SEARCHING FOR THE HOLY GRAIL
Transcrição
SEARCHING FOR THE HOLY GRAIL
SEARCHING FOR THE HOLY GRAIL Images of Interactive Television Loes de Vos European Media Masters of Arts University of Utrecht Department of Media and Communication PO Box 80140, 3508 TC Utrecht The Netherlands Utrecht School of the Arts Department of Art, Media and Technology PO Box 1520, 3500 BM Utrecht The Netherlands © Rotterdam, The Netherlands August 2000, Loes de Vos [email protected] http://www.globalxs.nl/home/l/ldevos/itvresearch/ You may use this document for any personal or educational purpose. For-profit use requires my permission. Provided "as is" without expressed or implied warranty. Searching for the Holy Grail: Images of Interactive television Summary Searching for the Holy Grail is the difficult quest for a successful business model of ITV or the content (almost used as a mythical concept) of successful ITV (trigger applications etc) without clearly knowing what one is looking for (interactivity and future television), just like the medieval knights did not exactly know what the Holy Grail (cup or platter used by Christ at the Last Supper) looked like. This report compares the concepts of interactivity in communication science with images of interactivity held by corporate experts in the field and tries to reveal more realistic perspectives of future ITV and business models based on this. The theoretical assumption central to this investigation is that the changing and shifting ideas of professionals and scholars dealing with the subject, about the use of interactive television programmes, services and navigation systems is influenced by the meaning these professionals and scholars attach to the concept of interactive television. The images of interactive television held by the professionals of ITV are constructed in the decision-making processes (identification, legitimation, evaluation) of the development of interactive television. This research considers these processes very important to obtain insight in the future of interactive television, because they represent the conceptualization of interactive television. In this research the following minimal and functional definition of television is used to explore the concept of interactive television and to be able to distinguish interactive television from other media: In principle, television is the public transmission, over some distance, of audiovisual programmes and services made for a relatively large audience. A short summary of the most common definitions of interactivity in social and communication science indicated how bad the concept of interactivity has been operationalized. Most often the question is whether particular media are interactive. Many definitions of the concept in communication science are a supplement to the sender-message-receiver model. A feedback or reactions by receivers are added. In this way definitions of interactivity remain in the confines of the transmission model so characteristic to most of communication science. In this report we argue for a contextual model integrating a sociological, socialpsychological and communication scientific definition of interactivity. This model fits to an alternative approach in communication science not primarily defining communication as transmission but as a symbolic process of actors continually producing, reproducing and transforming reality (Carey, 1989). Van Dijk (1991/1997, 1999) has offered the beginnings of such a conceptualization of interactivity. He defines four levels of interactivity (two-sided- or multilateral communication, synchronicity, control and understanding) as dimensions of space, time, behaviour and a mental dimension respectively. These levels are supposed to be cumulative both within and between levels. In the investigation reported here this definition has been specified in a number of indices or indicators to investigate interactive television. While Van Dijk's definition of interactivity is used for the operational definition of this concept, the relational model of Hanssen, Jankowski and Etienne has been elaborated to develop a contextual model for interactive television. Starting from the perspective of the concrete situation of interactive television, a specification of the usage contexts of interactive television into social and spatial contexts and an integration (instead of a separation) of face-to-face and face-to-interface communication added to this contextual model for interactive television. Along with this model a contextual approach to the development of interactive television programmes and services is proclaimed. When ITV developers would be aware of the contexts of the use of their ITV programmes and services they would develop more insight in the potential interactivity in interactive television settings and this would contribute to the success of their ITV programmes and services. © Loes de vos, 2000 1 Searching for the Holy Grail: Images of Interactive television In the empirical investigation reported here Van Dijk's conceptualization of interactivity and the contextual model of interactive television developed in this investigation were converted into questions about the interactivity of ITV. An online questionnaire was constructed and filled in by 74 international experts of ITV. The questions concerned their company and its supply of ITV, their definition of interactivity, their image of the market for ITV, their image of the usage context of ITV, their image of the future of television and the sources of information for their images of ITV. The group of respondents comprised 15 American, 3 Asian and 56 European companies. Under these respondents a clear divide can be made that we also observed in the answers of the company experts. One of the most striking results of this investigation is that company experts engaging with ITV from the television-producing sector think quite different about the future of ITV than experts among Internet producers. Therefore the respondents were divided into two categories abbreviated as 'television producers of ITV' (n=31) and 'Internet producers of ITV' (n=41) to enable a more useful discussion of the results. Two consultant agencies could not be classified and they were discarded in all analyses dealing with comparisons between television and Internet producers. From the results of the empirical survey it appeared that the concept of interactivity is both amply used and held to be very abstract by the expert respondents. Most common meaning is interactivity as reactivity: making choices from menus. There is a strong need for a clear concept of interactivity and future television to define a viable business model. Another important conclusion of our investigation is that technological convergence is not yet social convergence or a fusion in the daily use of the media concerned. Television and Internet uses as we know them will develop numerous cross lines and applications to be sure, but that they will also remain largely or at least partly separate in daily uses. Based on the answers to these questions the contours of a potential business model of ITV are sketched by the description of a number of options businesses have to choose from. This business model contains the following elements: Their orientation to media development; for instance a hardware or a software orientation etc. Traditionally most attention is paid to the platform, the connection and the equipment required for ITV, the question whether ITV will be enhanced TV, enhanced PC or a TV-PC convergence. Subsequently, orientation has clearly shifted to the development of software. First to conditional access and navigation systems, but increasingly also to the development of so-called 'content' for ITV. As the contours of potentially successful contents of ITV couldn't be particularly well clarified by the respondents, looking for content might be the most impressive case of searching for a Holy Grail. A potential solution is an orientation to particular applications as it is required in any business model. From our investigation it appears that television producers of ITV keep orienting themselves towards applications familiar to current television behaviour. These are extensions to traditional television programming enabling viewers a better choice among and within the steeply growing number of channels and programmes. Internet producers of ITV are looking for more advanced applications they developed earlier for websites trying to provide a mass audience for them. Most of these applications enable users to search and produce information themselves and to communicate about the results with other users. A small part of the respondents is searching for applications that are completely new. A third component of any business model attaches particular expectations of user behaviour to applications concerned. In this case the crucial question is whether television viewers want to be more interactive, in whatever meaning of the term. From the questionnaire among ITV experts it clearly comes forward that Internet producers expect higher levels of interactivity than television producers. A fourth component is the market perspective used. The central perspective of the large majority of respondents clearly takes a supply-side view construed from the technical opportunities of the applications offered. Reasoning from this perspective one is very © Loes de vos, 2000 2 Searching for the Holy Grail: Images of Interactive television confident about the future success of ITV. It is only a matter of finding the right applications with trial and error. A minority takes a demand-side view trying to reason from the perspective of consumers. This group of respondents thinks consumers will determine the course of ITV right from the start. Here one takes a more sceptical attitude to the future of ITV. A following component is the purpose of the provider: a public or a commercial interest. Public television broadcasters are mostly directed to a supply of background information in parallel to their radio and television programmes and they favour the production of news, current affairs programmes and documentaries. Their commercial antipodes produce a relatively bigger portion of entertainment programmes. A last component to be mentioned here is the market strategy developed. Most experts are oriented to a mass market of families, the core of the current television audience. They believe that gaining this market for ITV is attainable within a short period of time. Another part of the experts directly addresses the market sections of youth and Internet fans. For them this is a deliberate strategy because they believe that these sections will comprise the ITV mass audience of the future and because they suppose current television viewers have too much of a 'couch potato' character. Or they view this direction as a first phase because using ITV should be left the time to grow in the television behaviour of people. So, perhaps the most important conclusion from this investigation might be that interactivity has to be learned, both by producers and consumers. Doing this all with the spirited hope that searching for this Holy Grail is worth the trouble of such a long quest. © Loes de vos, 2000 3 Searching for the Holy Grail: Images of Interactive television Preface The underlying report is based on theoretical and empirical research conducted during the second semester of my Masters of Arts education in Multi Media Studies (MA MMS) at the Utrecht School of the Arts and my final year in Multimedia Development at the University of Utrecht. I want to thank Huub Duysens, Ad Wisman (Utrecht School of the Arts, department of Arts, Media and Technology) and Jan van Dijk (University of Utrecht, faculty of Social Sciences, department of Media and Communication) for their initiative to start a Master of Arts education in Multi Media Studies. The cooperation with students from the Utrecht School of the Arts during our group research of WebTV in the first semester of the MA MMS was a very interesting and challenging experience. Therefore, I want to thank Floris Ketel, Mischa Coster, Inge Simons, Cindy Langeberg, Vi Mahabali, Gerald Hemmers, Jacco Houbiers and Caroline Reinolds for sharing their inspiring ideas about the future of interactive media in general and interactive television in particular. For providing me with the necessary financial support to complete this research, I want to thank the Utrecht School of the Arts. Furthermore I want to thank Monique van Dusseldorp of Van Dusseldorp and Partners for her assistance in the collection of names and e-mail addresses of potential respondents for the online questionnaire and for her input in the validation of the questionnaire. Most of all, however, I want to express my warm appreciation to Jan van Dijk for being my patient mentor and for his inspiring contribution to my personal quest, this investigation on the subject of interactive television. Rotterdam, August 2000 Loes de Vos © Loes de vos, 2000 4 Searching for the Holy Grail: Images of Interactive television Contents Summary ............................................................................................................... 1 Preface .................................................................................................................. 4 Contents ................................................................................................................ 5 PART I 1 Introduction ................................................................................................. 9 1.1 Introduction ...................................................................................................................... 9 1.2 Research question and purpose........................................................................................... 11 1.3 Overview ........................................................................................................................ 12 1.4 Some preliminary concepts ................................................................................................ 13 1.4.1 Traditional and new media .............................................................................................. 13 1.4.2 Television .................................................................................................................... 13 1.4.3 Interactive television ..................................................................................................... 13 1.4.4 Technologies of ITV ....................................................................................................... 14 1.4.5 Content ....................................................................................................................... 14 1.4.6 Providers of interactive television ..................................................................................... 15 1.4.7 Use............................................................................................................................. 16 1.4.8 Television viewer / television user .................................................................................... 17 1.4.9 Usage context .............................................................................................................. 17 1.4.10 Market of ITV ............................................................................................................ 17 1.5 Theoretical assumption...................................................................................................... 17 1.6 The importance of conceptualization .................................................................................... 18 1.7 The investment-cycle ........................................................................................................ 19 1.8 Conclusion ...................................................................................................................... 20 2 Television ................................................................................................... 22 2.1 Introduction .................................................................................................................... 22 2.2 Definitions of television...................................................................................................... 22 2.3 Developments in television industry ..................................................................................... 22 2.4 A functional definition of television ...................................................................................... 23 2.5 Conclusion ...................................................................................................................... 26 3 Interactivity in social and communication science .................................... 27 3.1 Introduction .................................................................................................................... 27 3.2 The concept of interactivity in social and communication science............................................... 27 3.3 A feedback view on interactivity .......................................................................................... 32 3.4 Interactivity related to the information traffic patterns ............................................................ 33 3.5 Towards a contextual model of interactivity........................................................................... 36 3.6 The concept of mediated environments ................................................................................ 36 3.7 The relational model of interactivity ..................................................................................... 36 3.8 Criteria for a concept of interactivity .................................................................................... 38 3.9 Van Dijk’s contextual model of interactivity ........................................................................... 38 3.10 Conclusion ................................................................................................................... 40 © Loes de vos, 2000 5 Searching for the Holy Grail: Images of Interactive television 4 Interactive television ................................................................................. 41 4.1 Introduction .................................................................................................................... 41 4.2 Towards a contextual model for interactive television.............................................................. 41 4.2.1 The analysis of the context of media use. .......................................................................... 41 4.2.2 Integration of face-to-face and face-to-interface communication processes ............................. 43 4.2.3 A contextual model of interactive television ....................................................................... 46 4.3 Conclusion ...................................................................................................................... 46 PART II 5 Research Methodology ............................................................................... 49 5.1 Introduction .................................................................................................................... 49 5.2 Data collection ................................................................................................................. 49 5.2.1 Selection of respondents ................................................................................................ 50 5.2.2 Composition of the questionnaire ..................................................................................... 51 5.2.3 Presentation and distribution of the questionnaire ............................................................... 52 5.3 Data analysis ................................................................................................................... 52 5.4 Publication of research results............................................................................................. 52 6 Sample and Questionnaire ......................................................................... 53 6.1 Questionnaire .................................................................................................................. 53 6.2 Respondents.................................................................................................................... 53 6.3 Quality of the questionnaire................................................................................................ 55 6.4 Results ........................................................................................................................... 56 7 Images of ITV............................................................................................. 57 7.1 Definition of interactive television ........................................................................................ 57 7.2 Levels of interactivity ........................................................................................................ 60 7.3 Conclusion ...................................................................................................................... 61 8 Images of the market................................................................................. 62 8.1 Starting year of ITV companies ........................................................................................... 62 8.2 Applications in ITV ............................................................................................................ 63 8.3 Short term plans for ITV .................................................................................................... 64 8.4 Other plans of providers for the future ................................................................................. 66 8.5 Future market for ITV........................................................................................................ 67 8.6 Future ITV users............................................................................................................... 68 8.7 Target group of users ........................................................................................................ 71 8.8 Couch potato or not .......................................................................................................... 71 8.9 Adoption of ITV ................................................................................................................ 73 8.10 Price ........................................................................................................................... 74 8.11 Investing in ITV ............................................................................................................ 75 8.12 Driving force ................................................................................................................ 76 8.13 Conclusion ................................................................................................................... 77 9 Images of the usage context...................................................................... 78 9.1 Social and environmental context ........................................................................................ 78 9.2 Fulfilling the same needs ................................................................................................... 80 9.3 Conclusion ...................................................................................................................... 82 © Loes de vos, 2000 6 Searching for the Holy Grail: Images of Interactive television 10 Images of future television ........................................................................ 83 10.1 Convergence of television and the Internet ........................................................................ 83 10.2 Divergence and convergence of content and technology ....................................................... 84 10.3 The platform of introduction ............................................................................................ 84 10.4 Enhancement of television programmes ............................................................................ 85 10.5 Total change of TV? ....................................................................................................... 86 10.6 Conclusion ................................................................................................................... 87 11 Sources of corporate images of ITV ........................................................... 88 11.1 Sources of information ................................................................................................... 88 11.2 Research on ITV............................................................................................................ 89 11.3 Testing new ITV applications ........................................................................................... 91 11.4 Getting to know the consumer......................................................................................... 92 11.5 Evaluation of ITV applications.......................................................................................... 93 11.6 Conclusion ................................................................................................................... 94 12 Looking for a Business model..................................................................... 95 PART III 13 Conclusion .................................................................................................. 98 Recommendations............................................................................................. 104 References ........................................................................................................ 105 Appendixes........................................................................................................ 109 A: Questionnaire (print version) .................................................................................... 110 B: Questionnaire (online version) .................................................................................. 121 C: Website of the survey................................................................................................ 122 D: Company names and Internet addresses of the respondents ...................................... 124 E: Data-analysis results ................................................................................................. 126 © Loes de vos, 2000 7 Searching for the Holy Grail: Images of Interactive television PART I © Loes de vos, 2000 8 Searching for the Holy Grail: Images of Interactive television 1 Introduction 1.1 Introduction For years, television seemed to have an escape from the emerging era of information and communication technology. Traditional television, a ubiquitous phenomenon, is known in households all over the world. While the Internet and the personal computer steadily marched on, and information and communication technology obtained an increasing amount of influence on society, the television set seemed to keep its indisputable presence in the living room. This self-evident situation however is changing now: Internet on television, the availability of audio and video on the internet, satellite and terrestrial broadcast services starting with datacasts, broadband providers with new entertainment services combining video and text. The development of a broad range of set top-boxes and other technological systems enables the digitalization of the television business. Traditional television programming is being reconsidered and the enhancement of television with a return channel opens up the possibility of interaction with the viewers. Companies hardly see the wood for the trees, not to mention the consumer. The television producers and broadcasters, traditionally in charge of the television domain, have to face the entrance of new players in their market. Web developers, software developers, access providers, and consultants expand their business to integrate this new challenging area of information and communication technology. These companies interested in interactive television (also written as ITV) each have their own ideas about the realization of interactive television and the programmes and services, which will be most successful. Their idea of interactivity is important for the future changes in television. New technologies could, for example, result in 500 channels of video-ondemand, home shopping and the latest sports scores. Some describe this as an upgrade of zapping and enhanced teletext. On the other hand these interactive technologies could transform television into a two-way, personalized, partner in fulfilling modern people's ever-increasing need for entertainment, communication, transaction and information. At first sight this seems to have few things in common with traditional television as we knew before. One thing is certain, however, the consequences of these developments are still unsure and a lot of speculation is involved in defining the future of television. But, in the end, the future of interactive television lies not solely in the hands of these companies. All the predictions and promises of highly interactive programmes and services still have to find its way into the homes. The television viewer remains a crucial link to success. Many research has shown that the consumers won't let themselves be fobbed something off if there is no real added value to it. For companies involved in interactive television it is crucial to realize this and to pay close attention to the characteristics and wishes of the potential consumer for interactive television. What kind of programming are they waiting for and which programmes and services will be successful in short term? The pioneers of interactive television find themselves closely watched by other players in the market, because every piece of information could provide interesting clues for future strategies. Each of the companies involved is trying to get in control of this business by developing strategies that will ensure them of a share in the expected profits. They differ in the amount of money they have available to spend on experiments and research, the amount of risks they are willing to take and the opinion they have about the speed with which interactive television will become reality in the homes of the masses. They all have in common, however, the numerous questions they are dealing with and the uncertainty of what the future will be like. They are looking for applications, on this occasion desperately seeking for a feasible business model of ITV. Their faith in the opportunities of this medium of the future is strong. Compared to this, their visions of both the concept and the applications of interactivity are weak and unclear. © Loes de vos, 2000 9 Searching for the Holy Grail: Images of Interactive television In the mean time a number of communication scientists have started a laborious and still not very successful operational definition of the concept of interactivity. This research aims to compare concepts of interactivity in communication science with images of interactivity held by corporate experts in the field and tries to reveal more realistic perspectives of future interactive television and business models based on these concepts. So, the quest for the meaning of interactivity by both communication scientists and ITV professionals resembles the hunt of medieval knights for the Holy Grail, a cup or platter supposed to be used by Christ at the Last Supper, an object they also did not know what it looked like exactly. For the purpose of this investigation a lot of publications, news articles and research reports were read and several discussions and conferences were attended. The amount of different definitions and predictions of interactive television resulting from this was really astonishing. People sometimes even trusted me with their confusion and their need for definitions. Some were more desperate than others, but they were all quite enthusiastic about every single piece of information that could be of assistance to their search for the Holy Grail, a glance into the future of interactive television. Of course, and we know this from experiences with other innovations, in practice there is never one clear picture to start with. Interactive television is definitely no exception to that rule, but this does not mean that we cannot try to take away some of the foggy clouds and try to conceptualize the meaning and implications of interactive television. Meetings between professionals, panel debates and business meetings to decide on strategy are very useful means to stimulate the dialog about the development of interactive television. They can be made even more effective, however, if the confusion of tongues often experienced during these meetings can be decreased by some amount of shared concepts. This research is only one step in that direction and it is just a try to gather several thoughts from the field of interactive television, to analyze them and to present an overview of the ideas that live in the heads of those working on the introduction of interactive television. © Loes de vos, 2000 10 Searching for the Holy Grail: Images of Interactive television 1.2 Research question and purpose This report is based on theoretical and empirical research conducted during the second semester of my Masters of Arts education in Multi Media Studies at the Utrecht School of the Arts and my final year in Multimedia Development at the University of Utrecht. The central questions of this research are: 1. Theoretical part: • Which concept of television is adequate to understand the opportunities and risks of interactive television as an innovation of television? • Which concept of interactivity is adequate to understand the opportunities and risks of interactive television as an innovation of television? 2. Empirical part: • How do providers of interactive television programmes, services and navigational systems define the concept of interactive television? • How do providers of interactive television programmes, services and navigational systems think about the use and the usage context of interactive television? • How do providers of interactive television programmes, services and navigational systems think about the future market for interactive television? • On what information are these concepts based? (usage research, personal experience, expert's reports, literature)? The purpose of this research is twofold: First, this research aims to develop a deeper understanding of the way providers of interactive television programmes and services think of the concept of interactive television, the potential use of interactive television and the information on which they base these concepts. Second, this research aims to raise attention for the specific features of interactivity via television and to contribute to the development of more appropriate strategies for interactive television by providing a more realistic and objective perspective on the opportunities and threats of interactive television. The target group of readers for this report: Keeping in mind this purpose of the investigation, the report was written in such a way that, when published, it could be read and be useful for the people from the field of interactive television that contributed to my research. This way this report could contribute to a certain amount of reflection and the conceptualization of their strategy. © Loes de vos, 2000 11 Searching for the Holy Grail: Images of Interactive television 1.3 Overview To create a certain degree of common understanding about the concepts central to this research, some general definitions will be discussed in the remaining sections of this chapter together with a short theoretical exploration on the phenomenon of conceptualization. Chapter 2 concerns the concept of television and presents a functional definition of television. Chapter 3 gives an overview of the concepts of interactivity in communication science and presents a contextual model of interactivity that will be used for the operational definition of this concept in the empirical investigation. Chapter 4 combines the results of the conceptualization of television with the results of the conceptualization of interactivity into a contextual model of interactive television. Departing from a theoretical investigation of the concept of interactive television, the empirical survey concerns the images of interactive television held by corporate experts in the field of ITV. The findings of this empirical research are discussed in Part II of this report. In chapter 5 the methodology of research is explained and the sample and the questionnaire are discussed in chapter 6. The corporate images of ITV resulting from the empirical research are presented in the chapters 7 to 11. These chapters cover successively the definitions of ITV (chapter 7), the images of the market of ITV (chapter 8), the images of the usage context of ITV (chapter 9), the images of future television (chapter 10) and the sources of these corporate images of ITV (chapter 11). Chapter 12 tries to reveal the first contours of a feasible business model based on these concepts. In Part III the concepts of interactivity in communication science are compared with the images of interactivity held by corporate experts in the field. Chapter thirteen contains the conclusion and chapter 14 some recommendations for further research. Several appendixes and a list with information of the respondents that have contributed to this research are added at the back of this report. © Loes de vos, 2000 12 Searching for the Holy Grail: Images of Interactive television 1.4 Some preliminary concepts To create a certain degree of common understanding about the concepts central to this research we need some general definitions. The conceptualization to achieve these definitions, though, happens to be the very purpose of this research. In this section the conceptualization is postponed, so in the section below only the rough outlines of these concepts are presented. They can and must not be ascribed too much value as their sole purpose is to enable the communication process and to contribute to a more complete and thorough conceptualization of interactive television. 1.4.1 Traditional and new media The concept of interactivity is supposed to be one of the most important characteristics of new media (Van Dijk, 1997). New media, however, cannot be treated all alike. Next to all the similarities, there are many differences between the new media. The technology, the applications available, the users, and the usage context; these are all media specific and therefore new media each have their own character. To do justice to this specific character, this research on interactive television tries to analyze the concept of interactivity in the scope of the medium television and all its features. Hopefully this will enable a realistic perspective on the opportunities and threats of interactive television. 1.4.2 Television In this research the following definition of television will be used to explore the concept of interactive television: In principle, television is the public transmission, over some distance, of audiovisual programmes and services made for a relatively large audience. Such a concept of television is necessary to be able to distinguish interactive television from other media. A more detailed explanation of this definition will be given in chapter two. 1.4.3 Interactive television A workable definition of interactive television is the following one designed by James Stewart, to be found at the section ITV News of the Carat Multimedia site (http://www.itvnews.com/whatis/index.htm) Interactive television is … “the meeting of television with new interactive technology. ITV is domestic television with interactive facilities usually facilitated through a 'back channel' and/or an advanced terminal. Equally important, interactive television is content that users and viewers can interact with via the technical system. Interactive television is also a way of empowering viewers to use television in new ways.” This definition contains aspects of technology but also of content and users, and television is considered to be the starting point for interactive television. Therefore it is a reasonable definition to start with. In the forthcoming chapters it will be explored into further detail when discussing the results of this research. Some people think of research on the subject of interactive television as useless, because in the end all media will be one and TV and PC will be fully converged. Whether a convergence will occur or not, will not be anticipated upon, but the power of innovation must not be overestimated. It is necessary to depart from the current situation of television being quite different from the personal computer. Therefore the term ‘television’ is still very important for this report. This presumption, however, will not prevent an objective presentation of and reflection on the different perspectives on interactive television central to this report. © Loes de vos, 2000 13 Searching for the Holy Grail: Images of Interactive television 1.4.4 Technologies of ITV Technology is not the subject of this research, but a brief understanding of the key technologies that enable the development of ITV could be valuable for the understanding of the conceptualization of interactive television. The most important technologies will be briefly discussed below. Video Servers: These are databases of computerized audio, video and data, available to be transmitted via digital networks. High Capacity Telecommunication Links: This is an infrastructure with increasing capacity and reach. This could be cable or ADSL, but also digital terrestrial or satellite etcetera. Broadband Switches en Routers: They make it possible to connect everything in a network like the Internet; the video servers with different providers, the providers with the consumers and the consumers with each other. Navigational Agents, Personalized Menus: All kinds of software with predefined structures, menus and intelligent agents that assist the user to browse through and personalize the content offered. Intelligent Home Display Terminals: These intelligent terminals connect the screen functions of a television set to the ability of a computer to save, adapt and send information. 1.4.5 Content Nowadays, the concept content is being used in season and out of season. In almost every article about multimedia the concept content appears on stage. The meaning of this concept seems to be very obvious. “By content we mean any form of source material: movies, games, news, images, sounds, etc. which will appear on the user’s television or PC Screen.” ‘Content’ according to IBM ‘An Introduction to Interactive Television’ (1995). This description of content implies that the books on people’s bookshelves and the newspapers we read are not content, or not anymore. Since the dawn of the age of multimedia, the word content has been used more and more. It almost seems there was no content until we developed new media. The phrase ‘Content is King’ means content will have the ultimate power to draw consumers to interactive television, it is often used to legitimate extra attention to content development, but what exactly do we mean by this word? A medium ‘contains’ content so to speak; from this perspective content is everything except the hardware and the infrastructure. These are being ‘filled’ by content. What about the software that enables the hardware to function? If we define content by starting from the potential consumer of interactive television, I would suggest everything that he/she can access, through no matter what technical system of interactive television, is content. From this perspective the definition does not include the system software for the hardware. Sometimes the term content is used for the ‘raw material’ only. The different types of presentation of this content determine the final appearance of the content. Then, content is better described as the source of the actual programmes consumers use. To extend this distinction in further detail, we could argue about the amount of ‘editing’ that has been done to the content, before presentation. From that perspective there is a difference between, for example, personalized thematic news services with a lot of editing before presentation, and the large databases of mainly unedited statistical research data available for scientists on the WWW. © Loes de vos, 2000 14 Searching for the Holy Grail: Images of Interactive television Maybe it could be interesting to define a continuum of the amount of editing of content. This raises an interesting topic for discussion, because with the empowering of the viewer to control the content he or she ‘views’, the editing lies not solely in the hands of the developers anymore. The traditional distinction between the television producers, who develop the television content, and at the receivers end the viewer, having no possibility to influence the offered programmes whatsoever, is blurring. The content the television viewer ‘receives’ can be edited and resend/uploaded again for further use by other users. For example add personal comments, choose your favorite music top ten to be played, play a game and find your personal scores and actions listed in the daily game review. The concept content looses more and more of its staticity and gains in fluidity and flexibility. This topic is very important for the conceptualization of interactive television. For the proceedings of this research it is efficacious to make the following categorization: • Programmes: Television programming enhanced with interactivity. For example game shows with viewers participation. • Services: Interactive services via television. For example home banking and email. • Navigation systems: All kinds of predefined structures, menus and intelligent agents to browse through and personalize the content offered. For example Electronic Programme Guides. It is important not to stick too much to the descriptions above. It is still uncertain what kinds of new formats and merges between traditional television programming and new types of services will emerge in the future. 1.4.6 Providers of interactive television Several types of companies are involved in the interactive television business. Hardware developers, software developers, infrastructure providers, television producers and broadcasters expanding their former linear offer with interactive elements, internet developers also interested in developing for television, consultants, research companies, advertising agencies driven by the promises of personalized advertising… etcetera. A convergence of broadcast, telecommunication and information technology has resulted in a melting pot of all kinds of companies that have, in some way or another, made business out of these converging media. Dividing lines are crossed and they don’t hesitate to explore formerly unknown areas. Television producers and broadcasters no longer exclusively occupy the television domain. If and to what extent this implies a convergence of cultures and products is difficult to predict, but it is sure that it is not that easy anymore to describe companies by activity and attach a label to them. When you ask two companies with roughly the same activities to describe themselves, it is possible that you end up with two different descriptions. This research focuses on those providers of interactive television that are involved in the content business for interactive television not the infrastructure or the hardware. To distinguish between companies providing content and those who don’t is not that easy. What exactly do we mean by providing? At first sight, it seems there is a difference between the development of programmes and services (like television producers and software developers do) and the organization of these programmes and services into channels/bouquets (like operators and broadcasters do), by which the content becomes accessible to users. This would, however, be an untenable distinction because there are several examples of operators (like TPS and Canal+ in France) employing their own developing staff working on for example electronic programme guides. There are also infrastructure providers, like cable © Loes de vos, 2000 15 Searching for the Holy Grail: Images of Interactive television companies, involved in the production of thematic news channels. And what about consultancy agencies? They often play a consultative role in defining strategies, but they also give conceptual advice and sometimes even more, they partake in the developing process of programmes, services and/or navigation systems. To be able to make some distinction between providers of interactive television involved in the ‘content business’ for interactive television and those involved in the infrastructure or the hardware, being involved in the content business is defined as being involved in the production process of programmes, services and navigation systems. This production process ranges from concept developing to the end-presentation for the users and all the phases in between. Companies belonging to this category could roughly be divided into the following company types: • Interactive media developers for multi channels: Internet, CD-Rom, ITV; • Television producers, producing for interactive television; • Internet developers, expanding their activities with interactive television • Companies developing programmes and services for interactive television only; • Access providers also involved in developing programmes, services or navigational systems; • Consultancy agencies. But once more it is very complicated to sort out companies effectively, because it is often difficult to tell from, for example corporate websites, what the core business is. These companies find themselves in the middle of a very fast moving business and this often affects their activities and the name they apply to themselves. However, it is interesting enough to be very strict in this distinction, because labeling enables to find particular differences of view and perspective regarding interactive television (see empirical part). 1.4.7 Use Williams, Rice and Rogers (1988) describe the concept ‘use’ as the duration of the usage (total time per period spent on a medium), the exposure (total time since the start of the use) and the frequency of usage of the medium (number of times an individual uses the medium). ‘Use’ is “the degree to which a user has experience with the medium” (Williams et al., 1988). Whether people ‘view’ television or ‘use’ television seems just a choice of words. Some argue that people do not have television sets to ‘do’ something with, but just to sit down and ‘watch’. “Communication by television will still be referred to by consumers in terms of the television. Consumers will continue to watch TV and sit in the family room as a social group and have certain viewing hours…. It is doubtful that anyone will hear the following comment in the family room; “I’m going to participate with interactive television.” Or “I’m going to actively control the ITV.” Most people will probably still say; “I’m going to watch television.”, then begin clicking menus, reading screens and becoming involved with the content available for interaction.” (www.mindspring.com/~cjs/professional/ papers/itv/ITV3.html) Others, however, believe the use of television will change over time. They are certain that people will extend their viewing behavior to search for information, to order swimsuits, to send emails, to play games, to participate in talk shows etcetera. From this perspective it would be difficult to keep calling this ‘watching’ television and it would be better to talk about ‘using’ the television set. The word ‘use’ is appropriate for interactive television, presuming there will be at least some changes in our television behavior that extend our traditional television watching © Loes de vos, 2000 16 Searching for the Holy Grail: Images of Interactive television with activities which require a more active behavior. Probably, people will differ in the degree to which they are actively involved in using the television and it still remains to be seen which factors will be key for the television viewer to adopt new interactive forms of television. That is interesting stuff for further research, however. 1.4.8 Television viewer / television user Do we stick to the term ‘television viewer’, where ‘viewing’ has a connotation of passivity, or will ‘television user’ be a more suitable term to indicate that the television viewer can do more than just viewing? A return channel enables the television viewer to react to the content he or she is offered. This implies the possibility of a change of roles between the sender (broadcaster) and the receiver (television viewer). How much the television viewer can be considered as a sender is depending on the amount of influence he wants to, and is able to, have on the programming. If home shopping takes off the television viewer definitely has to be considered as a consumer too. I do not want to decide on this term in this short paragraph, but it is an interesting discussion that will be explored in further detail in the chapters discussing the results later on in this report. 1.4.9 Usage context Focusing on the concrete situation of interactive television use, the term context acquires at least two meanings here: the social context of companionship and the spatial context of use of ITV. The social context of companionship considers the social character of using or viewing ITV, and distinguishes between viewing or using alone or in company. Concerning the home as the spatial user context, it is possible to distinguish between viewing or using ITV in the living room, in individual rooms like the study, or in all rooms of the home. A more detailed explanation of the usage context will be presented in chapter 4. 1.4.10 Market of ITV DeFleur and Dennis (1996) used the following definition of the concept 'market': "The people who live in a given geographical area or city and who can be reached by a medium, such as television." Television has a global reach and is not restricted to a given geographical area. It is a mass market and cross-society phenomenon, almost everyone watches TV (Stewart, 1998). The market, providers of ITV aim at, is not a niche market but resembles the total market of television. With their interactive television programmes and services they would like to replace traditional television to enter the mass market of television. 1.5 Theoretical assumption The assumption central to this research is: The changing and shifting ideas of professionals and scholars dealing with the subject, about the use of interactive television programmes, services and navigation systems is influenced by the meaning these professionals and scholars attach to the concept of interactive television. For example, national governments involved in the construction of appropriate regulation, providers of technological systems, providers of content and of course the potential consumers of interactive television. They all have a certain amount of influence on the development and adoption of interactive television. This research focuses on the meaning providers of interactive television programmes, services and navigation systems attach to the concept of interactive television. We focus on how their definition of interactive television is created and how they think about the future of interactive television, because this influences the content they produce. For potential users content is one of the most important reasons to decide to use interactive television or not. The © Loes de vos, 2000 17 Searching for the Holy Grail: Images of Interactive television composition and quality of the programmes and services for interactive television therefore, is of great importance for the adoption of interactive television by potential users. The theoretical assumption, stated above, is quite abstract, but it might be useful to illustrate the importance of conceptualization. In the next section the importance of conceptualization will be explored to further detail. 1.6 The importance of conceptualization “ Socrates taught his pupil Plato the importance of definitions for the development of knowledge. Concepts need to be conscientiously defined and the meaning attached to the concept has to be persisted upon consistently. By the time the big problem for these philosophers was already how to get people, all with their own subjective interpretation of reality, to come to an agreement about such a meaning. To enable communication there has to be a certain amount of collective agreement about the meaning of a concept. Next to the individual, subjective interpretation, a social process is needed to acquire this harmony of meanings. This process is called the social construction of reality. By communicating with each other, concepts develop a meaning for people and this results in agreement about the definitions of these concepts. This is also true for definitions of things we have never sensorially experienced before.” (Quote translated from De Boer & Brennecke, 1998) Applied to interactive television, there have been several field trials and several providers have already launched interactive services. Analog or digital, a home shopping channel or regional weather information, interactive television is not a totally unfamiliar concept anymore. For the average television viewer it probably still is, but providers of interactive programmes and services are already busy creating their own meaning for the concept of interactive television. Some have found each other in having the same definition of interactive television. They sometimes start a company together. Others are having difficulties making up their mind on the value they have to attach to this supposed very promising new future for television. They try to create their own picture of this future. Be it by imaginating the sky is the limit or by conducting intensive research to receive concrete statistical evidence that could provide some clarity of thoughts. It can be a risky business if these subjective definitions become a social construction of the concept of interactive television with little or no relation to reality. Of course some fantasy might as well serve innovation. If, however, contact with reality is lost and future actions are based on carefully created very attractive concepts of interactive television only, the opposite could be true and success might be long in coming. Many interactive television experiments have not reached the expected mass adoption, although the technical systems were very innovating and promising. The television viewers simply did not use the interactive services offered. There are many different reasons for these failures. The professional assumption, however, was that these systems for interactive television with its technologically unlimited possibilities were all that the viewers had ever been dreaming of. This is an example of a professional bias causing a misperception of the real possibilities for interactive television. In the end these systems died an early death and not very seldom the same television viewers were blamed to be impossible passive couch potatoes, so stupid not to notice the advantages of such wonderful systems. This should ring a bell and it might be useful to analyze the construction of the concept interactive television. The information to build the picture, the concept of interactive television, can be acquired in several different ways. The classification of ways to acquire knowledge from Nathans (1997) could be of use to guide an investigation of the different ways in which we acquire information or make decisions. She distinguishes four sources of information: © Loes de vos, 2000 18 Searching for the Holy Grail: Images of Interactive television • Rational thinking: One acquires knowledge by using rational reasoning • (Sensorial) perception: One acquires knowledge by using the senses. The collection of factual data also forms part of this way of collecting knowledge. • Intuition: One perceives or knows something without this being the result of reasoning or sensorial perception. • Personal values: Here the information is shaped by ethical considerations, values one hold in esteem personally or dictated by the organization one forms part of. Some of these sources of information are more familiar to us than others. Sensorial perception and rational thinking are more developed in western culture than intuition and personal values. Although we know our perception can be biased in different ways, we still presume something is true if we can find a reasonable explanation for it. We also know that different people all using rational thinking can end up with different point of views on a subject. Personal values and intuition are even more difficult to work with. Different people have different ethical considerations, not to speak of the values a company can dictate its employees. Intuition is often not accepted as a valuable source of information. Some people are not sure of the value of their intuition and conduct extensive research to find proof for what their intuitive thoughts had already suggested. Others trust their intuition implicitly, and especially people employed in innovative markets think this sometimes is the most valuable source of information to decide on. 1.7 The investment-cycle The four ways to acquire knowledge discussed in the last section are input for the conceptualization of interactive television and the decisions taken by providers of interactive television. The investment cycle of Van Irsel & Swinkels (1992) is a model for decision-making also applicable to decisions for investments in the multimedia. Here this model is used to analyze several bottlenecks that could occur with investments in interactive television. We will focus on the activities identification, legitimation and evaluation. identify evaluate legitimate exploit realize Figure 1.1: The Investment-cycle of Van Irsel & Swinkels (1992) Identification For investments in interactive television the question central to the identification phase is: ”What kind of programmes, services and navigational systems could be profitable for © Loes de vos, 2000 19 Searching for the Holy Grail: Images of Interactive television our organization?” To find an answer to this question it is important to define what is understood by interactive television. The identification phase therefore is an important moment in the conceptualization of interactive television. Legitimation In this phase it is important to get a clear picture of which investments in interactive television will be most profitable to the organization. This concerns the added value for the company. Providers of interactive television differ in the way they legitimate their investments in interactive television. The way they try to get acquainted with the market and the potential user, but also their prediction of the future of interactive television are important aspects to describe how they legitimate their investments. Evaluation To be able to decide whether investments were correct or not, it is necessary to evaluate. Sufficient evaluation can also contribute to a process of understanding and a stimulation of the learning curve involved with innovations (Röling et al., 1994). It is interesting to investigate how much attention providers of interactive television pay to evaluation and how they evaluate their investments. 1.8 Conclusion Concluding from the collection theoretical notes and preliminary defined concepts discussed in this chapter the figure below visualizes the relation between the collection of knowledge about interactive television, the conceptualization of interactive television and the programmes and services resulting from this process. This relation is presumed to be of a cyclical nature in which new experiences and information continually influence the ideas about and concepts of interactive television which in turn influence the programmes and services being developed for interactive television. Throughput: Conceptualization and decision-making Output: Programmes and services (based on concept of interactive television) Input: information collected by means of rational thinking, sensorial perception, intuition and personal values. Figure 1.2: Conceptualization of interactive television © Loes de vos, 2000 20 Searching for the Holy Grail: Images of Interactive television This model is a very simplified presentation of the main areas of interest of this research that focuses on the images of interactive television held by corporate experts in the field. These images are constructed in the decision-making processes (identification, legitimation, evaluation) of the development of interactive television. This research considers these processes very important to obtain insight in the future of interactive television, because they represent the conceptualization of interactive television. Chapters 2, 3 and 4 contain a theoretical investigation of the scientific concepts of interactivity. Part two addresses the empirical research on the professional concepts of interactive television. With the knowledge collected in this research we will be able to provide the model presented above with a body of empirical information. This research, however, only tries to give a general overview and analysis of multiple different concepts of interactive television. These concepts vary from individual to individual, from company to company. Whether they are very clearly defined or a little foggy, an investigation of the similarities and the differences between them could be very stimulating for the conceptualization of interactive television in general. © Loes de vos, 2000 21 Searching for the Holy Grail: Images of Interactive television 2 Television 2.1 Introduction In chapter 1, I defined interactive television as bringing possibilities of interactive multimedia technology to Television. Therefore, I think it is crucial to take a closer look at the concept of television before we start to look at the concept of interactive television. What exactly is television? The definition of it is very important because even that is unclear. The formal definitions of television provide limited insight in the basic elements that constitute television. After a short description of the developments and changes in the television industry, a more flexible and functional concept of television is proposed to stimulate a thorough discussion on the future of television. 2.2 Definitions of television “Television is an electronic system for transmitting still or moving images and sound to receivers that project a view of the images on a picture tube or screen and re-create the sound.” (Encyclopedia Britannica 1999-2000, http://search.britannica.com) “Television is a communication medium that transmits and receives sounds and images, including moving images, by means of electromagnetic waves or electrical signals transmitted by cable.” (Encyclopedia of communications Technology, Gardner & Shortelle, 1997) The Webster’s New World Dictionary of Media and Communications (revised edition 1996) uses the same definition as the Encyclopedia of Communications Technology, but adds the following: “The signals/waves are transmitted by a TV station and received by TV sets.” These definitions of television merely describe television as a technical system. Television, however, must be considered as a major business, and placed in a wider technical and social context. “Television is also a mass market and cross-society phenomenon, almost everyone watches TV. It is the sheer reach of the medium that makes the integration of new technology into television a major issue.” (Stewart, 1998). Television is a primary source of news and entertainment and plays an important role in most people’s domestic life. It also contributes to our cultural, social, political and consumer awareness (Lull, 1990). In other words, ‘television is everyday life’ (Silverstone, 1994). Television is also an important industry and a controversial business that challenges political and cultural norms as it becomes more commercial and international (Stewart, 1998). 2.3 Developments in television industry For decades, the television industry around the world was a very steady business.In America and Japan, a couple of commercial broadcasters dominated the market and in Europe, television was privileged to the public broadcasters. Since the Eighties, the television industry has become more dynamic. With the advent of cable and satellite, new technologies have come into existence that make it possible to pay attention to the interests of the consumers of programmes and services. Throughout the years, television audiences became more selective and demanding. They wanted clearer pictures, and then color, and then larger screens, and then greater control over what they viewed (DeFleur & Dennis, 1996:213). A new market emerged with a diversified offer of programmes and services for television. After years of stagnation, technical innovations accelerate the developments in the television industry. It is difficult to predict the future of television. Many experts on this subject launch their scenarios of the future of television. Some of them expect the computer to be the © Loes de vos, 2000 22 Searching for the Holy Grail: Images of Interactive television platform for interactive services, but others choose for television as the universal platform of all communication in the homes. Whether they predict a positive or a negative future for television, they all try to present their own ideas about the developments in the television industry as if their scenario is the most probable. Noam (1996) describes three phases in the development of television. In the first phase, television depended on programme rights and a couple of broadcasters formed an oligopoly on the still national market. Noam speaks of 'privileged television'. The broadcasters each delivered a complete offer of television programmes. In the transition from the first to the second phase, the broadcasters increasingly directed their attention to a mass public to guarantee their economic viability. Just a few broadcasters continued to produce for smaller audiences, minorities like for example the intellectual elite and the poorer groups of society. In the second phase the amount of channels increased and 'multichannel television', like we know today, was born. The characteristics of this phase are a commercialization of television, more programming and increasing specialization of the broadcasters. A development of 'multichannel' television into 'mega-channel' television could be the future of television, but the opposite could also be true; a ME-channel. Noam (1996) thinks new developments in the television industry will herald the third phase of television, called Cyber-TV. According to Noam this interactive, decentralized form of television will allow every consumer to compose his or her own television programming according to his or her personal interests, anytime and from an almost endless database of content. Synonyms for cyber-television are ME-TV, personal TV or ITV. 2.4 A functional definition of television Television is considered a self-evident domestic phenomenon. However, with the advent of new technologies as described above, this concept of television is subject of discussion. Technological definitions describing the transmission system and the television device will no longer be able to face the fast moving technological developments. Therefore, it is important to beware of definitions where technology has become key in defining the concept of (interactive) television. First of all, because definitions of (interactive) television starting from the existing technology, would pose too much restrictions on the elasticity of the definition in future. Second, and most important, there is much more to (interactive) television then just the technology. The programs, the services and of course the users are as important to the future of (interactive) television as the technology. To find a definition that meets with these criteria I would like to propose a technologyindependent concept of television that highlights the structural characteristics of television and transcends historical forms of television. To find those characteristics that are necessary for a basic concept of television, the different developments and changes in the field of television have been summarized by six pairs of prefixes to the term television explaining the diversity of the phenomenon of television. These pairs will result into the most important characteristics that make up a rudimentary concept of television that is functional in our analysis and conceptualization of the future of (interactive) television. Such a concept will enable a more thorough discussion about the distinction of television from other media. Below the following pairs of prefixes to television will describe the developments and changes in the field of television. one-way/two-way Television used to be a one-way electronic system for transmitting audiovisual programmes to receivers. These receivers (the television viewers) had no other possibility than to choose which channel or programme to watch. Interactive technology enables the television viewer to give feedback by means of a ‘back channel’. From a © Loes de vos, 2000 23 Searching for the Holy Grail: Images of Interactive television broadband cable connection to an analogue telephone line, the technical capacity of the back channel determines the amount, but also the quality of the feedback users are able to give. The fact that television can be enhanced from one-way to two-way has a lot of consequences for the nature of television and the way people watch television. Below some of these are discussed into further detail. allocutive/interactive Traditionally, television could be characterized as pouring out programmes over a large audience, also described as allocutive communication. Allocution can be defined as: "The simultaneous distribution of information to an audience of local units by a center which serves as the source of and decision agency for the information in respect of its subject matter, time and speed." (Van Dijk, 1999). The definition of a television viewer (Webster Dictionary) is very passive and receiving. Television, however, has changed, now people can 'do' a number of things with their television sets, besides watching linear programming. "We now confront a situation where the television set, while remaining the 'family hearth', can be used to videotape broadcast television and watch this at a later time; to watch rented and bought videotape material; to call up 'electronic pages' of information; and as a space of which either to play interactive video games or to display computerized data and to make calculations." (Morley, 1993) Increasingly the source of the information, the sender, only decides upon the content that is made available to the consumer who is able to choose from this content whatever and whenever he or she wants. The power to control is shifting from the center towards the receiver. This resembles the consultation type of communication that can be defined as: "The selection of information by (primarily) local units, which decide upon the subject matter, time and speed, at a center which remains its source." (Van Dijk, 1999). Television opens up for interactive use. There are many delivery systems, technical standards, possible uses and content. These range from the WWW to home shopping, Digital Video Broadcasting to Internet, movies on demand to interactive game shows. public/commercial At the moment, there are public as well as commercial broadcasters providing television. The public providers have the purpose to provide free television, whereas the commercial providers follow a commercial interest and seek for a profitable business model. To create enough revenue streams the commercial providers charge subscription fees for the programmes and services viewed/used or attract advertisers to share in the costs. This money permits the television providers to produce expensive programmes that are well received by audiences. The advertisers are willing to pay high fees to present themselves in front of these huge audiences and this enables the television providers to produce programmes that are even more expensive with even greater appeal to the public. But the increasingly high costs to produce television also forces television providers to favor highly competitive content like entertainment to less rewarding programme genres like programmes with background information and documentaries (DeFleur and Dennis, 1996). For providers of public television this situation can bring them into conflict with their mission to provide more educational and cultural television. This way the pressure of the market could result in television programming being much of the same. public/private Until now, television was public and broadcasted to a large audience. Television images are primarily meant for public instead of private exposure. This way television can be distinguished from for example video-telephony that consists of private images. If you have to meet with certain criteria to receive television, for example, you have to be student at a certain university or employee at a certain company, television is not public anymore, but private. The question is whether we call this television or not. © Loes de vos, 2000 24 Searching for the Holy Grail: Images of Interactive television Increasingly, intermediate forms of television emerge, balancing between public and private television. For example, the special bouquets of television programming for which you have to pay a subscription fee to receive them. When these bouquets are available for everybody, it is market neutral and it can be called television, but when you have to meet certain criteria, it becomes private and it remains to be seen whether this can be called television. professional/amateurish Next to the traditional television programmes produced by large groups of professionals (directors, camera people, actors, editors etcetera) an increasing amount of amateurish video content finds its way to broadcast television. Programmes like America’s funniest Home videos, and programmes from the genre of reality-TV showing amateurish registrations of disasters, accidents and criminal offences lean greatly on these amateurish videos. In this category of television, however, there is still a considerable amount of professional influence needed to edit and produce the final programme. On the Internet, however, an increasing amount of web cams can be found, showing us the live registration of the lives and whereabouts of people all over the world. Most of the time, the only resemblance with professional techniques of producing television is the choice of the position of the web cam. In the future computer users will be able to produce their own TV shows using digital cameras and home PC’s. Some might have a broad view on television and consider anybody putting content online to be a broadcaster whereas others might think these moving images are not worth to be called television. These people fear that the increasing amount of control interactive television programmes offer to the viewers/users will result in a situation where these viewers take over the production of television and rule out the broadcasters and producers that were traditionally in charge of the quality of television. It is still unsure what the new digital programming will look like. Bill Gates suggests a function that allows you to run a version of gone with the Wind with your head on Scarlett or Rhett’s body (Levy 1995, quoted in Rackley 1998). Martin (1995, quoted in Rackley 1998) expects that the dissemination of broadcast control to the people themselves could result in more opportunities for television that is activist, educational and culturally sensitive. He mentions the American Indian tribes who are currently using the Internet to show their tribes’ handicrafts and to organize political seminars. mass/personal Through the use of satellites and VCRs television has become a global and mass medium that reaches even into remote regions. Since the 1950’s, Television has become a mass medium with mass audiences viewing the same types of popular television programming (soaps, talk shows, game shows). The huge number of channels and the advent of digital and interactive technology cause a fragmentation of the television audience. Audiences have more and more possibilities to choose what they want and when they want to watch it (DeFLeur and Dennis, 1996). Navigation systems and personal menus increasingly assist the television viewer and simplify his or her choice for television programmes and services. Traditional channels might even disappear or develop into a virtual, personal channel based on the interests of the viewer/user, existing viewing behavior and recommendations of trustworthy sources. The collective mass experience of television changes to an individual experience. People could follow their own interests and time schedules instead of being dependent on the formats and scheduling imposed by the broadcasters. After analyzing television with the prefixes discussed above, we can conclude that television as we know today is no longer the ubiquitous mass medium we knew before. Therefore, it is important to find a functional definition of television to enable the study and analysis of the future of television. To find such a definition it is important to decide which structural characteristics are fundamental for the understanding of the concept of television. The technology for the transmission and receiving of television is not a © Loes de vos, 2000 25 Searching for the Holy Grail: Images of Interactive television structural element of television and is not incorporated in the concept of television suggested below. Five structural characteristics of the concept of television: In principle, television is.. • public Whether the orientation of the provider of television is public or commercial does not matter for the definition of television as long as access to the programmes is not private and not restricted to privileged groups of people. • transmission Television (literally) is viewing at a distance, which means the transmission of signals from a source to a receiver; the initiative is at the side of the source, though newer types of television offer opportunities to react and interact. Increasingly the initiative to watch/use the content is at the viewer/user’s side. • of audiovisual programs and services One question here is, whether television means professional or amateurish television (ME-TV or Personal TV) is also allowed to be called television? One of the definitions of television mentioned in the beginning (‘the transmission of still or moving images and sound to receivers that project a view of the images on a picture tube or screen and re-create the sound’) does not mention anything about the necessity of a certain amount of quality control or broadcasters’ influence. To be able to distinguish television, however, from for example video mail - that could also fall under the broad definition explained above – a minimal amount of editing or production is considered necessary. This can be as minimal as the choice for the positioning of the cameras. • for a relatively large audience Not necessarily broadcasting to a mass public. Narrowcasting to smaller audiences is also television. At the very minimum, the audience has to consist of more than one person; otherwise, it is difficult to distinguish television from for example videotelephony. The other distinguishing mark here is publicness. Such a concept of television is necessary to be able to distinguish interactive television from other media like for example video-telephony and e-mail with audiovisual messages between individuals or groups, and from such matters like business television (in principle not open to the public, although it is often called television). These structural characteristics of television also enable us to have a more thorough discussion on the future of (interactive) television. 2.5 Conclusion Next to the traditional programming, future television will develop new programme genres like virtual reality and personal television. Television as we know today will break down into all kinds of different applications accessible via different technological systems and used by different people in many ways. Opposed to traditional television, which was central to the entertainment, education, information, leisure and social life of millions of homes all over the world, some forms of television will reach a much smaller and specific audience. The minimal and functional definition of television presented above will be the only connection between these different forms of television. © Loes de vos, 2000 26 Searching for the Holy Grail: Images of Interactive television 3 Interactivity in social and communication science 3.1 Introduction "Interactivity is a widely used term with an intuitive appeal but it is an underdefined concept. As a way of thinking about communication, it has high face validity, but only narrowly based explication, little consensus on meaning, and only recently emerging empirical verification of actual role." (Rafaeli, 1988:110) The concept of interactivity is supposed to be one of the most important characteristics of new media (Van Dijk, 1997), but the conceptualisation of interactivity does not keep step with the actual use of the word. "It is remarkable how bad the concept of interactivity has been operationalized in communication science, the actual inventor of the concept and amply using it, for instance in extensions to or alternatives for the classical sender-message-receiver model and in the understanding of the new media." (Van Dijk & De Vos, forthcoming) These new media, which open up the possibility for various forms of input from users to the system, can hardly be described using traditional one-way models and terminology. Existing media theory is increasingly less able to explain current media phenomena. Therefore a thorough rethinking of all central models and concepts is necessary to understand the use of these media. Both traditional and new media, however, form part of a consumer's media behaviour. Especially with interactive television, attention for the characteristics of traditional as well as new media is crucial for a critical analysis of a combination of these two in interactive applications on television. With the combined use of traditional mass communication theories and new models adding new dimensions to these theories valuable information can be generated to understand the opportunities of the new media. This chapter is an attempt to track the concept of interactivity. Valuable insights that contributed to the writing of this chapter have been borrowed from the article 'Searching for the Holy Grail, Images of Interactive Television' by Van Dijk and De Vos (forthcoming) and the writings of Jens Jensen (1999) who has made an excellent account of the laborious search of social and communication scientists for a valid operational definition of interactivity. Identical phrases have been put between quotation marks. 3.2 The concept of interactivity in social and communication science “Communication science introduced the concept as a conjugation of the term interaction in sociology and social psychology. Likewise, these disciplines have barely explicated this concept either. The most far-reaching attempts came from action theories like symbolic interactionism and theories of group dynamics. A number of distinguished sociologists and social-psychologists gave their definition in the International Encyclopedia of the Social Sciences, edition 1968. Here one is able to read that a process of actions by actors guided by rules and symbols and occurring in a social system is the central point of departure (Parsons, 1968: 434). So the concept belonged to models of action or behaviour, sometimes completely operationalized like in Bales' interaction process analysis. In the sociological and social-psychological definitions of interaction communication is an integral part of action or behaviour. In communication science the concept interaction – notably replaced by the term interactivity – is a special part of communication. Communication scientists are referring to forms and patterns of communication that are not interactive, such as the traditional press and broadcasting. This inversion can be explained by the adoption of the most common object of communication science: the study of communication means. Though it observes these means both in mediated and face-to-face communication, the prominence of media has always remained dominant in this discipline, particularly when it deals with interactivity.” (Van Dijk & De Vos, forthcoming) © Loes de vos, 2000 27 Searching for the Holy Grail: Images of Interactive television Taking a closer look at the collection of existing definitions of interactivity most often the question is whether particular media are interactive. Jensen (1999) divided the existing definitions into three categories. In the first category, the concept of interactivity is defined as prototypic examples, in the second category as criteria, that is, as a given feature or characteristic that must be fulfilled and in the last category interactivity is defined as a continuum, that is, as a quality which can be present to a greater or lesser degree. This division into categories of definitions will each be illustrated with a selection of the existing concepts of interactivity. A definition of the first category, by prototypic example, can be found in Durlak’s ‘A Typology for Interactive Media’ where it says: “Interactive media systems include the telephone; two-way television; audio conferencing systems; computers used for communication; electronic mail; video text; and a variety of technologies that are used to exchange information in the form of still images, line drawings, and data.” (Durlak 1987, in Jensen 1999). Prototypic definitions of interactivity like this one do not point out which traits qualify a given media as interactive or which aspects connect them (Jensen, 1999). Therefore this definition cannot be considered very informative. An example of the second type of definition, interactivity defined as criteria, can be found in Miller’s writing. He defines the adjective ‘interactive’ as: ‘Involving the active participation of the user in directing the flow of the computer or video program; a system which exchanges information with the viewer, processing the viewer’s input in order to generate the appropriate response within the context of the program…’. The term ‘interactive media’ is explained as: ‘Media which involve the viewer as a source of input to determine the content and duration of a message, which permits individualized program material’ (Miller 1987, in Jensen 1999). These two definitions have a strong connection to specific technology, i.e. computer and video. Because of this technological orientation these definitions contain the risk to become quickly outdated by technological developments. With the first category of ‘prototypic’ definitions and the second category of ‘criteria’ definitions it is not possible to differentiate between various forms and levels of interactivity. Jensen’s first category comprises definitions where interactivity can be present in varying degrees. This type of definitions can be structured by the number of dimensions these concepts of interactivity include (1-dimensional, 2-dimensional… and ndimensional). A one-dimensional concept of interactivity is given by Rogers (1986, in Jensen 1999). He defines interactivity as “the capability of new communication systems (usually containing a computer as a one component) to ‘talk back’ to the user, almost like an individual participating in a conversation’ and ‘interactivity is a variable; some communication technologies are relatively low in their degree of interactivity (for example, network television), while others (such as computer bulletin boards) are more highly interactive.” For a number of selected communication technologies, Rogers has created a scale, which depicts ‘degrees of interactivity’ on a continuum from ‘low’ to ‘high’. © Loes de vos, 2000 28 Searching for the Holy Grail: Images of Interactive television Degree of interactivity Low Press, Radio, TV, Film, etc. High Teletext Computer communication via videotext, computer bulletin boards, electronic messaging systems, computer teleconferencing, interactive cable TV, etc. Figure 3.1: Rogers’ one-dimensional scale of ‘selected communication technologies on an interactivity continuum’ (1987, in Jensen 1999) The figure above shows that Roger’s concept of interactivity concentrates on humanmachine interaction. The consultative aspect of his concept of interactivity (selection available between channels and programmes) qualifies transmission mass media such as TV and radio as ‘interactive’ although to a lesser degree. This continuum of interactivity, however, does not provide explicit criteria for the placement of the selected media, so it cannot be easily applied to other communication technologies. An example of a definition that provides exact criteria to classify interactivity is the ‘Nebraska Scale’, formulated in the early 1980’s by the Nebraska Videodisc Design Group. The scale classifies four levels of interactivity based on configurations of videodisc technology, the group’s central object of research. The levels can be summarized as follows: Level 0: Linear playback only. Level 1: Linear playback plus search and automatic stops. Level 2: Videodiscs controlled by a computer program placed either directly on the videodisc or manually loaded…. They include all of the level 1 capabilities plus program looping, branching and faster access time. Level 3: Videodiscs controlled by an external computer…. More than one video discs can be controlled by the same computer. Computer-generated text and graphics can be superimposed over videodisc images…. A variety of user input devices can be employed and user input can be registered and documented (Lambert 1987, in Jensen 1999). Because of its close connections to a specific technology, the ‘Nebraska Scale’ has become outdated by numerous technological developments. Another weakness of this definition is its inability to provide enough insight into the forms of interaction possible between users and machines (Looms 1993, in Jensen 1999). The same risk of technological obsolesce holds for Schrape’s scale of interactivity (1995, in Jensen 1999). He chose the technology of his time, interactive and digital television, and defined five levels of interactivity: Level 0: Turn on/turn off and change channel (zapping). Level 1: A supply consists of more transmitted channels mutually displaced in time (parallel transmitted TV, multi-channel TV, multi-perspective TV), between which the viewer is able to choose. Level 2: Transmission of optional relevant supplementary information to the TV-signal, with or without relation to program (e.g. videotext). Level 3: Any form of stored content by individual request (passive user orientation). Level 4: Communicative interaction, active user orientation (direct return channel), twoway communication: e.g. videophone, interactive services etc. © Loes de vos, 2000 29 Searching for the Holy Grail: Images of Interactive television An example of a 3-dimensional concept of interactivity can be found with Laurel (1991, in Jensen 1999). Laurel argues that ‘interactivity exists on a continuum that could be characterized by three variables’. The first variable is ‘frequency’, counting ‘how often you could react’. The second variable is ‘range’, counting ‘how many choices were available’ and the third variable is ‘significance’, meaning ‘how much the choices really affect matters’. Resulting from these variables, a low degree of interactivity can be described to a situation when the user has little opportunities to act, has only a few choices available, and the choices he has have little or no impact on the situation. A situation can be characterized as highly interactive when the user has the frequent ability to act, has many choices to choose from, and these choices significantly influence the situation. Jensen (1999) has constructed a graphical illustration of Laurel’s continuum of interactivity, presented in figure 3.2. The user has - a frequent ability to act - many choices - great significance high high Range Significance low low low The user has - little ability to act - few choices - little significance Frequency high Figure 3.2: Jensen’s illustration of Laurel’s 3-dimensional continuum of interactivity, consisting of: ‘frequency’, ‘range’ and ‘significance’. Another multi-dimensional concept of interactivity is proposed by Goertz (1995, in Jensen 1999). He isolates four dimensions, which are said to be meaningful for interactivity: (1) ‘the degree of choices available’; (2) ‘the degree of modifiability’; (3) ‘the quantitative number of the selections and modifications available’: (4) ‘the degree of linearity or nonlinearity’. These four dimensions make up continuums that are illustrated with scales. The higher the value on the scale, the higher the amount of interactivity. (1) The 'degree of choice available' concerns the choices offered by the medium being used. Goertz defined to the following scale for this dimension: 0 No choice available except a decision about when the reception starts and ends... 1 all the basic changes available in the quality of the channel (such as: light/dark, high/low or fast/slow), 2 As in 1, plus the ability to choose between selections in 1 choice dimension; choices occur simultaneously (such as television or radio programs)... 3 As in 2, but the selections available within the choice dimension are not time dependent (such as newspapers or video-on-demand), 4 As in 3, but there are two or more choice dimensions for a user to choose from (e.g. the video games with a variety levels of play, forms of presentation, forms of action and storylines to choose from). (2) The dimension of modifiability refers to the user's own ability to modify existing messages or add new content where these modifications and additions, are saved and stored for other users. Goertz proposes the following scale: 0 No modification possible with the exception of storing or erasing messages, © Loes de vos, 2000 30 Searching for the Holy Grail: Images of Interactive television 1 Manipulation of messages is possible (e.g. through the choice of sound or color), 2 Modification to some degree of random additions, changes, or erasure of content is possible, 3 Modification possible through random additions to, changes in, or erasure of any type of content (e.g. computer word processors or graphics software, and in most media as a means of communication.) (3) The third dimension refers to the quantitative number of selections possible within each of the available dimensions. The scale for this dimension is as follows: 0 No choice is possible 1 Some choice available (between 2 and 10 choices) within at least one selection or modification dimension (e.g. television reception via terrestrial frequencies), 2 As in 1, plus more than 10 choices within one selection or modification dimension (a reader can choose from several hundred newspaper articles and reviews, teletext offers more than 100 pages though no other choices are available), 3 More than 10 choices available in more than two selection and or modification dimensions (limited selection available as e.g. in the branched choices... or: an infinite or seamless selection available from one selection or modification dimension respectively (e.g. video games which allow the user to write in a random name at the beginning), 4 An infinite or seamless selection available from all selection and/or modification possibilities (applies to media uses which allow participants random messages, e.g. word processing programs, but first actually for all media which function as a means of communication). (4) the last dimension, the 'degree of linearity/non-linearity' functions as a measure of the user's influence on the time, tempo and progression of the reception or communication. 0 The time and order of the material is completely controlled by the information producer or the sender (e.g. television, radio, film), 1 The order of the material is determined by the information producer or sender, the user initiates the communication process and can stop or re-start it (video, records, other sound media), 2 As in 1,but the user determines the tempo of the reception (e.g. books), 3 As in 2, the user can select single elements of information which have little or no connection to each other (e.g. newspapers), 4 As in 3, the user can now retrieve elements of information, which are highly connected (e.g. references in an encyclopedia or via hypertext functions on a World Wide Web site). With these four dimensions of interactivity Goertz wanted to create the opportunity to differentiate between various (interactive) media. A multiplication of the number of values on each of his dimensions, however, results in 500 possible combinations. Such a detailed typology of (interactive) media would only increase the complexity, instead of decrease it. Jensen (1999) notes that Goertz's third dimension (the 'quantitative number of selections and modifications available') and fourth dimension (the 'degree of linearity/non-linearity') conflict with the two first dimensions, which also apply to selection and modification possibilities. Maybe Goertz struggles with the same problem, because the graphical illustration of his concept of interactivity represents only the first to dimensions. Twenty-one specific media uses are placed in a 2-dimensional matrix shown in figure 3.3. © Loes de vos, 2000 31 Searching for the Holy Grail: Images of Interactive television Selection possibilities/ Modification possibilities 0 0 1 Cinema Book: novel 2 3 4 Television, Terrestrial TV, Cable TV, Radio. Pay-per-view Newspapers, Videotext, Book: nonfiction Information via online service, VR-walkthrough, e.g. virtual museum Homebanking Video game Mailbox VR-walkthrough, e.g. office arrangements CONVERSATION Electronic wordprocessing, TELEPHONE, VIDEOCONFERENCE 1 2 3 E-mail Figure 3.3: Goertz’s placement of 21 specific media uses based on the dimensions ‘degree of selections available’ and ‘degree of modifiability’ (1995) From Goertz's map of (interactive) media it can be concluded that classical broadcast media such as radio and television are judged to have a certain - relatively low measure of interactivity and media which use interpersonal communication (in other words, conversational media) are considered to have the highest degree of interactivity (Jensen, 1999). Next to Goertz's 4-dimensional concept there are more multidimensional concepts of interactivity (e.g. Dunn 1984, Heeter 1989), which will not be dealt with here. These concepts aim to provide a detailed division of interactive media, but instead they share the problem that the many dimensions and the high degree of complexity make it very difficult to deal with the concept on a practical basis. Though some definitions of interactivity are even more complex than others and have more dimensions to explain interactivity, the different concepts presented above have a strong focus on the medium and the technology. From this perspective the medium influences the level of interactivity to a great extent and there is few or little attention for other factors that might be influencing interactivity. 3.3 A feedback view on interactivity “Many definitions of the concept interactivity are a supplement to the sender-messagereceiver model. A feedback or reactions by receivers are added. In this way definitions of interactivity remain in the confines of the transmission model so characteristic to most of communication science. This also applies to one of the most popular definitions of interactivity in communication science, Rafaeli's: "Interactivity is an expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or message) is related to the degree to which previous exchanges referred to even earlier transmissions." (Rafaeli, 1988: 111)." (Van Dijk & De Vos, forthcoming). Rafaeli's one-dimensional definition of 'interactivity' recognises three progressive levels on a continuum. © Loes de vos, 2000 32 Searching for the Holy Grail: Images of Interactive television (1) Two-way communication takes place when messages are delivered both ways. (2) Reactive communication also requires that a later message reacts to previous messages. (3) Full interactivity requires that a later message responds to a sequence of previous messages. This definition of 'interactivity' centres on the concept 'responsiveness' or 'feedback', therefore Rafaeli's graphical illustration of 'interactivity' reveals close resemblance to the traditional transmission model of communication. In each of the three levels, person (P) and other (O) are engaged in communication. The messages (M) are numbered by temporal sequence (Mj). The three levels are illustrated in figure 3.4. Two-way communication P P M1 P M3 M2 M4 P M5 O O P Mj-1 … O Mj O Reactive communication P P[M2] M1 P[M4] M3 M2 M4 P[Mj-2] M5 O[M3] O[M1] P Mj-1 … O Mj O[Mj-1] Interactive communication P P M1 M2 O[M1] P M3 M4 O[M3/M2/M1] … M5 … O[M5/M4/M3/M2/M1] P Mj O[Mj-1/…M1] Figure 3.4: Rafaeli's model of interactivity collaborated in three progressive levels, on the continuum: two-way communication, reactive communication and interactive communication (Rafaeli, 1988:120). 3.4 Interactivity related to the information traffic patterns Jensen distinguishes between different forms of interactivity; "interactivity which consists of a choice from a selection of available information content; interactivity which consists of producing information via input to a system, and interactivity which consists of the system's ability to adapt and respond to a user" (Jensen, 1999:183). "He proposes to take the information traffic patterns of Bordewijk and Van Kaam (allocution or transmission, consultation, registration and conversation) to assess whether particular media are interactive." (Van Dijk & De Vos, forthcoming). He defines interactivity as: “A measure of a media's potential ability to let the user exert an influence on the content and/or form of the mediated communication”. This concept of interactivity is divided into the following four dimensions: © Loes de vos, 2000 33 Searching for the Holy Grail: Images of Interactive television (1) Transmissional interactivity - a measure of media's potential ability to let the user choose from a continuous stream of information in a one-way media system without a return channel and therefore without a possibility for making requests (e.g. teletext, near-video-on-demand, be-your-own-editor, multi-channel systems, datacasting), multicasting.) (2) Consultational interactivity - a measure of media's potential ability to let the user choose, by request, from an existing selection of preproduced information in a two-way media system with a return channel (video-on-demand, online information services, CDROM encyclopaedias, FTP, WWW, Gopher, etc.) (3) Conversational interactivity - a measure of a media's potential ability to let the user produce and input his/her own information in a two-way media system, be it stored or in real-time (video conferencing systems, newsgroups, e-mail, mailing lists, etc.). (4) Registrational interactivity - a measure of a media's potential ability to register information from and thereby also adapt and/or respond to a given user's needs and actions, whether they be the user's explicit choice of communication method or the system's built-in ability to automatically 'sense' and adapt (surveillance systems, intelligent agents, intelligence guides or intelligent interfaces, etc.). Since transmissional and consultational interactivity both concern the availability of choice- respectively with and without request – Jensen represents them within the same (selection) dimension. He designed a 3-dimensional graphic model-an ‘interactivity cube’to represent the four types of interactivity. As presented in the figures 3.5 and 3.6 this results in 12 different types of interactive media. conversational interactivity conversational interactivity registrational interactivity -conversational interactivity -selection transmissional interactivity consultational interactivity -registrational interactivity registrational interactivity selective interactivity Figure 3.5: Jensen’s ‘cube of interactivity’: a 3-dimensional representation of the dimensions of interactivity (Jensen, 1999:184-185) © Loes de vos, 2000 34 Searching for the Holy Grail: Images of Interactive television conversational interactivity conversational interactivity -conversational interactivity Electronic word processing and other PC tools TV-based interactive fiction Shared facility Intelligent network games Intelligent agents Bulletin Boards Systems Surveillance & registration systems, logging of computer system Polling Wagering Pay-per-view Intelligent video games Internet cookies Home-shopping & Banking voice response -selection conversational interactivity conversational interactivity -conversational interactivity transmissional interactivity Telephone E-mail Chat Fax Videoconferencing Multicasting Terrestrial TV Movie Novel Terrestrial radio Multichannel TV, teletext Near-Video-OnDemand Be-Your –OwnEditor Games-OnDemand -selection transmissional interactivity consultational interactivity registrational interactivity Multiuser network games Virtual Reality walks Newsgroups True-Video-OnDemand News-, Sports-OnDemand Interactive fiction Online information hypermedia cdroms,WWW consultational interactivity -registrational interactivity selective interactivity Figure 3.6: Jensen’s ‘cube of interactivity’: a 3-dimensional representation of the dimensions of interactivity (Jensen, 1999:184-185) © Loes de vos, 2000 35 Searching for the Holy Grail: Images of Interactive television 3.5 Towards a contextual model of interactivity From the collection of different concepts of interactivity, discussed above, it appears how much communication science sticks to media and the transmission model and that the social science concept is not sufficient to explain media behavior. “Jensen proposes to make a conceptual separation between the sociological concept of interaction dealing with action and the communication-scientific concept of interactivity to be reserved for mediated communication. With all our respect for the conceptual clarification made by Jensen we have to say that we fundamentally disagree with his proposal. Here we argue for a contextual model integrating a sociological, social-psychological and communication scientific definition of interactivity. This model fits to an alternative approach in communication science not primarily defining communication as transmission but as a symbolic process of actors continually producing, reproducing and transforming reality (Carey, 1989).” (Van Dijk & De Vos, forthcoming). The concept proposed here starts from the idea of interactivity as the creation of a mediated environment to be experienced in particular social contexts proposed by Steuer, Hanssen, Jankowski and Etienne. The importance of social contexts is also stressed by Leeuwis (1996:86) who discusses various shortcomings in the manner adoption of communication technologies has been explained in communication studies. He identifies a number of ways in which communication technologies may fail to anticipate the environment in which they are supposed to be used. "In the last decades the tradition of mass communication in communication science already has been challenged by approaches of the so-called active receiver in everyday environments." (Van Dijk & De Vos, forthcoming). They have to be extended with a broad approach of user contexts in both old and new media. In the next two sections two concepts of interactivity, which start from the idea of interactivity as the creation of a mediated environment, will be discussed. First, Steuer's notion of mediated experiences, and second the relational model of Hansen, Jankowski and Etienne. 3.6 The concept of mediated environments Steuer (1995) focuses attention on the relationship between an individual who is both a sender and a receiver, and on the mediated environment with which he or she interacts in face-to-interface communication. He suggests an alternative view of mediated communication, and draws attention to a fundamental difference with conventional media. "Traditionally, the process of communication is described in terms of the transmission of information, as a process linking sender and receiver. Media are therefore important only as a conduit, as a means of connecting sender and receiver, and are only interesting to the extent that they contribute to or otherwise interfere with transmission of the message from sender to receiver." (Steuer, 1995:37). In contrast, Steuer suggests that: "Information is not transmitted from sender to receiver; rather, mediated environments are created and then experienced." (Steuer, 1995:37) 3.7 The relational model of interactivity Based on Rafaeli's feedback view on interactivity and Steuer's concept of mediated environments, Hanssen, Jankowski and Etienne (1995) have developed a relational model for distinguishing face-to-face from face-to-interface communication forms. To them the four structural features of interactivity are: user, message, medium and environment. The relational model of interactivity suggests, "how these components interrelate in both unmediated (face-to-face communication) and mediated (face-tointerface communication) communication settings, and how relationships differ between these two forms of communication." (Hanssen, Jankowski and Etienne, 1995:67). This model of interactivity concerns the construction of mediated environments experienced by users sharing information. These environments should not be reduced to the medium of transmission or processing used. The concept of interactivity is not considered to be a © Loes de vos, 2000 36 Searching for the Holy Grail: Images of Interactive television part of multimedia technology, but an element, which may emerge in greater or lesser degree when the technology is employed in a particular setting. The relational model illuminates the possibility of multiple mediated environments, i.e. symbolic agreements and rituals (implicitly) agreed upon by the communicators - senders and receivers in traditional terminology. The ritual, symbolic or cultural concept of communication (and interactivity) was elaborated before by James Carey in Communication as Culture (1989). Part I of the figure is based upon traditional models of communication from sender to receiver, and presents a relational model of face-to-face communication. In part II a relational model of face-to-interface communication is suggested that illustrates the fundamental difference with the transmission notion of communication. Part I: face-to-face communication process sender A message content receiver B Part II: face-to-interface communication process individual individual C D content 1 mediated environment I content 2 mediated environment II content n mediated environment N environment Figure 3.7: Relational model for face-to-face and face-to-interface communication (Hanssen, Jankowski and Etienne, 1995:68) The essential difference between parts I and II of the figure is that in the second part information is no longer transmitted from sender to receiver. In this alternative view mediated environments are created and then experienced through the sharing of information. Here, the characteristics of the mediated environment and the relationship of individuals to that environment are central. Part II of the figure shows a series of mediated environments (represented as boxes drawn with broken lines) Hanssen, Jankowski and Etienne explain these boxes as follows: "An individual can add information to the system in different contexts. At the same time, the person can extract information from other contexts, and do so outside the physical © Loes de vos, 2000 37 Searching for the Holy Grail: Images of Interactive television reality within which the user is situated (the solid line box). In the case of face-tointerface communication, the content situated in another environment can take on another meaning." (Hanssen, Jankowski and Etienne, 1995:69). 3.8 Criteria for a concept of interactivity Looking back on the preceding sections of this chapter, an important question is: what criteria should a concept of interactivity have to meet to enable the analysis of new media like interactive television? Below four criteria are discussed, as presented by Van Dijk & De Vos (forthcoming). First of all, it should be appropriate for a plurality of kinds of interaction and communication: 1. human-human interaction (face-to-face communication), 2. human-medium-human interaction (mass communication and telecommunication, a.o. computer-mediated communication), 3. human-medium interaction (a.o. human-computer interaction). This integration is required because increasingly social reality will combine virtual and organic, mediated and face-to-face environments. A broad approach as suggested above just has to contain more dimensions. Jensen describes how every subsequent operational definition of the concept has resulted in a growing number of dimensions. In the third place the concept has to be appropriate in describing a process. In every definition of interaction and interactivity there is some sequence of communicative actions. Finally, the concept should produce criteria helping us to assess whether a particular communication or the use of a particular medium is more or less interactive. This is needed to compare different forms of media and communication by means of instruments able to measure interactivity in the final stage. Jensen also describes that a growing number of definitions distinguish between levels of interactivity. 3.9 Van Dijk’s contextual model of interactivity “Van Dijk (1991/1997, 1999) has offered the beginnings of a conceptualization of interactivity that might be able to meet these conditions. He defines four levels of interactivity (two-sided- or multilateral communication, synchronicity, control and understanding) as dimensions of space, time, behaviour and a mental dimension respectively. These levels are supposed to be cumulative both within and between levels. For example, there is no synchronicity and control without two-way communication, and there are different levels of control and understanding in their own right. This definition has been specified in a number of indices or indicators. In subsequent research these indices will be operationalized in measuring instruments appropriate for the social context and the particular medium concerned. These indices are supposed to be suitable for both face-to-face and mediated communication, for instance both the interactivity of a working group at the university and a service on the Internet. Taking this direction it will appear that face-to-face communication is not by all means more interactive than mediated communication. This is the face-to-face bias of many communication theories (Van Dijk 1991/1997,1999).” (Van Dijk & De Vos, forthcoming). Table 1 contains the result of making these indices of interactivity. © Loes de vos, 2000 38 Searching for the Holy Grail: Images of Interactive television DIMENSIONS INDICES 1. MULTILATERALNESS (spatial dimension) a. number of actors in the communication as a limited set of communicative acts (at least two actors) b. number of actions in the communication (at least two) c. number of turns in the communication (action, reaction, reaction to reaction etc. (at least 1 reaction) d. distribution of the number of actions in the communication (1-1 until n –1; unequal à equal; at least 1 action of each actor) e. distribution of the size and quality of actions in the communication in signs or codes (e.g. bytes) and kinds of data (images, sound, text, numerical data) 2. SYNCHRONICITY AND SPACE OF TIME (time dimension) a. the number of time units between a turn (from 0 until n; from synchronous to asynchronous) b. distribution of the size of actions in the communication in time units (at least 1 time unit) 3. CONTROLLING ACTION (behavioural dimension) a. degree of equality in choosing turns in the communication b. degree of equality in choosing the time, speed and continuation of the communication c. degree of equality in choosing the form and content of the communication d. degree of equality in choosing changes in the form and content of the communication 4. UNDERSTANDING ACTION (mental dimension) a. extent of understanding the meaning of actions of other actors (from minimal to complete) b. extent of understanding the context of actions of other actors (from none to complete) c. speed of adaptation of understanding (a. and b.) with changing meanings and contexts Table 3.1: Van Dijk’s index of the concept of interactivity with four levels (Van Dijk & De Vos, forthcoming) Below Van Dijk’s four levels of interactivity are explained into further detail (Van Dijk & De Vos, forthcoming): Two-sided- or multilateralness. A primary definition of interactive media is activity in two or more directions. At least two actors and two actions are involved: a supplier or sender transmits signals and a user or receiver returns signals in this way becoming a sender himself or herself. The number of turns varies and depends upon the number of choices the user can make (for ITV this can be: programmes, additional information, camera angles etc.). © Loes de vos, 2000 39 Searching for the Holy Grail: Images of Interactive television Synchronicity and space of time. All social and communication scientists agree that the immediate succession of action and reaction reinforces interactivity. Asynchronous communication like in using answering devices or e-mail easily leads to a rupture of interaction, a lesser grip on it or misunderstandings (corresponding to the two levels of interactivity described below). Controlling action. The extent of control of the (inter)action process by people is the most important dimension of interactivity in communication science. So much is clear from Jensen’s overview. His own suggestion to take patterns of information traffic as a point of departure also belongs to the dimension of control as these patterns deal with the central or local control of information exchange. The importance of the dimension of control in communication science can be explained by the central role of media characteristics in this discipline. However, control of action is just as well a characteristic of face-to-face communication. Understanding action. The level of understanding interactors are able to derive from actions and to locate against a background of experiences and circumstances (context) is the most important difference between face-to-face and mediated communication (Suchman, 1987). 3.10 Conclusion The different definitions of interactivity discussed in this chapter have shed some light on the condition of the existing conceptualisation of interactivity. The exploration ranged from definitions focusing on media and technology only, towards definitions paying more attention to the context of media use and the creation of mediated environments. With Van Dijk's four levels of interactivity (two-sided- or multilateral communication, synchronicity, control and understanding), this quest resulted in a contextual model of interactivity that is supposed to be suitable for both face-to-face and mediated communication. In the next chapter the understanding of interactivity gained in this chapter will be extended to a more thorough understanding of the concept of interactive television. © Loes de vos, 2000 40 Searching for the Holy Grail: Images of Interactive television 4 Interactive television 4.1 Introduction While Van Dijk’s definition of interactivity is used for the operational definition of this concept, here the relational model of Hanssen, Jankowski and Etienne will be elaborated to develop a contextual model for interactive television. Starting from the perspective of the concrete situation of interactive television, a specification of the usage contexts of interactive television and an integration (instead of a separation) of face-to-face and face-to-interface communication will add to this contextual model for interactive television. This approach first of all means that the primary individual interface with television (operation and remote control) should be integrated with the social environment of viewing that is the effects of other people present in the user context, first of all the home. This integrated approach to interactive television also means, as James Stewart (1998) stated: “The development of a hybrid media of the Web and the TV is not the simple knitting together of technology. It needs a rethinking of content, and of how we use television and interactive media.” Early models of interactive television were based on the television being the sole interactive platform in the home. Today however, home computers and Internet connections are becoming increasingly affordable and widespread, and look like taking over this interactive TV model. From this perspective, it is necessary to integrate the PC as well as the TV in our thinking about interactive television, because they both influence the future of ITV. 4.2 Towards a contextual model for interactive television To establish a contextual model for interactive television, the following extensions to the relational model of Hanssen, Jankowski and Etienne (1996) are proposed: • In the relational model of Hanssen, Jankowski and Etienne, the messages take on meaning in a specific social and cognitive context, the ‘real world’. For a thorough understanding of the potential interactivity in interactive television settings it might be better, however, to further specify this context of use. On a micro level, this means a specification into the social and spatial contexts of interactive television. On a macro level, this means the wider social context of culture that influences the micro social contexts. • The relational model of Hanssen, Jankowski and Etienne consists of two parts that discriminate between face-to-face and face-to-interface communication processes and assign only the last one to communication via multimedia systems. The influence of face-to-face communication on the mediated environment, however, must not be underestimated. Face-to-face communication processes between individuals also influence the creation and experience of mediated environments (for example social talk while using ITV in companionship). Therefore, an integrated study of both face-to-face and face-to-interface communication is recommended. With the incorporation of these two notions the relational model would do more justice to the practice of ITV use and it would stimulate the development of more insight in the potential interactivity in television settings. 4.2.1 The analysis of the context of media use. As elaborated in chapter 3, we do not consider interactivity primarily a characteristic of media, but of persons and media brought together in a particular situation. Van Dijk’s definition of interactivity, explains that the fourth and highest level of interactivity (the © Loes de vos, 2000 41 Searching for the Holy Grail: Images of Interactive television mental dimension) depends on the amount of understanding the interactors are able to derive from actions and to locate against the background of experiences and circumstances (context). A conceptualization of the usage context of ITV, then, can be very useful to develop successful ITV applications. Existing theories about interactivity are too much focused on a concept of interactivity detached from the context and too much focused on the technology. Especially when technology is changing very fast like it does with ITV it could be useful to develop a concept that depends not too much on technology. A framework for the analysis of the context of media use, and in particular television, is provided by Lull (1990). He regards characteristic patterns of audience involvement with television as rituals that are manifestations of micro social (family) and macro social (cultural) rules. “‘Ritual’ refers to repeated, regular family activity, elevated to a near ceremonial level because of the cultural power of television. ‘Rules’ are socially coordinated understandings that promote patterned behavior, including routine acts of contact with the mass media” (Lull 1990). Television plays a number of important social roles for viewing groups, both structural and relational. For example, even where several people are in the room at the same time, not everyone will be watching what they want, or watching at all. Everyone knows the phenomenon of one family member (very often the husband/father) with the remote control, surfing across the channels, the others either watching passively or engaging in a dialogue about what is coming on. Most often, the others ignore the TV, continuing some other activity (Lull 1990 in Stewart 1998). Indeed gender studies of use of television (e.g. Morley, 1986) show many women do not have time to watch television as a sole activity, but are obliged to continue working on other tasks. The way television is integrated into family routines is influenced by and reflects broader cultural themes of the society. For example, in European culture, reading is widely considered to be superior to the use of television, a dominant cultural view that influences both media policy and viewer activity (Lull, 1990). Lull focuses his study on the rituals of television use in the family and therefore the analysis is mainly framed around the analytical level of the household, including both family members and the physical location. He describes the household as “a complex mixture of people, social roles, power relations, routine activities, processes of interpersonal communication, ecological factors that characterize the home environment, and technological devices and appliances that exist there. The home surrounds viewers, and viewing, with all the intricacies and complications of family life.” This framework could also be useful for the study of the context of ITV. The context of ITV, however, cannot be limited to the household alone. Technological developments create new possibilities to use television at work or on the way. Increasingly, the domestic character of television opens up to other contexts of use. Lull’s definition of the household, however, can easily be applied to other usage contexts of ITV, because it contains structural characteristics of contexts that are not only crucial to the household. This investigation, however, concentrates on the context of the home. The fact that the development of new applications implies other usage contexts only increases the necessity to include the context in future theoretical development of interactive television. In this chapter no further attention will be paid to the wider context of culture. As described above, however, its influence is also to be observed in a study of the micro level media contexts. Focusing on the concrete situation of interactive television use, the term context acquires at least two meanings here: the social context of companionship and the spatial context of use of ITV. The social context of companionship considers the social character of using or viewing ITV, and distinguishes between viewing or using alone or in company. Concerning the home as the spatial usage context, it is possible to distinguish between viewing or using ITV in the living room, in individual rooms like the study, or in all rooms of the home. Insight in the social contexts of ITV can only be acquired by examining the social use of both the television and the computer (including the WWW). First, consider the social © Loes de vos, 2000 42 Searching for the Holy Grail: Images of Interactive television context of television. Traditionally television is a social activity, a family pastime. “Television provides opportunities for family members or friends communally to experience entertainment or informational programmes.” (Lull, in Morley 1986). Individual viewing, however, is becoming increasingly common. With changes in living conditions and cheap TV sets, we are no longer obliged to watch television in groups. Many homes have two or three television sets and, contrary to the early days of television, there is an enormous and diverse offer of television programming. This enables people to watch the programmes of their own interest without having to discuss this with the other(s). More and more people are living alone, and are able to afford television and new media technology. For them, television can also be a solitary occupation, especially for the old and the young single person. Besides this, television can also be used for activities other than watching programmes, such as teletext and video games. “Video games can be a solitary entertainment, frequently sitting much closer to the screen than for viewing, or a group entertainment, watching others play or playing multi user games” (Stewart, 1998). From this short summary of the social context of television it can be concluded that television is both used individually as socially. Just like television, the World Wide Web, and other interactive services for the computer, can be used both in company and solitary. Surfing the WWW most of the time is an individual activity and can be very passive, but it can also be viewed or used socially. Increasingly, WWW content is used in groups around a computer, just as video games and CD ROM products are (J. Walter Thompson research 1996, in Stewart 1998). “Groups can use interactive products in the same way as they use TV - as passive viewers of one user interacting or as a co-operative group. Most Internet devices only have one controller - the keyboard and mouse, but this is undoubtedly a temporary phenomenon - games consoles are routinely equipped with multiple controllers, because the content permits it and the users demand them.” “For the moment one can only use the content that is available, which is weak in products designed for group use and really engaging interactive content” (Stewart, 1998). Judging on the way television and the World Wide Web are used today, a logical conclusion would be that ITV will be used in both social contexts too. The practice of viewing and using ITV will have to show it. On the one hand, ITV could become a very individual activity, because of the possibilities to customize the content to one's own personal interests. On the other hand, the development of multi user devices and interfaces that stimulate group use of ITV could enhance the social character of interactive television. Traditionally the spatial context of television has been the living room. The increasing number of television sets in the home has spread the activity of watching television into for example the bedrooms and the kitchen. New applications for television also create other contexts of use. For example, TV at the office could be data streaming (push) applications, similar in function to services like PointcastTM (www.pointcast.com) and BackWeb (www.backweb.com), providing continual text updating along the perimeter of the computer screen while optional video (television) broadcasts are displayed in a video window (Mark Weiss, 1998). The computer and the WWW are most often used in the study (if there is any) or in the living room (Nationale Internet Monitor, 1997). Taking this into consideration, the spatial contexts of interactive television can be as diverse as the contexts of the television and the computer. Some people expect that viewing and using ITV will take place in the living room, just like traditional television. Others anticipate a shift to individual rooms like the study, multifunctional use in all rooms of the home, or ITV applications for use at work. 4.2.2 Integration of face-to-face and face-to-interface communication processes The relational model of Hanssen, Jankowski and Etienne consists of two parts that discriminate between face-to-face and face-to-interface communication processes and assign only the last one to communication via multimedia systems. The influence of face© Loes de vos, 2000 43 Searching for the Holy Grail: Images of Interactive television to-face communication on the mediated environment, however, must not be underestimated. Face-to-face communication processes between individuals also influence the creation and experience of mediated environments (for example social talk while using ITV in companionship). For a better understanding of communication via multimedia systems, Van Dijk and De Vos (forthcoming) do not distinguish between faceto-face and face-to-interface communication, but between human-human interaction (face-to-face communication), human-medium interaction (a.o. human-computer interaction) and human-medium-human interaction (mass communication and telecommunication, a.o. computer-mediated communication). An integrated study of these three kinds of interaction and communication is recommended for the understanding of communication via multimedia systems. This integration is required because increasingly social reality will combine virtual and organic, mediated and faceto-face environments. (Van Dijk & De Vos, forthcoming). This integrated approach will be elaborated and illustrated describing ITV. Figures 4.1 and 4.2 explain the kinds of interaction involved in using the television and the computer. From these figures, a schematic representation of the interaction processes involved with interactive television will be composed. TV a other b viewer b other Figure 4.1 : Kinds of interaction involved with television The following kinds of interaction are involved with television: a. Human-medium interaction, but with a low level of interactivity (teletext for example) or no interactivity at all according to the contextual model of Jan van Dijk, discussed above. b. Human-human interaction with (an)other person(s) in the same room (e.g. discussions about the selection of programming or the quality of programming) other(s) b PC a user Figure 4.2 : Kinds of interaction involved with the computer The following kinds of interaction are involved with the computer: a. Human-medium interaction from the user with the computer (e.g. manipulating and saving information). © Loes de vos, 2000 44 Searching for the Holy Grail: Images of Interactive television b. With the advent of the Internet with e-mail and chatboxes also human-mediumhuman interaction with others in virtual environments. other(s) c ITV d other b a user d b other Figure 4.3 : Kinds of interaction involved with interactive television Interactive television, as illustrated above, can be considered as a combination of the kinds of interaction involved with the television and the computer. a. human-medium interaction with the ITV-system (whatever technological configuration that may be). b. human-human interaction in the physical environment. c. human-medium-human interaction with others in virtual environments. Humanmedium-human in ITV also becomes interaction between users and programme makers/senders. d. with multiple input devices (e.g. multiple keyboards and joysticks)it will be possible to interact with the ITV system with multiple persons in the physical environment, at the same time (for example multiplayer video games). With a network connection for real-time communication, the size of the group of users in the physical environment could be extended with others in a virtual environment. With the current rate of technological change, the box or screen used for ITV will change continuously. To create a technology independent schematic figure of interactive television, the technological specifications are not included. The influence of technology, however, must not be ruled out. Technological developments like for example multi-user devices create opportunities for group use of ITV. At the same time an increase in bandwidth will provide users with more capacity to upload information, for example to send home-made videos. In this way technological developments could stimulate the amount of influence users have on the interaction process. © Loes de vos, 2000 45 Searching for the Holy Grail: Images of Interactive television 4.2.3 A contextual model of interactive television Figure 4.4 represents a contextual model of ITV combining the notion of social and spatial contexts of ITV with the notion of ITV as an integration of human-human interaction, human-medium interaction and human-medium-human interaction. context 1b: (household/work/transport location) other(s) C ITV programmes and services mediated environment A individual A B other(s) context 1a: (household/work/transport location) context 2: (culture) Figure 4.4: Contextual model for interactive television Like in the relational model of Hanssen, Jankowski and Etienne (1996) the concept of mediated environments created and then experienced through the sharing of information, is also central to this contextual model for interactive television. An individual can add information to the ITV system in different contexts. These contexts can be divided into the spatial context of household, work or transport location (context 1a) and the social contexts of using ITV individually or in company. Relation A suggests that a user can extract information from a mediated environment, but also add information to this mediated environment (see the arrows in both directions). This human-medium interaction is an individual activity. It becomes a social activity when there is human-human communication with (an)other person(s) in the same spatial context (see relation B). Multi-user devices create opportunities for these users to be engaged in the same mediated environment. The communication processes in context 1a can be extended to human-medium-human communication (see relation C) with (an)other person(s) in other spatial contexts (represented as context 1b). They share the same virtual reality, but not the same physical reality. The wider social context of culture (represented as context 2), however, surrounds the spatial and social contexts on the micro-level of the concrete situation. 4.3 Conclusion In this chapter, we took a closer look at the usage contexts of the television and the computer (also WWW) to develop an understanding of the usage contexts of interactive television. From a short summary of usage contexts, it appeared that the television and © Loes de vos, 2000 46 Searching for the Holy Grail: Images of Interactive television the computer are used both socially and individually and increasingly in multiple spatial contexts. Together with the proposed integration of human-medium, human-human and human-medium-human interaction, a contextual model of interactive television has been developed. Along with this model a contextual approach to the development of interactive television programmes and services is proclaimed. If developers of interactive television would be aware of the contexts of the use of their programmes and services they would develop more insight in the potential interactivity in interactive television settings. Their designs should take account of this context of use as much as for individual viewers/users, because the success of ITV programmes and services will depend on their fit within the everyday practice of viewers/users. © Loes de vos, 2000 47 Searching for the Holy Grail: Images of Interactive television PART II © Loes de vos, 2000 48 Searching for the Holy Grail: Images of Interactive television 5 Research Methodology 5.1 Introduction For the purpose of this investigation a lot of publications, news articles and research reports were read and several discussions and conferences were attended. The amount of different definitions and predictions of interactive television resulting from this was really astonishing. As stated before, the amount of different perspectives on interactive television, inspired to explore this subject of conceptualization to a greater extent. According to the model of conceptualization described before, the changing and shifting ideas of professionals and scholars dealing with the subject, about the use of ITV is influenced by the meaning these professionals and scholars attach to the concept of interactive television. After the scientific investigation of the existing concepts of interactivity in social and communication science in Part I, the empirical investigation focuses on the conceptualization at the side of providers of interactive television programmes, services and navigation systems. 5.2 Data collection After the study of different kinds of related literature, an online qualitative questionnaire has been set up to make an inventory of the different perspectives on interactive television that exist among providers of interactive television programmes, services and navigation systems. These providers of interactive television, as defined above, make up the population of this research. The online survey is a research method that increasingly challenges traditional survey methods. The Web's rapid growth rate and demographic shift towards a more mainstream audience makes it an appealing survey tool. Due to convenient, verifiable, low-cost delivery and return systems as well as easy access and feedback mechanisms an online questionnaire is very attractive to collect large numbers of data from respondents all over the world. However, recent studies have shown that a number of methodological hurdles must be overcome, before the Web can become a viable survey instrument. Some of the major concerns of online surveying include sampling, response rate, generalizability, response duplication, and survey design (Johnson and Kaye, 1999). To overcome these methodological problems Johnson and Kaye have composed a very useful list of recommendations for the construction of online surveys. Unlike telephone and mail surveys in which samples can be produced through census lists random digit dialing, the Web has no central registry of users. Therefore defining a sampling frame and ensuring randomness and representativeness is very difficult in the electronic environment. For this survey browsing the Internet, using lists of conference participants and asking people working in this business resulted in information of 165 companies deployed in interactive television. Section 5.2.1 contains a more detailed description of the selection of respondents. These 165 potential respondents were invited to participate in the questionnaire. When a sample has been defined it is important not to ‘flame’ the sample with unsolicited questionnaires without advance warnings, this could negatively influence the response rate. Therefore an invitation e-mail was sent explaining the purpose of the survey and providing a link to the website with extra background information. Via this website an online version of the questionnaire was available for those respondents who preferred to fill out the questions online. For offline completion a questionnaire in rtf-format was also attached to the invitation e-mail. The rich text format is a general standard for exchanging texts between different computer platforms (PC and Apple). The design of the questionnaire is also very important. As with traditional paper surveys, online questionnaires must be designed so that they are easy to complete, short, and concise (see for more information section 5.2.3). © Loes de vos, 2000 49 Searching for the Holy Grail: Images of Interactive television A disadvantage of a fixed questionnaire, whether online or not, is that it often results in quite superficial information. While the argumentations of the respondents were most valuable for this research we chose to design the questionnaire with open questions. On top of the questionnaire, 7 preparatory interviews with providers of interactive television were taken to gather some more background information for the development of the questionnaire. 5.2.1 Selection of respondents The target group of respondents was composed of experts of ITV representing companies engaged with the design and operation of programmes, services and navigation systems for ITV. For the selection of the respondents it was important to make sure their activities corresponded with the definition of providers of interactive television listed above. So they had to be part of one of the following categories: 1. Television producers also producing ITV; 2. Television producers developing programmes and services for ITV only; 3. Interactive media developers for multi channels: Internet, CD-Rom, ITV; 4. Internet developers expanding their activities to ITV; 5. Access providers also involved in developing programmes, services and navigation systems; 6. Consultant agencies on the field of ITV. A collection of 79 potential respondents was the result of a visit to the Cable & Satellite Mediacast conference in London from May 17 till May 19 1999 and the Television Meets the Web conference in Amsterdam from May 20 till May 22 1999. During these conferences a short presentation of this research was given to explain the questionnaire and to invite people to contribute. Small A5-format flyers with a short introduction to the research and the e-mail address of this research were handed out to those interested in contributing to the research. Out of the 79 received business cards only 63 were potential respondents according to the definition of providers of interactive television programmes, services and navigation systems. The names and e-mail addresses of another 102 potential respondents were collected by browsing the Internet, using lists of conference participants and articles, and by asking people working in this business. The quota sampling technique was used to increase the chance the respondents would be equally divided between the categories explained above, and approximately twenty-five companies per category were invited. This contributed to answers reflecting a broad range of perspectives on interactive television. Other possibilities to coordinate the composition of the final group of respondents were small, because there is no list of the complete population of providers enabling random sampling. Therefore, it is important to state that this non-random method of finding respondents implies that the results from this research cannot be generalized to the complete population of providers of interactive television. This research concerns just an exploration of existing ideas. Because the questions would be quite strategic, it could be difficult to stimulate respondents to contribute to the questionnaire. Extra attention has been paid to find out which persons were in charge of the strategy regarding interactive television. Expecting these persons to be very busy people, it would be difficult getting through to them. In addition, interactive television is quite a new business and that could cause the respondents to be careful or reluctant to share information. On the other hand respondents could also be very eager to participate in research and to acquire new information. © Loes de vos, 2000 50 Searching for the Holy Grail: Images of Interactive television 5.2.2 Composition of the questionnaire It was important to pay close attention to the formulation of the questions and the communication with the respondents. Useful information was found in literature on methodology and research (Baarda & de Goede, 1996; Bartelds e.a., 1989; Swanborn, 1987). But also the experiences of several people working in the field were very useful to decide on the best way to approach potential respondents. Based on the study of relevant literature, my own conceptualization of interactivity and interactive television, and the interviews with experts working in the field of interactive television several questions and statements could be phrased to investigate the different perspectives on interactive television that exist among providers of interactive television. Most questions were open questions, but there were also a few questions with closed answer possibilities to investigate some characteristics of the participating companies. The choice for open questions was made to collect argumentations instead of a simple ‘yes’ or ‘no’. To be able to analyze the different perspectives on interactive television, the possibility offered to respondents to write down argumentations was of vital importance to this research. This resulted in a draft questionnaire with questions concerning: • their company and its supply of ITV (questions 1,2,3,4); • their definition of interactivity (questions 5,23,24,25,27 ); • their image of the market for ITV (questions 6,7,8,9,10,11,12,17,28a,28b,28e); • their image of the usage context of ITV (questions 16,28d); • their image of the future of television (questions 18,26,27,28c,28d,28f,28g); • the sources of information for their images of ITV (questions 13,14,15,19,20,21,22). Based on the answers to these questions an attempt will be made to present the first contours of a feasible business model of ITV. The questionnaire opened with a brief introduction to the research and ended with some questions for the administration, asking for the e-mail address to make sure that every individual respondent contributed only once. With online surveys duplication of responses could occur for example when respondents press the ‘send’-button more than once. In the next phase, attention was paid to the formulation of the questions and the readability of the questionnaire. A questionnaire has to motivate the respondent to start filling out the questions. Therefore it is very important to make sure the formulation of the questions is clear and not to use words the respondent could be unfamiliar with. Moreover, it was necessary to make the respondent understand why it was so important to contribute to this research and why precisely he or she was chosen to receive an invitation to participate in this research. They had to be convinced of the valuable contribution they could deliver to the general conceptualization of interactive television. By filling out the questions they would also have the possibility to obtain the results. With these results they could learn from the definitions of other interactive television providers worldwide. To increase their motivation, the introduction to the questionnaire included the statement that the results of the inquiry would be treated confidentially and processed anonymously. Next, the questionnaire was discussed with five experts. After this test some changes were made to increase the readability and the final questionnaire was composed. The estimated time for full completion of the online questionnaire was 40 minutes, presuming that the majority of the invited respondents would have no problems with typing their answers into the computer. © Loes de vos, 2000 51 Searching for the Holy Grail: Images of Interactive television 5.2.3 Presentation and distribution of the questionnaire There are three ways in which the questionnaire has been distributed: 1. Together with the invitation by e-mail as an attached rtf-file; 2. Via the website as an html-form; 3. In an envelope containing a return envelope. After collecting the e-mail addresses of the potential respondents a website was developed with background information concerning the research, links to the participating educational institutions (Utrecht University, School for the Arts Utrecht and European Media Masters of Arts Program) and a link to the online questionnaire. The online questionnaire was designed as an html-form. Check boxes were inserted to type in the answers to the closed questions and for the open questions scrolling text boxes were used. To prevent the questionnaire from loosing its formatting when displayed at different browsers, it was designed in such a way that if wrapping did occur, the formatting would be only minimally disturbed. To decrease downloading time no large graphics (gifs) were used. Only small icons in front of every question were added to increase the convenient arrangement of the questions. A very general font (Arial, Helvetica) together with a neutral background color (beige) had to increase the readability of the html-form. Respondents could fill out the form and press the sendbutton at the end of the form to send the data via ftp to a special e-mail address at the University of Utrecht. After pressing the send-button the respondents were directed to an html-page with an overview of their answers. They could print this page to keep their answers to reread them later or just to save them. This could also increase the amount of reflection achieved by filling out the questions. Three persons tested the navigation and the readability of the website and the html-form. On June 6 1999 the invitation e-mail with a link to the website and attached rtf-file containing the questionnaire was sent to the e-mail addresses of the potential respondents. Fifteen potential respondents already received paper questionnaires at the two conferences, but they also received this e-mail for the online questionnaire. 5.3 Data analysis A questionnaire that returned as an e-mail message was designed so that it returned with each question listed on one line followed by its response and a corresponding numerical value. This made it easy to eye the data and it facilitated coding the questionnaires and entering them into WinMax (a software application to analyze qualitative data) and the statistical software program SPSS 8.0. 5.4 Publication of research results This research project on interactive television has provided input for this report, but also for an article written together with dr. Jan A.M.G. van Dijk to be published in New Media and Society (Sage Publications). The results from this research will also be published online at a website specially designed to outline the most important conclusions. This website will be accessible to those who contributed to this research and to others who are interested. The full text version of this report will be available for download from this website as a pdf-file. The respondents will be informed of the URL from the page with pdf-download via e-mail. To enable people to react on this research, a guest book-application will be offered to leave comments on the proceedings of this research or, even better, to start a debate on the results of this research. To stimulate the debate on the conceptualization of interactive television, this report has been published in English as well as online. This will increase the potential public that is able to read and react on the results. © Loes de vos, 2000 52 Searching for the Holy Grail: Images of Interactive television 6 Sample and Questionnaire 6.1 Questionnaire One day after sending the invitations already five completed questionnaires had been returned. Altogether 25 completed questionnaires were received in the first week after sending the invitation. On June 15 1999 a reminder e-mail was sent. This reminder resulted in another 16 completed questionnaires the same day and the day after. Until June 21, 48 completed questionnaires had been returned. A second reminder had been sent and after that it took about three weeks to receive the 74th questionnaire. July 10, the inquiry was closed. Probably another week of reminding and sending e-mails could have resulted in another five questionnaires, but the analysis had to start. All respondents received an e-mail to thank them for participation immediately after returning a completed questionnaire. The output of the questionnaire was a number of 74 European, American and Asian experts of ITV representing companies engaged with the design and operation of programmes, services and navigation systems, revealing their images of and plans with ITV in the summer of 1999. 6.2 Respondents From the 165 invited companies 74 did fill out the questionnaire (45%) and 89 did not. There are multiple possible reasons for this non-response. Some companies have replied on the invitation to inform me that they were too busy to contribute to this research at that moment. For some companies the e-mail address of a specific person involved in interactive television could not be obtained. In these cases the invitation e-mail was sent to the companies’ general e-mail address. They sometimes did reply to these invitations, but presumably in most cases these e-mails did not come through to the right person. In some cases telephone contact was used to follow-up the electronic invitation and to give extra information or argumentation to persuade them to contribute to the inquiry. The respondents had the possibility to use the document attached to the invitation e-mail (and the reminder e-mails) or surf to the website and fill out the html-form containing the questionnaire. The paper version of the questionnaire, handed out to some of the participants of the Mediacast conference, was the last possibility. Figure 6.1 shows the distribution of the returned questionnaires by method. 2 ion ers v d nte ent pri ite um c s o b we hed d ac t t a 26 46 Figure 6.1: Distribution of returned questionnaires by method. (Total valid=74) © Loes de vos, 2000 53 Searching for the Holy Grail: Images of Interactive television Unfortunately mainly European companies responded to the questionnaire. From the 65 American companies invited 15 companies responded (77% non-respons). From the 20 Asian companies invited 3 companies responded (85% non-respons). From the 80 European companies invited 56 companies responded to the questionnaire (30% nonrespons). 3 15 e rop Eu A US a i s A 56 Figure 6.2: Origin of respondents. (Total valid=74) The questions regarding the typification of the company and the programmes and services they offer were meant to enable some sort of categorization of the respondents. Several respondents have used the option ‘other’ in the question ‘Which category typifies your company?’. Some could agree with the predefined categories, but others used this category ‘others’ to write down a typification, which they thought was more suitable for their company. A few examples of these answers are: broadband content publisher, interactive digital producer, developer of online content, interactive television producer, and new media interface design. The diversity of terms the respondents used to describe themselves indicates the changing and shifting character of the media business. It is very difficult to define a suitable business model let alone a term to label their activities. In this perspective it is interesting to find that companies with comparable activities (question 3) sometimes choose different categories to typify their company (question 1). The only way to make some sort of categorization is to assume that the given answers do resemble the reality up to a certain point. In short, the results from these questions 1 and 3 required quite some analyzing, but in the end the companies participating in this research could then be distributed along the six company types defined before starting the inquiry. This typification of companies appeared to be very suitable to distribute the participating companies. One extra category had to be added, because hardware providers involved in content production were not reckoned with. © Loes de vos, 2000 54 Searching for the Holy Grail: Images of Interactive television Company type Television producers also producing ITV; 14 Television producers developing programmes and services for ITV only; 16 Interactive media developers for multi channels: Internet, CD-Rom, ITV; 18 Internet developers expanding their activities to ITV; 6 Access providers also involved in developing programmes, services and navigation systems; 7 Consultant agencies on the field of ITV; 9 Hardware suppliers of ITV also involved in producing ‘content’. 4 Total 74 Table 6.1: Categories of respondents. In the presentation of the results (below) various quotes are used to illustrate certain opinions of the respondents. Because the anonymity of the respondents is guaranteed the categories described above will be used to label the source of the quotes. Under these categories a clear divide can be made, that could also be observed in the answers of the company experts. One of the most striking results of this investigation is that company experts engaging with ITV from the television-producing sector think quite different about the future of ITV than experts among Internet producers of ITV. The seven categories listed above could be reduced to two classes to be abbreviated as ‘television producers of ITV’ (n=31) and ‘Internet producers of ITV’ (n=41). The first class comprises categories 1 and 2 and a part of 6 and 7; the second class is filled with categories 3 and 4 and a large part of 5. Two consultant agencies could not be classified and they were discarded in all analyses dealing with comparisons between television and Internet producers. The category of ’television producers of ITV’ represents companies developing television programmes and services with interactive features and the category ‘Internet producers of ITV’ represents companies developing new media with an interest in integrating television features in their interactive applications. With these categories it is possible to have a more useful discussion of the results, but the number of respondents is too small to prove statistical significance of the differences observed. Also the sample is not representative for the population of providers of interactive television. Therefore only descriptive statistical methods have been used to analyze the data. 6.3 Quality of the questionnaire Judging on the comments the respondents wrote down at the end of the questionnaires, it was not very problematic to fill out the questions. For some questions there are a few missing values which means not or wrongly answered questions. Quite often, however, respondents only checked the boxes ‘agree’, ‘don’t agree’, or ‘no opinion’ and did not give an argumentation for their opinion. A possible reason for this is that it took about 40 minutes to complete the questionnaire (depending on the amount of argumentation © Loes de vos, 2000 55 Searching for the Holy Grail: Images of Interactive television given). For some of the respondents that was no problem at all, they wrote down very extensive argumentations. Some others mentioned they almost quit filling out the questionnaire, because it took them so much time. Sometimes they argued the time pressure they experience in their job caused this. 6.4 Results According to the answers from the respondents research often results in very few practical results that could guide them in the development of interesting programmes and services for interactive television. On the other hand some respondents also argued that they need research that provides more global trends and developments. Having prevented too much generalization in writing this report, a certain amount of simplification of results is inevitable. Hopefully, the somewhat abstract treatment of results can be helpful for people involved in interactive television to formulate startingpoints for the development of interactive television. In the next chapters the images of interactive television that resulted from the empirical survey among providers of ITV will be discussed. These chapters cover successively the definitions of ITV (chapter 7), the images of the market of ITV (chapter 8), the images of the usage context of ITV (chapter 9), the images of future television (chapter 10) and the sources of these corporate images of ITV (chapter 11). Chapter 12 tries to reveal the first contours of a feasible business model based on these concepts. © Loes de vos, 2000 56 Searching for the Holy Grail: Images of Interactive television 7 Images of ITV The starting point for every company attempting to develop ITV is to have in mind a more or less coherent concept of interactive television. As described in the theoretical assumption above, such a concept underlies the programmes and services ITV providers will develop. These definitions can, however, vary a lot among the different ITV providers. Therefore, it is useful for this research to start with an investigation of the existing definitions of ITV. 7.1 Definition of interactive television The responses to the direct question ‘what is interactive in interactive television’ were remarkable unclear. Many respondents call interactivity an abstract term, though they use it all of the time. For any definition of it they prefer to talk about applications. Their images of ITV differ, depending on whether they pay more attention to the technology that enables ITV or whether they concentrate on the changing TV experience. The answers can be classified in two categories. The first category departs from the technical features of ITV. Typical answers are: “Broadcast TV’s with a return channel (a telephone or cable modem)” (Hardware supplier of ITV also involved in producing ‘content’) “You can send data back through a keyboard, remote control, or other device (like teletext)” (Access provider also involved in developing programmes, services and navigation systems) “Interactive television is mixed video, audio, and data being presented to and manipulated by the viewer on a two way network. The mix of all three media is core to this. The two way network is core to this.” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) The second category of answers concentrates more on the changing TV experience. Typical answers are: “The user will be able to participate more actively in programming and e-commerce services.” (Television producer also producing ITV) “Interactivity means you will receive reactions on your personal activity.” (Television producer also producing ITV) “Adding density to the experience. TV being a layered experience. Those simply wanting to watch TV can and others can drill down and make the experience deeper.” (Consultant agency on the field of ITV) Whether they call it selection, customization or personalization, in both categories of answers the expression freedom of choice for viewers or consumers predominates. This freedom is assessed differently, from a concept of total freedom to decide what happens, to a concept of reacting and choosing from content supplied. Typically, one part of the respondents keeps using the term viewer while the other part shifts to the term user talking about ITV. The first part mainly comes from the sector of television production while the other stems from Internet production. Next to freedom of choice the respondents also mention two-way communication, the immediate effect on the viewing experience and the more active viewer as important elements for a definition of ITV. They differ widely in their interpretation of these elements, but they all agree on one thing, that the mix of video, data and audio is a central issue in ITV. Two-way communication is considered to be crucial when speaking of ‘interactive’ television. The respondents agree that the possibility to give feedback by means of a © Loes de vos, 2000 57 Searching for the Holy Grail: Images of Interactive television ‘back channel’ is an undisputed element of ITV but the definition of this ‘back channel’ varies. From a broadband cable connection to an analogue telephone line, the technical capacity of the back channel determines the amount, but also the quality of the feedback users are able to give. One of the respondents described this as following: “When, technically speaking, the only possible feedback is a ‘yes or no’ choice of receiving a free sample of a new shampoo, this is two-way communication in the narrowest sense. If users, for instance, would have the possibility to upload their own home video material for participation in tonight’s live ‘home video show’, the interpretation of two-way communication and feedback is much broader.” (Television producer developing programmes and services for ITV only) The idea is that ITV enables users to provide input and receive a reaction on that input. From the answers, however, it can be concluded that there are different interpretations of the immediacy of the effect on the users input. Some respondents describe ITV as the possibility to send an e-mail to the producers of a talk show with your vote for the central statement of tomorrow’s talk show. In this case there is no real-time reaction on your input. Would you be able to send that opinion during the talk show and immediately see your vote added to the total scores, then the reaction on your input would be quite immediate. The opinions on the supposed activity of the viewer/user can be classified under the categories zapping, reacting, acting and interacting or exchanging. Which category the respondents chose, relates to their interpretation of interactivity. The passive interpretation of interactivity implies a picture where the viewer sits down to relax and get himself what he wants and when he wants it. The interactivity consists of selection and simple choice from a relatively fixed offer like menus. The interactive process is characterized as a series of requests and answers to those requests. Respondents describing this kind of interactivity often use the term ‘reacting’. It is quite simple interactivity and does not require much mental effort. Those who attend an active interpretation of interactivity expect the user to be more involved in the ITV experience. Here the consumer is an active user who adds his or her own input to the TV content and is part of a creative process instead of a series of isolated requests and answers. This kind of interactivity requires more initiative and mind processing. The difference between active and passive interactivity is comparable with the difference between interactivity the user requests for himself (transactional services, join in game shows, betting etcetera) versus interactivity where the user is prompted to respond or order something (advertising, response). © Loes de vos, 2000 58 Searching for the Holy Grail: Images of Interactive television Taking into account the elements of ITV discussed above, the spectrum of answers to the question ‘what is interactive in interactive television’ is summarized in the following table. ACTOR INDICATION ACTIVITY INDICATION ACTIVITIES ‘Users’ ‘Exchanging’, ‘Interacting’ Communicating ‘Acting’ ‘Viewers’ INTERNETPRODUCERS OF ITV (n=41) TELEVISIONPRODUCERS OF ITV n=31) ( 6 ) 15% ( 1 ) 3% Searching and producing information (13 ) 32% ( 6 ) 19% ‘Reacting’ Choosing from menus and making transactions ( 21 ) 49% ( 22 ) 71% ‘Zapping’ Choosing programmes and channels ( 1 ) 4% ( 2 ) 7% Table 7.1: Continuum of indications of interactivity in ITV by Internet and TVproducers When the two highest and two lowest levels are counted together to form a 2 x 2 table, which is reasonable according to the argument here, the association is significant at the 0.03 level. (χ2:: φ and Cramér’s V are both 0.245). Total valid n = 72. Although the number of respondents is not very high, it is possible to observe differences between the two categories of respondents. Almost three quarters (71 percent) of the television producers of ITV define ITV as ‘choosing from menus and doing transactions’ and 19 percent as ‘searching and producing information’. The definitions of the group of Internet producers of ITV is more dispersed, 49 percent can be categorized as ‘reacting’, 32 percent as ‘acting’ and 15 percent as ‘interacting’. Of both the television and the Internet producers of ITV a small amount of respondents consider ITV ‘zapping and choosing programmes and channels’, respectively 7 and 4 percent. The images of ITV belonging to the TV producers of ITV differ in several ways from those of the Internet producers of ITV. Based on the answers, the following two descriptions of interactive television can be given: According to the group of television producers of ITV interactive television is what the word says: television, made interactive. Interactive television should be based on, and related to the content of the television programme being viewed. In contrast to the group of Internet producers of ITV the TV producers of ITV don’t mention the 'non-tv' services (services not connected to the original television programming) very often. ITV is entertainment rather than work based, multi user rather than single user and very basic and selective with a small amount of control for the viewer. This means that it enhances traditional television with added features and increased selectivity without completely changing the linear character of traditional television and without interfering excessively with the TV programme too much. Interactivity can be implemented in various ways, but often the remote control is mentioned to offer the user the possibility to interact with the television programme that is being viewed. Examples of this description of interactive television are: reading the synopsis of the soap episode, requesting the local weather on top of the national forecast, betting on the horse race at 10.00 hr, buying the CD of the video-clip viewed, etcetera. Typical answers are: © Loes de vos, 2000 59 Searching for the Holy Grail: Images of Interactive television “TV programming which allows the viewer to receive additional information while viewing linear programming.” (Television producer also producing ITV) “For example- if you were watching a football match you could select the commentary.” (Consultant agency on the field of ITV) The group of Internet producers of ITV emphasizes the fact that one has to be able to exercise ‘real’ control over the supplied content and that ITV does not resemble TV very much anymore. They take ‘personalization’ further than the possibility to make a few simple choices and transform the viewer into an active user who influences the production process of TV programmes. There is the possibility of choice and interaction between you, others and content and not only the choice of programmes and time (like Video On Demand). In the most interactive form, according to these respondents, the user is able to communicate with the content provider, the advertisers and other viewers directly via the TV. This implies the possibility for one-to-one, one-to-many and many-tomany communication and the development of a sense of virtual community and mutual understanding. They often describe ITV as the ultimate freedom of information exchange through video and audio. “Even when I have a trillion of possibilities to choose from it's still just a selection. Interaction starts when I am able to ADD something meaning to enter a creative process that will be reflected on/in the medium itself.” (Consultant agency on the field of ITV) “The viewer steers the production process of the programme.” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) “Freedom of active involvement rather than the linear tyranny that exists for TV now.” (Television producer developing programmes and services for ITV only) “New, additional layers on top or behind the traditional flat TV screen: a deeper, stronger, kind-of 3D TV world that the user/viewer can enter into, if he/she so wishes.” (Television producer also producing ITV) “The ability to communicate with the content provider direct via the TV, to communicate directly with the advertisers via the TV, to communicate directly with other viewers directly via the TV.” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) Some of the television producers of ITV argue that they don’t want the viewer to interfere with the programming too much, because they are afraid television programming will degrade to a couple of loosely connected items that don’t make sense. They want to guarantee the quality of television. In general, this group of ITV producers wants to keep a certain control, because they consider the value they add as professional television producers very important and even crucial to reach large amounts of people. The Internet producers of ITV are often more inspired by the ‘freedom of information and communication’ values acclaimed on the Internet to develop ITV applications. They feel less urged to have a high level of control over the supplied content and they more often measure quality by means of the amount of input and activity they made possible in their applications. In their opinion, the more an ITV programme or service is opened up to public, the higher its quality. These different interpretations of ‘quality’ underlie a very broad and diverse spectrum of applications for ITV. 7.2 Levels of interactivity Most respondents agree that it is possible to identify levels of interactivity. Again they illustrate these levels with examples of applications rather than giving criteria for a more abstract division of levels. As the freedom of choice to personalize one’s view of information, predominates the answers, the levels of interactivity are often interpreted as degrees of customization. © Loes de vos, 2000 60 Searching for the Holy Grail: Images of Interactive television “Simple browsing for extra text information, or click here to buy now interactivity at one end of the spectrum, and full-scale gaming, mass audience participation and interactive narratives at the other.” (Television producer developing programmes and services for ITV only) Some television and Internet producers of ITV aim to develop programmes and services that incorporate different levels of interactivity to enable the viewer to choose the amount of interactivity themselves. Generally, those respondents who reveal a definition of ITV as zapping or reacting don’t expect ITV to reach very high levels of interactivity. Some of them, however, do think ITV has more potential, but they start developing ITV with a low level of interactivity for technical and marketing reasons. In the near future they expect huge developments in the technology and the market for ITV and they only wait to develop highly interactive ITV, because there is no profitable business model at the moment. Some of the respondents argue that the level of interactivity will be completely dependent on the technology that is used for ITV. "Every device has his own level of interactivity (PC, or TV or mobile device)" (Access provider also involved in developing programmes, services and navigation systems) "Depends on return-path bandwidth. This will increase in the future." (Access provider also involved in developing programmes, services and navigation systems) “Interactivity is set by input device: simple choice and reaction, with the remote control in the near future, and later (after 2010) with speech commands.” (Television producer also producing ITV) Other respondents consider viewer demographics and contextual elements as least as important and they oppose the opinion that the amount of interactivity experienced by the viewer depends solely on the interactive elements built in by the producers. They don’t want to focus on technology only and would prefer the development of a perspective on the possibilities and threats of ITV that includes those demographical and contextual elements. 7.3 Conclusion According to the ITV expert respondents interactivity in interactive television means that the viewer acquires the possibility to have input in the television programmes and services he or she is offered. The respondents differ, however, in their operationalization of input. In general the television producers of ITV define ITV as traditional television with a few enhancements and added features that provide the viewer with a small amount of control and increased selectivity without completely changing the linear character of television. The Internet producers of ITV, however, predict the end of traditional television viewing. They expect that the viewer will be transformed into an active user with a lot of possibilities to tailor the content to his or her own wishes and, ultimately, to communicate with other users. How these diverging definitions of ITV influence the applications the television and the Internet producers of ITV develop and how they see the future of ITV, will be discussed in the following chapters. © Loes de vos, 2000 61 Searching for the Holy Grail: Images of Interactive television 8 Images of the market What images do corporate experts have of their future markets: what are their target groups and how do they expect the adoption of ITV to take place? This chapter presents some answers to these questions. Once again the images of both the television and the Internet producers of ITV are compared. 8.1 Starting year of ITV companies Although the group of respondents is quite small it is interesting to take a look at the distribution of the responding companies by the year in which they started with their interactive television activities. The table below indicates that some of them already started working on interactive television in 1980 and since 1994 there is an increase in the amount of companies working on interactive television. The majority of the responding companies has started developing interactive television since 1997. Apparently, an increasing amount of companies has the nerve to get into the business of ITV no matter how difficult it is to define a proper business model to work with. Year Number of respondents 1980 1 1983 1 1987 1 1988 1 1989 2 1990 1 1991 1 1992 3 1993 1 1994 6 1995 6 1996 5 1997 19 1998 14 1999 7 Missing 5 Total: 74 Table 8.1: Start year of ITV activities © Loes de vos, 2000 62 Searching for the Holy Grail: Images of Interactive television 8.2 Applications in ITV As the producers of ITV are desperately searching for a successful business model of ITV, and prefer to talk about concrete applications instead of the concept of interactivity, it appears to be important to look at the applications they are thinking about. They may be classified under the following twelve series to be shortly explained below and summarized in table 8.2. These twelve series can be rubricated in the four types of activities that resulted from the categorization of definitions of ITV. TYPE OF ACTIVITY APPLICATION Choosing channels or programmes • • • Conditional Access Systems Electronic Programme Guides Decoder VCR Choosing from menus and transacting • • Video-on-demand Customization (camera angles, action replay, in depth applications, story lines) Complementary channels (for background information or advertising) E-commerce (of goods and services) • • Searching and producing information • • • • Communication • Participation in programmes (fixed format) Reaction / commentary to programmes Contribution to programmes / channels (free format) Production of own programmes / channels (‘personal TV’) Communication about / in parallel to programmes (viewer / user communities) Table 8.2: The (Inter)activity of Applications in Digital and Interactive Television The first series of applications actually are features of digital television, a term to be distinguished from interactive television as digital television might just be traditional television with only another kind of transmission and more options in channels and programmes. Nevertheless, some respondents call these applications interactive, because the viewer is able to make a better and faster choice between channels and programmes. Conditional access systems (in set-top boxes or other decoders) enable a choice between existing or new (extra) supply, most often by paying for it. As a very important aid the viewer acquires electronic programme guides and other means to navigate between an explosively increasing supply. Before long viewers will be able to programme their own personal television night in this way. For this purpose they can also use decoder VCRs. Actually these decoders are computers with a large hard disk and software able to record specific programmes and to play them at a freely selected time and a particular order. The next series of applications presupposes that the viewer returns a signal, for instance by placing an order or making a choice within a programme. Here one gets two-way communication anyway. A well-known case is video-on-demand. A bit more spectacular are applications enabling the viewer adaptations within a particular supply. Examples are the choice of camera angles, zooming, replay, different length and depth of item display (for instance a summary of a sports game in one or ten minutes) and even the choice of a particular plot or narrative in a film or soap programme. The offer of additional channels for more information about or around programmes, including advertising © Loes de vos, 2000 63 Searching for the Holy Grail: Images of Interactive television programmes, is one of the most frequently mentioned applications with ample experimentation, even on current TV channels. Increasingly additional digital channels are offered, for instance filled with repeats, and references to websites for more information or for replies to advertisements. One expects these channels to become important supplements for commercials on TV and for the exposition of e-commerce among a mass audience. E-commerce is considered to be one of the most important sources of finance for ITV. With the next range of applications it is presupposed that the signals of viewers also have a more or less direct effect on the substance of supply. Viewers are able to participate in quizzes and other games or in questionnaires on TV. These offerings remain largely or wholly pre-programmed. This is not necessarily the case when viewers are able to react to or comment on programmes using e-mail or video and audio messages. A question remains whether these contributions are incorporated in the broadcasting or narrow casting programme. Therefore the logical sequel in this series is the production of own programmes, yes even own channels – cf. current audio-visual websites- by users that may now be justifiably called producers themselves. In the twelfth and last application to be mentioned here two-way traffic turns into multilateral traffic. Here a channel is produced, or an existing additional channel is used to communicate about programmes or to exchange contributions. These practices are on the rise on the Internet. Similar applications in the context of ITV are virtual communities of particular television programme fans, first of all soap series. For instance, in the Netherlands the ‘reality soap’ series Big Brother on television, was accompanied by a virtual explosion of websites and viewer communities on the Internet. Big Brother was an experimental programme on Dutch TV (Channel Veronica) at the end of 1999. A group of young people unknown to each other was invited to stay in a closed house for three months and to be watched 24 hours a day with cameras. They could act as they wanted, but they were submitted to a popularity contest as viewers could choose who should leave the house until one person remained. The programme with audience ratings of more than 20% was accompanied by countless websites with more information and opportunities to chat in viewer communities. This formula was sold immediately to other broadcasters in the world. Other examples are simultaneous discussions on television and the Internet. Well then, a striking result of the expert questionnaire was the observation that respondents of the television production sector usually mention the first series of applications described above while respondents of Internet production companies prefer to call the last ones. 8.3 Short term plans for ITV To have a small overview of the short term plans for ITV (two years), the experts were asked to indicate whether they are going to focus on ‘interactive services not connected to television programming’, ‘interactive programming and services based on television programming’, ‘internet on television’ or a mixture of those options. Table 8.3 presents the answers in percentages splitted among television and Internet producers of ITV. © Loes de vos, 2000 64 Searching for the Holy Grail: Images of Interactive television TV Internet 13 % 29 % Interactive services not connected to television programming 42 % 17 % Interactive programming and services based on television programming 7% 5% 19 % 27 % 3% 2% Interactive services not connected to television programming AND internet on television 0% 2% Interactive programming and services based on television programming AND internet on television 0% 5% Interactive services not connected to television programming AND interactive programming and services based on television programming AND internet on television 3% 5% Confidential 13 % 7% Whatever /we don’t know yet 100 % 100 % Internet on television Interactive services not connected to television programming AND interactive programming and services based on television programming Total Table 8.3: Short term plans for interactive television (two years) (Total valid n = 72) The majority of the television producers of ITV (42 percent) and 17 percent of the Internet producers of ITV explains plans to develop ITV as an extension of current TV with a number of additional facilities. They will allow the viewers more choices of all kinds and the suppliers new chances for commercial television, primarily pay TV, direct marketing and e-commerce. On the other hand 29 percent of the Internet producers intends to develop interactive services not connected to television programming, for example banking and information services, compared to 13 percent of the television producers of ITV. These services, often described as ‘non-TV’ services, have no connection at all with the traditional television programming and have more resemblance with existing Internet applications like home banking. Via television they expect to acquire a much bigger audience for their Internet applications. Twenty seven percent of the Internet producers of ITV and 19 percent of the television producers of ITV has planned to search for a balance between both the ‘TV’ and the ‘non-TV’ services for ITV. Five percent of the Internet producers of ITV and 7 percent of the television producers of ITV do not search for this mixture, but want to focus on the Internet on television. Although they were asked for short-term plans, 7 percent of the Internet producers and 13 percent of the television producers of ITV answers to have no clue (yet) and respectively 5 percent and 3 percent considers this information too confidential to answer this question. For the future beyond the next two years, the television producers of ITV who picture themselves as really innovative hope to see television evolve into the ultimate example of media convergence and not just ITV included as an afterthought. Despite these future plans to fully integrate interactive elements in television, they first provide merely simple © Loes de vos, 2000 65 Searching for the Holy Grail: Images of Interactive television additional services and features loosely connected to the television programming, because they don't expect there is a market for more complex applications the first two years. There could be, for example, websites with extra information about the existing programming. In general those ITV producers who consciously planned to start with a few experiments or those who first want to improve their current offer, argue that they prefer to use the next two years to experience and study the effects on the consumer market for ITV before taking high risks and investing in applications without a market. They expect that the business opportunity will follow as soon as the customers like it. By adding a few extra services they try to give customers an extra incentive and stimulate the market in this way. 8.4 Other plans of providers for the future To define a successful business strategy, companies often keep a close eye on their competitors/colleagues. To investigate the mutual perceptions of each other’s future plans the ITV experts were asked to describe what activities they think other producers of ITV will enroll the first two years. Twelve percent answers that the future ITV plans of others look similar to their owns. On the other hand 10 percent of the ITV experts answers that they really have no idea. Most respondents of this last category mention to have no clue about the future of ITV, anyway. With seven percent giving no comment on this question there is 71 percent of the respondents that has a negative idea about the way other producers of ITV tackle the subject. Some main aspects of these ideas are described below. Those companies that define ITV with a strong link to television fear that other producers of ITV are too much focused on the Internet. “Only a handful of companies are really concentrating on interactive TV, everyone else has only just got into the Internet in a big way. However, I think the situation will change as the Internet market matures further in the US and interactive TV will be the next available differentiator for many of the Internet service companies.” (Consultant agency on the field of ITV) ”Too many of them (Microsoft leading the way) are focusing on the Internet to deliver interactive television. Which, in my view, is a misconception! TV = Entertainment; Internet = Information (infotainment at best...).” (Television producer developing programmes and services for ITV only) Almost half of the group of respondents that give their opinion on the plans of other providers worries in one way or another that ITV companies forget what people really want in their concepts for ITV. They prefer a user-centric view of developing ITV and more attention for content instead of technology. “Everybody seems to be rushing to collect eyeballs. Very few part from the point of view that you have to give value to an individual consumer.” (Television producer also producing ITV) “Most create interactivity for the sake of interactivity rather than examine each case and ask, "Does this really enhance the experience." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) ”Most anticipate a more active experience than we think the viewer really wants. Most are driven by the capability of the technology rather then the requirements of the viewer/user.” (Television producer developing programmes and services for ITV only) “Technology will be ok, but content fails. The problem is that the technology is there to be implemented, but there is no clue about the content. Providers know they need content to attract visitors and they need services to create 'visitor loyalty'. Hopefully high quality content providers will attach themselves to technological providers.” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) © Loes de vos, 2000 66 Searching for the Holy Grail: Images of Interactive television “A user-centric point of view is critical in all interactive TV developments. Everything will depend on what is hype versus what is reality.” (Television producer also producing ITV) Another point of comment concerns the perceived lacking innovative spirit to develop really new television. Internet producers of ITV often suspect the television producers of ITV to practice old style TV/broadcasting thinking that, they argue, is an obstacle towards innovation and for that reason they expect multiple failures. Some respondents point out, however, that they have a general fear that a lot of companies (not only television companies) lack creativity and innovation and will just transplant traditional techniques into the new era. “All the obvious things are being considered but the underlying nature of interactivity is not being explored to any great degree.” (Consultant agency on the field of ITV) Another point of criticism from the respondents considers the commercial interest behind the development of a lot of the current ITV programmes and services. Particularly, the public ITV providers think of commercial providers as some kind of gold diggers who only want to make big profits by investing in home-banking, home shopping and whatever type of ITV associated to E-commerce. Next to the critical approach towards the commercial interest there are also respondents who admit that they start with e-commerce because they expect this will be the only type of ITV applications with the prospect of a reasonable business model at short date. 8.5 Future market for ITV To investigate the expectations of the future market of ITV the following statement was presented to the respondents: ‘Interactive online services will enjoy mass market use via interactive television.’ The answers to this statement are summarized in figure 8.1 below. no 12 20 32 67 yes n inio op no 52 78 V f IT s o ITV r e f uc rs o e rod al tot net p oduc r r p e int ision ev l e t 13 10 16 Figure 8.1: Answers to the statement ‘Interactive online services will enjoy mass market use via interactive television’. (in percentages) (Total valid n=72) Sixty-seven percent of all respondents agrees with the statement. Twenty percent does not agree and 13 percent has no opinion. Both the television producers and the Internet producers of ITV are very optimistic about the future mass character of the ITV market. © Loes de vos, 2000 67 Searching for the Holy Grail: Images of Interactive television From the group of Internet producers 78 percent agrees with television’s potential to give online interactive services a mass market against 52 percent of the group of television producers. Those who don't agree with this opinion either believe online services are for Internet on computers and will not work on the television in the living room or they have no big expectations of the market potential for ITV at all. Most respondents who believe in the mass market of online interactive services argue that it is too powerful of a force not to happen that way. A great number of them even claim that the mass market of interactive services is only reachable via television. Those who have a more precautious believe in the mass market adoption, point out that it is very important to keep the interactive services ‘quick and simple’ to fit easily in the existing viewing behaviour and that it depends on pricing and sufficient choice whether the mass market will adopt ITV. One of the respondents adds the comment that one should not speak of a mass market, but of many microcosmic markets, because of the one-to-one personal approach of ITV. They recognize that at the moment the development of ITV is not being driven by consumer demand, but they don’t think this is a problem, because the corporations driving ITV can simply create this demand with a lot of marketing. 8.6 Future ITV users Both groups of respondents are very optimistic about the future mass character of the ITV market. Only the kind of consumers adopting the medium first is viewed differently. The responses on this question are divided into four categories presented in the figure ed below. enc st i r e ir exp ers f / s u th you puter 47 t com firs e l eop he C-p om t P r n f no 24 ht rig y od ryb e v ing e inn 22 g e b yet w kno n't o d 7 we Figure 8.2: Answers to the question ‘Which people will use ITV most?’ (in percentages) (Total valid n=72) Summarizing figure 8.2, about one half of the respondents expects the average television viewer in families will adopt ITV right from the start. The other half thinks individual young viewers and experienced computer users will come first. The last ones presume that the introduction of ITV is a learning process affecting some before others. Below the categories of answers are elaborated in further detail. © Loes de vos, 2000 68 Searching for the Holy Grail: Images of Interactive television Youth and experienced computer users first, because they are used to interactivity. In a short period of time everybody will use ITV. The young generations (born after 1970) have grown up with television as well as the computer. They spend a lot of time watching TV and playing with game-consoles connected to the television. They are not scared of technology and interactivity. This certainly goes for the experienced computer users and heavy Internet users. Together with the early adopters who like gadgets, the youth and PC-savvy people will adopt ITV first. Later on the general public will be attracted to ITV. Some of the respondents mention the importance of consumers already used to Pay-TV and additional text services. They are already looking for variety and offerings to meet their different needs. Non PC-people first Other respondents express a completely different view on the future users of ITV. They expect that ITV will be adopted first by non-technically oriented people who like watching TV, but who are unfriendly with computers. They think it is easier for these people to assimilate new interactive features when brought via television than via the computer, because they can understand a remote control but not a keyboard and a mouse. For this group of non PC-people ITV is first and foremost interesting because they are interested in extra services or internet-like services, but considered them too expensive as they had to buy computer equipment. The appeal to this group of consumers ITV must not be too complicated. For this reason, respondents who think non PC-people will adopt ITV first, argue that it will not attract PC-people at all, because there is no added value for them compared to the computer and the Internet. Everybody right from the beginning If it is interesting and easy-to-use, some respondents think there will be no difference. Everybody will use it right from the beginning, but for different reasons and at a different time of the day. The interesting thing about ITV is that unlike the Internet, it will – owing to its simplicity - attract everybody, also the non PC-users. There will be no difference from today’s television viewers. In the following quote the attractivity of ITV to both PC-people and non PC-people is explained: ”I think ITV will appeal to 2 divergent audiences: ‘Techies or information junkies, who want full access to information on a variety of emerging platforms. I also think that interactive television will appeal to non-technically oriented viewers, who want to experience the full breadth of information available on both the internet and on television without having to access sophisticated equipment or platforms.” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) An interesting point of discussion seems to be the question whether e-commerce has the power to be the driving force of the adoption of ITV. Some of the respondents expect that a lot of business people without time to do shopping will like ITV because of the aspect of convenience. For them e-commerce will be a very important reason to start using ITV. Other ITV experts argue that ITV will rather appeal to people who have plenty of time, like students, sick and unemployed and housewives. They stay at home most of the time and have the opportunity to discover the possibilities of ITV as a distractive pastime. On the other hand, some ITV experts have a completely opposite view about ecommerce. They think that if most of the programming is to be supported by ecommerce adoption rates will slow, because people don’t feel comfortable to buy online. The different ideas about the category of people adopting ITV first can be extended with the answers to the following statement presented to the ITV experts: ‘People will have to get used to interactive applications on television and therefore interactive television is not a revolution, but an evolution of television.’ Most agree that interactivity has to be learned and that people will have to get used to interactive applications on television. Seventy-four percent of the respondents agree and © Loes de vos, 2000 69 Searching for the Holy Grail: Images of Interactive television 22 percent does not agree with the presented statement for reasons described below. Four percent has no opinion. Compared to the Internet group of ITV producers from which 69 percent agrees with the statement, the television producers of ITV have a more reserved attitude towards consumers’ readiness for interactivity, 81 percent agrees that consumers need time to get used to ITV. 22 no 13 29 74 69 yes 81 n inio op no ITV of TV s r fI ce du ers o l o r a t to net p oduc pr er int ision ev tel 4 2 6 Figure 8.3: Answers to the statement ‘People will have to get used to interactive applications on television and therefore interactive television is not a evolution, but an evolution of television.’ (in percentages) (Total valid n=72) According to the respondents who agree with the statement that ITV will be an evolution instead of a revolution, at the moment most consumers don’t feel the need to use interactive enhancements of traditional television. New interactive content, however, will slowly create a certain consciousness of the opportunities and possibilities of ITV, which will surprise and attract these people and get them involved with ITV. In the end consumers will modify their behaviour. They don’t want to miss ITV anymore and they will be ready for content with a higher level of interactivity. “Don’t force the consumer, let behaviour modify slowly and they will ask for more if it adds value.” (Hardware supplier of ITV also involved in producing ‘content’) Opposite to the group of respondents who think ITV will be an evolution of television, there is 22 percent of the respondents who expect a fast and revolutionary change of traditional television. These ITV experts have a quite negative vision of the current television offer. In their perspective most television viewers are really waiting for interactivity to be added to the passive and boring television programmes. Especially young adults and active PC users will be happy with the new opportunities and they will use new interactive services instantly. These respondents recognize that there are groups of people who will not feel such a strong need for interactivity, like elderly people, but they are sure these people will also discover useful features of ITV. According to these respondents ITV will offer different opportunities for different people at different levels. Some of those respondents who do not agree with the statement that consumers have to get used to ITV, argue that ITV is neither an evolution nor a revolution, because most television viewers don’t want to be interactive at all. Therefore they think it will be impossible or at least very difficult to create a need for interactivity by offering them stimulating interactive television programmes and services. These ITV experts target at © Loes de vos, 2000 70 Searching for the Holy Grail: Images of Interactive television very basic and simple interactivity seamlessly integrated into the traditional television programmes and they don’t expect ITV to be much more than that. Some of the respondents argue that the difference between an evolutionary or revolutionary development of ITV will not be decided by the readiness of the user, but by the readiness of technology. For a period of five years they expect that technology will not develop fast enough to enable the production and distribution of interactive programmes and services with real added value and potential to trigger the attention of the mass public of television viewers. 8.7 Target group of users Some contours of the image of the future users of ITV were described above. To investigate for which people the ITV experts actually develop their ITV content they were asked to describe their target group of consumers. Perhaps it is no surprise that both groups have their own current users in mind trying to project the perspectives of their medium into the future. Still, these respondents are really very straightforward in extending current usage to future applications of ITV they have in mind. Television producers have their present viewers in mind expecting they will be attracted by extra technical facilities. They are defining ITV as an extension of current TV with a number of additional facilities. On the other hand Internet producers think of extending (the preferences of) their present users into a larger domain: the mass market with more audiovisual programming and e-commerce. They are thinking that the many innovative applications of their network of networks will directly appear on TV and acquire a much bigger audience. According to their view these applications would make television viewers much more (inter)active and transform them into users and producers of audiovisual programmes or into more active participants in electronic commerce by making continuous price comparisons and by offering products themselves. Some respondents mention that they are just starting up their ITV activities and still have to determine their target groups. Most of them hope to find some answers in the trials prior to launch. Typically most ITV experts aim at the mass market and pronounce their expectations that ITV will become big business. Other respondents answer that they target at specific interest groups, like youth and young adults, instead of the mass public. In general these were the same respondents as those who argue that PC-savvy and young people will first use ITV. From both groups, respondents think that general entertainment will attract mainly women, and sports mainly men. 8.8 Couch potato or not To investigate the presumed passivity or activity of the television user the respondents were asked to give their opinion about the following statement: 'The television user is a passive consumer: a so-called 'couch-potato.' Sixty percent of the respondents does not agree with this statement. Thirty-six percent, however, does agree with the couch potato image of the television viewer. Four percent of the respondents says they have no opinion about this statement. This time, the television and the Internet producers of ITV share the same opinion. There are hardly any differences in the answers of both groups. © Loes de vos, 2000 71 Searching for the Holy Grail: Images of Interactive television 60 61 58 no 36 34 39 yes n inio op no V f IT s o ITV r e f uc rs o e rod al tot net p oduc r r p e int ision ev tel 4 5 3 Figure 8.4: Answers to the statement 'The television user is a passive consumer: a so-called 'couch-potato.' (in percentages) (Total valid n=72) Whether it concerns lazy people who 'live' on the couch or people who occasionally lean back to relax and watch television, whether it is to blame to the passive offer of television programmes or to the television viewer himself; the ITV experts have different opinions about couch potatoes. Those respondents, who agree with the statement that television users are couch potatoes, wrote down different arguments for their answers. Some mention that television viewers don't want to be active at all. Explained in the positive way, this means that the consumer is not 'passive' but 'tired' of all the choices he or she has to make in daily life and therefore simply wants to relax when watching television. The ITV experts who gave this argument do not want to disturb this peaceful couch potato life and for this target group they develop ITV programmes and services with simple enhancements of traditional television and not too many choices. Other respondents have a more negative image of the television public. They think couch potatoes are people with a passive attitude in general, not only concerning watching television, and therefore they consider it impossible or very difficult to make them use some sort of extra interactive features. However, these ITV experts also notice that the couch potato image does not (or not as much) apply to younger people, because they are growing up with interactive systems. For this reason these ITV producers do not develop ITV programmes and services for couch potatoes, but for a more active audience like children and young adults. Some respondents, who answer 'yes', think television viewers are couch potatoes in general, but not always and entirely. From their perspective most of the time people want to be passive viewers, but sometimes and some people want more. The viewer is involved in the experience of television viewing at varying levels, depending on his mood and needs. According to the ITV experts, television needs to be redefined to meet this need. People mainly watch television to relax, but this does not mean no simple interactivity will be successful and will contribute to this relaxation. Most of them, however, warn that television viewing must not be spoilt with interactivity. Those respondents who answer 'no, television users are not couch potatoes' either think typical television users are already interactive, because they do a lot of channel surfing (zapping) and a lot of teletext reading, or they think television viewers actually don't want to be couch potatoes, but they are only so because they are bored by current television. In this last opinion the consumer wants to interact, but needs the right content to do so. Especially the Internet producers of ITV state that the existing © Loes de vos, 2000 72 Searching for the Holy Grail: Images of Interactive television television model with couch potato programming has encouraged them to become couch potatoes. These ITV experts point to the Internet model to illustrate that consumers could become more active. 8.9 Adoption of ITV The respondents are quite harmonious in their opinion that the mass market can be achieved in a relatively short time among the average population. Most respondents expect ITV is really going to run in a period of 1-3 years and will acquire mass character within five years. It is important to note that these estimations of the adoption period of ITV depend very much on the definition of interactive television the respondents hold. If they define ITV as the possibility to choose from menus they will possibly expect ITV to be successful sooner than if they have more complex ideas of interactive programmes and services in mind. The respondents are not so harmonious, however, about the question where ITV will be successful first, in Europe, in the USA, in Asia or in Africa. Because most respondents come from the USA or Europe they often only talk about the USA or Europe and don't mention anything about Asia or Africa. They don't expect much of ITV in Africa, because there is still so little infrastructure. Figure 8.5 presents the places where the different experts think ITV will be adopted first. Because the number of respondents is not very high this figure is more illustrative than representative. 16 e p uro E 48 20 6 1 27 27 A US irst t Af s US e fir each p o lr r Eu loba g t w s fa kno n't do 47 0 a Asi 0 0 33 67 Figure 8.5: Answers to the question ‘When and where do you think ITV will be adopted first?’ (in percentages) (Total valid n=74, Europe n=56, USA n=15, Asia n=3) The next two quotes reflect completely different perspectives on the future of ITV. USA first, Europe later “I am not as familiar with European markets, but based on the Internet model where European nations have lagged far behind Americans access (due to older telecomm systems), it may be 2006? before full broadband hits Europe.” (American respondent) Europe first, USA later Europe tends to be a little in front of the development regarding set top boxes. In the US, so much cable network needs to be upgraded and the cable industry is very © Loes de vos, 2000 73 Searching for the Holy Grail: Images of Interactive television fragmented. Therefore digital services will start more slowly. (European respondent) Roughly speaking, the respondents predict that ITV will break through in the USA and West Europe first and later on in Asia, East Europe and Africa. 8.10 Price The respondents have different opinions on the amount of money they think consumers will be willing to pay to access interactive television. The answers can be divided in four categories which will presented in ts cos o r ze ts to cos w C lo 41 /P TV o et abl r a p com 27 t a lo s nd it e dep 4 27 Figure 8.6: Answers to the question 'How much do you think consumers will be willing to pay for ITV?’ (in percentages) (Total valid n=74) Forty-one percent of the respondents thinks the consumer will only have to make low to zero costs for ITV. They often mention the free set top-box supply and the free e-mail strategy used today to explain this opinion. They anticipate most of the costs of ITV will not be paid directly by subscribers, instead will be consumed through ITV advertising opportunities and e-commerce. The increasing competition on the ITV market will also cause a drop down in ITV prices. The Internet providers of ITV often mention the parallel with the free Internet model to explain why they think the costs for the consumer will be low to zero. From the group of television providers of ITV, especially the public broadcasters think it is not an issue for a provider of public services to charge money for services. Some of the public broadcasters, however, do see some possibilities to charge small fees for services and games to increase their financial power to keep up with the competition of the commercial ITV providers. Other respondents explain that at the moment the information about digital TV is very confusing as far as consumers are concerned. Only when consumers perceive added value from ITV they will be willing to pay for services and new equipment. According to these experts digital and interactive TV certainly has a lot of promising opportunities, but up to now analogue technology seems to be doing a good job so consumers will see little reason to change their box or pay for services. Twenty seven percent of the respondents expect that the consumers will not be willing to pay much more than the current TV and PC prices. Some of them think the mainstream will not join in until the cost amounts to a zero increase against what it costs to maintain a television and a PC today. Others think it has to be even less, it has to be comparable to the current television costs like cable rates and the fees for Pay-TV. "Asking the consumer to pay for interactivity will only work with a few early adopters, but the rest of the population will only be persuaded by good content and exciting © Loes de vos, 2000 74 Searching for the Holy Grail: Images of Interactive television experiences. The true enhanced value of interactive services has to be demonstrated first, but I do not believe they will pay more than about 20% more than they do for current analogue services." (Television producer also producing ITV) Another twenty seven percent of the respondents has no clear idea about the prices they can charge for their ITV offer. They are still making up their mind and investigating the different conditions that influence the prices they will charge for their services. They mention the influence of the type of programming, the type of audience, the habit for Pay-TV in the country, but also whether their services will be supported by advertising or not. One of these respondents adds the following comment to the subject of the price of ITV services: "It depends on the standard of living in specific countries, whether ITV services will be adopted or not. Although people do consider television one of the first necessities of life, and even the poorest households have quite high television costs in relation to their budget, in some countries people first have to fulfill the first necessities of life, before they can even think of spending money for extra interactive services. Therefore, looking at the current economic situation of countries in Africa, there will be no market for ITV for at least ten years from now." (Consultant agency on the field of ITV) Four percent of the questioned ITV experts expects the consumer to be willing to pay a really large amount of money for quality ITV services and they will not bother when this is more than the current TV and PC costs, because the consumers are sick of the boring offer of television programmes of today and really dying for new interesting services. The ideas about the method of payment strongly differ among the respondents. Some think a fixed fee will be best. Others think consumers will prefer to pay small amounts of money for their actual use of services like banking, weather, home shopping and video on demand. 8.11 Investing in ITV All but two respondents agree on the importance of investing in interactive television. These two companies did not fill in this question. The 72 companies interested in investing in interactive television mostly answer only 'yes', but some of them give an argumentation. Most respondents think it is unavoidable to invest in interactive television, but they do for different reasons. Some feel kind of 'forced' to invest to keep up with the huge competition. They are afraid to miss the boat if they don't react quickly. Others see a future with huge revenue potential and numerous possibilities to extent services and reach out to the mass public. "It will take one third of the advertising dollar in the next 10 years. It will equally take one third of the media-usage time of the consumer." (Internet developer expanding their activities to ITV) "The mass market is moving towards interactive television and it creates endless possibilities for direct communication with consumers, but also to get a clearer picture of their wishes." (Internet developer expanding their activities to ITV) "It is a huge potential market since almost every home has at least one television set, mass market lies within reach." (Access provider also involved in developing programmes, services and navigation systems) "It is unavoidable and very challenging. Now that people are becoming more and more interactive it is the next logical step in the media evolution to invest in." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) © Loes de vos, 2000 75 Searching for the Holy Grail: Images of Interactive television Some indicate that they chose this new branch on purpose, because they are quite sure investing in interactive television will be profitable. This will probably be true for the fifteen respondents who describe interactive television as their core business. Ten percent chooses to do only a few modest pilots and experiments and not to spend huge amounts of money. Some respondents warn for the rising empire of Bill Gates and they encourage the TV industry to grab their change to develop ITV or Microsoft will take the market with WebTV within five to ten years. From the broadcasters' side comes a critical note on the return of investment. "It still remains to be seen whether interactivity will contribute to the profits. Adding interactivity to television programming only cost money. This will be at the expense of the 'normal' budget for production." (Television producer also producing ITV) Some companies from outside the traditional television industry express their disbelief that television producers and broadcasters are willing and able to proceed to action very soon and they think innovation will have to be stimulated from outside the traditional television branch. Although the respondents agree about the importance to invest in interactive television none of them has given an indication of the term in which any return on investment is expected. 8.12 Driving force The question of what will be the driving force to bring ITV in the home causes many ITV providers sleepless nights. Most of the respondents argue that the most important problem they encounter is to understand the business model of the technology. When there is enough bandwidth and enough equipment to receive quality ITV services there will be a market. Which kind of infrastructure and what kind of hardware will drive the developments still is the question. They find it difficult to invest in ITV while there is no real standard in hardware and infrastructure, but they expect that the huge competition between the telecom companies and the cable and satellite providers will accelerate the development of ITV. "A lot of issues are dependant on the major network operators- cable companies, telephone companies- who need to add broadband access technology to their networks and put in place the complex systems that are needed for ITV to 'truly' begin its revolution." (Television producer also producing ITV) "Broadband access to the homes will enable interactivity which will in turn drive original content development." (Consultant agency on the field of ITV) "Regular pay TV will drive the penetration of set top boxes in the home. If these boxes can be interactive, then interactive TV will take off." (Television producer developing programmes and services for ITV only) Although most of the respondents stress the importance of the development of a standard technology for ITV they differ in their opinion about the readiness of the consumer. Some of them expect no problems to attract consumers once technology is in place and the hardware costs have decreased. According to them consumers are dying to rush into ITV because the Internet has already prepared the consumer for ITV and consumers have an increasing desire to interact with appliances and receive services for their own convenience. Other respondents, however, confirm that it is important to look at technological issues otherwise ITV will have no chance at all, but add to this that it is as important to take a close look at the characteristics and the needs of the consumer and the development of interesting content. These experts stress the importance of a © Loes de vos, 2000 76 Searching for the Holy Grail: Images of Interactive television step-by-step introduction of extra elements to the traditional television programming, because the consumer needs time to get used to it. According to them content will be the most powerful driving force, but only when it is easy to access, easy to use and has a clear benefit and added value the consumer will use ITV services and programmes. "Availability of content: The best parallel is with the advent of video recorders: they took off only when the corner video store opened." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) "However, what will make the difference and encourage a culture change is a combination of applications, such as local government services, home banking, teleworking etcetera. It is to balance the user between a traditional usage of TV and of an interactive usage." (Television producer developing programmes and services for ITV only) 8.13 Conclusion What images do corporate experts have of their future markets: what are their target groups? Typically, once again, Internet producers think of extending (the preferences of) their present users into a larger domain: the mass market with more audiovisual programming and e-commerce. Television producers have their present viewers in mind expecting they will be attracted by extra technical facilities. Both clusters are very optimistic about the mass of future markets in ITV. They expect them to be mass markets for the average part of the population in a relatively short term. Only, the kind of users adopting the medium first is viewed differently. About half of the respondents think young people and experienced PC users will come first. The ‘couch potato’ image or stereotype of the present television viewer is blamed to the current offer of ‘passive’ television. With the advent of ITV this will turn into a more active attitude. Most agree, however, that interactivity has to be learned and in the end, ITV will be something for everybody depending on the ease of use, the simplicity and the added value. © Loes de vos, 2000 77 Searching for the Holy Grail: Images of Interactive television 9 Images of the usage context It is familiar that new media designers often neglect user contexts (see Van Dijk, 1999:74-77). They put insufficient attention to the 'domestication' (Silverstone & Hadden, 1996) of their new medium in the home and other user contexts. In the contextual model of interactivity advocated in this thesis the channel (transmission) is less important than the context of the interaction concerned. The context of using ITV is particularly important for an estimation of the chances of ITV in the future. Therefore the ITV producers were asked for their image of this context. 9.1 Social and environmental context The term context acquires at least two meanings here: the spatial context of use of ITV and the social context of companionship. Concerning the home as the user context a majority (64 percent) thinks that ITV will be used or viewed in the living room. A quarter of the respondents expects a multifunctional use in all rooms of the home. A minority (11 percent) anticipates a shift to the study or other individual rooms. The social character of using or viewing reveals a bigger spread of answers. Twenty percent thinks ITV will be viewed or used alone, 42 percent in company and 38 percent in both social contexts. Combining the answers to the two questions concerned and splitting them among television and Internet producers of ITV one obtains the distribution in Table 9.1. The two axes of the table represent the environmental context and the social context. The spread of answers does not cover all the potential combinations of these axes. © Loes de vos, 2000 78 Searching for the Holy Grail: Images of Interactive television USAGE ALONE 20% (14) PLACE 4% 18% STUDY OR OTHER INDIVIDUAL PLACE 11% (8) TV TOGETHER 42% (27) Internet TOTAL: 11% (8) 7% 48% 5% TOTAL: 0% 22% 36% LIVING ROOM 4% 3% 64% (41) 15% TV Internet TOTAL: 6% (4) ALL ROOMS 25% (13) TV BOTH 38% (25) TV 10% 28% Internet TOTAL: 42% (27) Internet TOTAL: 3% (2) TOTAL: 0% TV TOTAL: 16% (10) TV TOTAL: 0% Internet Internet TOTAL: 22% (15) Table 9.1: Expected place and kind of social use of ITV according to TV and Internet producers of ITV (N=72) Marginal cells contain the percentages of all answers (two times 100 per cent) and interior cells the distribution of the two types of producers adding to 100 percent each. As there are too much empty cells in this cross-tabulation statistics of association could not be made. © Loes de vos, 2000 79 Searching for the Holy Grail: Images of Interactive television From those respondents who think ITV will be used in the living room (mainly television producers of ITV) 42 percent expects this to be together with others. They argue that television viewing is and will remain solely a family activity. Sixteen percent, however, thinks ITV will be used in the living room alone as well as together with others, because just like television, there will be a variety of options depending on the programming. Some shows will be better suited for family viewing, while other programming is more personalized. The respondents who expect ITV to be an individual activity differ in their opinion whether that will be in the study, in the living room or in all rooms, but they all think that the enormous possibilities to personalize television viewing to the consumer's own interest will be the key feature of ITV. According to them this implies the end of family viewing. This goes especially for the Internet producers of ITV, 18 percent of them, expects ITV to be used individually and in the study. A respectable number of respondents, however, anticipates on a future in which ITV will be used in all rooms, both together with others and alone. Twenty eight percent of the Internet group, and 15 percent of the television group of ITV producers explains their ideas of an 'on demand society' with all kinds of devices and multifunctional displays all over the place that enable the consumer to choose what, where and when he pleases. The applications make the difference whether people choose for the study, the kitchen, the living room or any other room and whether they want to have company or not. "It will depend on times of the day, objectives of each user/viewer at each time (i.e. get better entertained or better informed or buy something quicker) and it can certainly be a shared experience as well (for example multi-users games), location is everywhere (we are in a 'mobile' society) and time is every time (we are in an increasingly 'on demand' society as well)." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) In relation to the distinction between using ITV alone or with others some respondents mention the difference between being physically alone, but at the same time virtually with others. They picture a future in which ITV programmes and services enable viewers to communicate with each other in community-like environments. Physically the viewer is alone, but virtually he or she can be engaged in sophisticated social networks. Perhaps in the end people who are connected in the virtual world might get connected in the real world too. "In the first instance interactive television will be one-to-one. The one who succeeds to develop new services and content that connects consumers socially (building communities) will be the winner of the game." (Television producer also producing ITV) 9.2 Fulfilling the same needs The question of the context of ITV (social and environmental) relates to the question how much the PC and the TV are or are not different from each other. The questioned ITV experts were proposed with the following statement: 'Television is a medium that is capable of fulfilling the needs of the user for communication, information, amusement and transaction to the same extent as the computer.' The spread of answers is presented in percentages in the figure below. © Loes de vos, 2000 80 Searching for the Holy Grail: Images of Interactive television 61 61 61 no 37 37 36 yes n inio op no V f IT s o ITV r e f uc rs o e rod al tot net p oduc r r p e int ision ev tel 2 2 3 Figure 9.1: Answers to the statement 'Television is a medium that is capable of fulfilling the needs of the user for communication, information, amusement and transaction to the same extent as the computer.' (in percentages) (Total valid n=72) Regarding this statement there is no difference between the television group of ITV producers and the Internet group of ITV producers. Two percent of all respondents does not have an opinion. Thirty-seven percent agrees with the statement that the television is capable of fulfilling the needs for communication, information, amusement and transaction to the same extent as the computer. They argue that because of technological developments the television will resemble a PC more and more. Add broadband developments and you can do the same with a TV as a PC, they say. Because of this technological convergence it will only depend on the mood and situation of the consumer where he or she will sit, behind the PC or in front of the TV. Most of the respondents who agree with the statement above also argue that the environmental context of ITV will be all rooms and the social context will be both alone and together with others. The majority (61 percent) of the respondents, however, does not expect that the PC and the TV will be able to suffice the same needs. Some of them do not expect that the TV and the PC will technologically converge that much. In their opinion television will always be optimized for watching video and the PC for reading electronic text. Others do think that future technology will become the same, but they are sure the uses will remain different. They emphasize the fact that television is more a social medium and will stimulate more social interactivity whereas the PC enables more interaction on an individual level. Some of the respondents even conclude that TV will only offer passive interactivity and active interactivity will remain the domain of the PC. The PC will be for information and transaction and the TV for entertainment. In relation to the question of the contexts of ITV these respondents mainly answer that ITV will be for the living room when you are together with others. To illustrate this, one respondent adds the following comment: "TV is the platform, which the consumer sits on a couch (not chair) 10 feet away from (not 2 feet) and is able to choose content, commerce and other personalized choices using an easy interface with the aid of a keyboard where necessary." (Consultant agency on the field of ITV) © Loes de vos, 2000 81 Searching for the Holy Grail: Images of Interactive television 9.3 Conclusion Regarding the spatial context of use of ITV it can be concluded that the living room is expected to remain the place to be for television viewing/using. In the social context of companionship, ITV is described as television viewing in company, but increasingly also as an individual activity. It will depend on the applications that will be developed, but also on the technology, to what extent traditional television activities (like watching entertainment) will merge with traditional computer activities (like searching for information or for example home banking). © Loes de vos, 2000 82 Searching for the Holy Grail: Images of Interactive television 10 Images of future television A conspicuous observation is that next to the vaguely defined image of interactivity, the responding producers of ITV have no clear image of the future of television as such either. One does not know which programmes and kinds of applications will prevail and the image of future television is mainly marked by the future of the technology used. In the next chapter the main lines are sketched for this image of future television. 10.1 Convergence of television and the Internet The ITV producers were asked whether the television and computer (network) platforms will converge completely, or whether they will (partly) remain to be separate? Almost two-third of the respondents (63 percent) finds the Internet and television will converge, while one-third expects them to remain distinct channels, see figure 10.1. 63 37 5 0 4 4 Internet and TV will remain different Internet and TV will merge Figure 10.1: Relation between developments on the Internet and ITV (in percentages) (Total valid n=74) The respondents were also asked what they think the relation is between developments on the Internet and the development of ITV. One group of respondents thinks the Internet is the example to ITV, but the content is really different. In this opinion Internet technology will underlie interactive TV, but Internet content will not work on TV. Although they do admit that the advantage of the Internet is that people have already got used to interactivity, they expect that Internet will become the portal to all kinds of information, whereas ITV will provide access to targeted and more edited information related to TV programming. "Internet is a rough flee market. ITV is the high bandwidth, carefully build rich walled garden." (Television producer developing programmes and services for ITV only) "Internet technology will underlie interactive TV. Internet content will be used initially, until people realize it does not work on TV." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) Other responding producers of ITV not only describe the Internet as an example for ITV, but they also think the Internet and television will merge into one. "Ultimate freedom on the Internet will ideally also be applied to ITV (be your own broadcaster)." (Television producer also producing ITV) © Loes de vos, 2000 83 Searching for the Holy Grail: Images of Interactive television "They will merge completely, so that you are connected to both at the same time, on the same device from the same interface." (Access provider also involved in developing programmes, services and navigation systems) "IP-based technology (internet-technology) will drive interactivity and will underlie all kinds of interactive services." (Access provider also involved in developing programmes, services and navigation systems) "They go hand in hand. In a technological way but also in a conceptual. It is not about television or the computer. It is about the development of interactivity and interactive concepts." (Consultant agency on the field of ITV) 10.2 Divergence and convergence of content and technology Judging on the answers of section 6.1 the question whether television and the Internet will converge or diverge contains aspects of technology as well as content. The future of television in general can also be interpreted in terms of a divergence or a convergence of technology and a divergence or a convergence of content. Combining the future of content with the future of technology results in different predictions of the future of television. Based on a general interpretation of the anwers from this expert survey, table 10.1 presents four images of future television. divergence of content convergence of content divergence of technology PC and TV will remain completely different devices with their own content and usage context All kinds of different devices (palmtop, e-book etc.) with specific applications for different tasks convergence of technology PC with advanced video possibilities and TV with hard disk, but with different content and usage All the functionality you may ever need integrated in one universal device Table 10.1: Divergence and convergence of content and technology 10.3 The platform of introduction Regarding the technological platform of ITV a majority of television producers of ITV think it will concern set-top boxes on top of or inside television sets. They often argue that decoders are the most economic viable technology at the moment, because most consumers already have one. But at the same time they know the quick obsolesce of these boxes is a difficulty and the consumer will call for a world standard. Internet producers of ITV are less oriented to the television device. They think television will increasingly be received on a PC or by multifunctional home connections and screens. The following quote illustrates this opinion. "TV sets will become more computer like. You'll see set top boxes as well as TV sets with built in hard drives with a variety of operating systems, variety of processors, running dedicated applications allowing users access to a variety of services such as web surfing, banking, shopping. There will exist a variety of 'viewing or interacting' devices and they will vary according to target markets. Teens may want to interact with their PC, while Mom wants a terminal in the kitchen, or dad from the TV. Viewing device choice will depend on lifestyle…" (Consultant agency on the field of ITV) © Loes de vos, 2000 84 Searching for the Holy Grail: Images of Interactive television Splitted for the television and the Internet producers of ITV the answers are presented in percentages in table 10.2 below. PLATFORM OF ITV INTRODUCTION TV-PRODUCERS OF ITV (n=31) INTERNET-PRODUCERS OF ITV (n=41) Set-top box, first on and later in the TV set 58% 34% PC becomes TV 7% 22% Set top-box ánd PC’s 19% 15% Multiple platforms 3% 15% Don’t know 13% 14% Table 10.2: Main platforms for the introduction of ITV according to television and Internet-producers of ITV (Total valid n=72) 10.4 Enhancement of television programmes There are different opinions about the quality of the current offer of television programmes. While some of the ITV producers think television is very dull and has low quality at the moment, others hope that the specific character of television will not be spoilt when interactivity is added. To get a clearer picture on the spread of the opinions among the respondents, they were proposed with the following statement: 'Interactive applications will enhance/enrich the current offer of television programmes.' Almost all respondents (91 percent) agree that interactive applications will enhance the current offer of television programmes, the Internet producers of ITV, however, slightly more (95 percent) then the group of television producers of ITV (87 percent). Five percent does not agree with the statement and 4 percent has no opinion. See figure 10.2. 5 3 7 no 91 95 87 yes n inio op no ITV of TV s r I of uce l od cers a r t p to net du pro er int ision ev tel 4 2 6 Figure 10.2: Answers to the statement 'Interactive applications will enhance/enrich the current offer of television programmes.' (in percentages) (Total valid n=72) © Loes de vos, 2000 85 Searching for the Holy Grail: Images of Interactive television Generally the ITV experts expect that enriched television programmes offer more opportunities to go deeper into contents and to have more control over the information presented. Viewers will become active users and become part of an enriched experience. According to some of them it is obvious that any added interactivity will be enrichment, but others have some critical remarks to make about this enrichment. "Enrichment/enhancement is a very broad concept. When is a programme enriched and how far can the commercialization enter the programmes?" (Television producer also producing ITV) The opportunity to enhance exists, but it remains to be seen whether ITV producers take that opportunity and create innovative formats. Or whether they just seek for commercial possibilities. Some also mention interactivity will not enrich the experience of the consumer at all, unless it is applied for good purposes like education. Those who disagree, think that interactivity will (sometimes) interrupt the television viewing, and they expect that people will not like that. Interactivity offers lots opportunities, but according to them ITV producers have to beware that some programmes are not suited for interaction and will remain most appropriate for couch potatoes. Even more negative is the comment of one respondent that he has no hope that producers will succeed in developing real creative interaction. According to this respondent we must not set our hopes too high on enrichment. 10.5 Total change of TV? Several respondents keep pointing at the uselessness of the debate about the differences between the PC and the TV, because they think within reasonable terms we will not speak of television anymore, but of online multimedia in general. Others, however, are sure television will only slightly change, but its nature will remain the same. To investigate how the questioned ITV experts think about this discussion, they were proposed with the following statement: 'Interactive applications will totally change the nature of television.' Forty-nine percent agrees with the statement against 44 percent who doesn't. Seven percent does not have an opinion on this subject. Regarding this statement there are no differences between the group of Internet providers of ITV and the television providers of ITV. See figure 10.3. 44 44 45 no yes 44 n inio op no 49 55 V f IT s o ITV r e uc rs of e rod al tot net p oduc r pr e t n in isio ev tel 7 12 0 Figure 10.3: Answers to the statement 'Interactive applications will totally change the nature of television.' (in percentages) (Total valid n=72) © Loes de vos, 2000 86 Searching for the Holy Grail: Images of Interactive television The following quote illustrates the opinion that interactivity will totally change the nature of television: "Behavioural change, interacting and personalizing the choices with household appliances totally changes the nature of a previously passive experience where there was some choice in channels but otherwise you got what the channels fed you." (Consultant agency on the field of ITV) "Television will also change the nature of Interactive applications putting them in a new rich context. Its win win in my mind for everyone involved." (Television producer developing programmes and services for ITV only) And the quotes below illustrate the opinion that television will never change completely: "They will augment television, but not totally change it. People will always use the TV to watch programmes and events." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) "Should, but will not. There will always be a market for couch potato non interactive programming, but it will continue to get more fragmented." (Interactive media developer for multi channels: Internet, CD-Rom, ITV) "That would be killing, as people will walk away." (Television producer developing programmes and services for ITV only) "ITV will be complimentary to traditional linear TV." (Television producer also producing ITV) 10.6 Conclusion The image of future television has a few sketchy contours, but is still far from clear. Those who predict a convergence of television and the Internet, expect ITV to be accessible on all kinds of devices and at different places. Especially the television group of ITV producers is more oriented towards the television device and a separate future of television and the Internet. The possibility of ITV to enhance television viewing seems undisputed, but the discussion on the exact meaning of ‘enhancement’ has only just started. While some ITV producers think personalized advertising is an enhancement, others argue that interactivity should be added for educational instead of commercial purposes only. © Loes de vos, 2000 87 Searching for the Holy Grail: Images of Interactive television 11 Sources of corporate images of ITV Most of the respondents agree that eventually everybody will use ITV be it in different ways. Therefore it is very important for them to get to know their future users very well. What do they want, when, and how much will they be willing to pay for it? They claim that one of the conditions for the success of ITV is that the consumer will find exactly what he or she likes. To be able to deliver these custom-made services, the ITV professionals have to get to know the consumer very well to get an indication of the programmes and services that will be successful. How do they test and evaluate their ideas, and how important do they think this is to be successful? To investigate this the questionnaire contained a number of questions about the sources of the images of ITV among producers. The answers, presented below, disclose a mixture of rational thinking (extending media developments, for instance media convergence), observation (market research, experiments, own experience of ITV), intuition (the feeling that ITV is the medium of the future) and personal values (enthusiasm about promising applications). 11.1 Sources of information The respondents were presented with a list of different sources of information from which they could choose whatever source they made use of to keep track of developments in the ITV market. They could also add extra sources if they wanted to. Specifically, the sources displayed in figure 11.1 were mentioned. Anything 28 Experiments 39 Talking to customers 46 Practical information 47 Research reports 52 Magazines 74 Internet 75 Meetings with other experts Conferences 75 82 Figure 11.1: Sources of information to keep track of developments in ITV business (in percentages) (Total valid n=74) Noticeable in figure 11.1 is the observation that information about facts and promises of ITV is derived much more from people in ones own set (acquired in meetings and publications) than from empirical or market data. Twenty-eight percent of the respondents mention that they use any information they can get and any possibility to get closer to the definition of a valid business model for ITV. © Loes de vos, 2000 88 Searching for the Holy Grail: Images of Interactive television It will be no remarkable conclusion then that almost all of the respondents – there is no difference between television and Internet producers of ITV - indicate that they feel the need to obtain more insight in the ITV business. See figure 11.2. 84 16 n't o Id o, n yes o Id Figure 11.2: Answers to the question ‘Do you feel the need to obtain more insight in the ITV business?’ (in percentages) (Total valid n=74, 5 missing values) Those who don't think it is necessary to get more insight in the ITV business most of the times are the ones with the longest ‘history’ in this business. Or they are the ones who just don't think anybody else could provide them with a more useful prediction of the future then they can themselves. Most of the respondents, however, express the necessity to stay in tune with this constantly evolving business. Below some of their arguments are quoted. ”As the computer generation grows into adulthood the nature of the television experience will change dramatically. Better to learn now. We don’t want to be the ones producing in black and white while the world has moved to color.” (Consultant agency on the field of ITV) “I don’t think anyone really knows what’s going to happen technically, let alone sociologically in terms of viewing patterns, beyond the year 2000.” (Television producer developing programmes and services for ITV only) “Obviously the business model for ITV is not yet understood, because up to now many ITV experiments have failed.” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) 11.2 Research on ITV To investigate if it is research the questioned ITV experts need in their search for a suitable business model of interactive television, they were asked whether they think sufficient research is being done on the subject of interactive television. From the answers it can be concluded that half of all respondents argues that there is a lack of research on matters of ITV. © Loes de vos, 2000 89 Searching for the Holy Grail: Images of Interactive television 50 44 6 no yes n inio op no Figure 11.3: Answers to the question ‘Do you think enough research is being done on the subject of ITV?’ (in percentages) (Total valid n=74, 2 missing values) Surprisingly those who think enough research is conducted on the subject of interactive television have very different images of the current status of ITV. Some think ITV is big business with big companies involved and big money spent on research, while others value the ITV business as very immature and don't think research will be very interesting unless the ITV market will really take off in a few years. Some respondents don’t believe in research at all and prefer to go on trial and error. Those who say ‘No, there is not enough research’ either agree that the quantity of research should be increased, or they say ‘no’ but they mean the research being done at the moment is of poor quality. How the respondents value al research and how they think about the way research is nti e t conducted at the moment, is summarized and presented in figure 11.4. po on ntent h c o ear dc res rs an , l yes ume na tio s 10 a n r co y l l a s eci ure of esp g i f , ds nd yes s a etho t 10 t c fa er m an t r th po to im e bu r , a yes arch is 23 e s dea re i w e yn an , yes me best 33 lco we ror is er nd a l ia , tr no 23 Figure 11.4 Answers to the question ‘Do you think research can provide relevant information?’ (in percentages) (Total valid n=74, 26 missing values) Both groups of respondents, the Internet producers of ITV slightly more (95 percent) than the group of television producers of ITV (89 percent), are positive that research can contribute to the development of ITV. They do, however, have several remarks about the © Loes de vos, 2000 90 Searching for the Holy Grail: Images of Interactive television way research is conducted at the moment. Some of them explicitly warn for too many hype publications while a sober view is needed and they stress the importance to start research with clear definitions of the concept of interactive television. Ten percent argues there is too many research on the subject of technology, business models, revenue streams and advertising while there should be more research on potential consumers and interesting content. Without innovating new content they don't expect it will be possible to stimulate the consumer to use ITV. Thorough research of trends and consumer behaviour is suggested. Another ten percent attaches more value to rational facts and figures, statistics and number of hits, because they think these are crucial for the management to be able to do forward planning. Twenty-three percent explains that research could be more valuable when more attention would be paid to the choice of the method of research. At the moment a lot of research is just extrapolation of facts and figures from either the Internet world or the television world. When ITV producers would conduct more real-life research with panel and focus groups this would result in a more thorough understanding of the subject of ITV. “Maybe it is personally, but I don't believe in these "click here to buy" applications. First we have to understand what this digital media is all about. The difference between digital and analogue. I think there isn't enough research done to develop a new - and that's what the digital media is - media and to develop a new visual language for this fantastic new digital world. In general the research is done about ratings, business models, revenue streams and advertisement. It's the CONTENT that counts and at the end of the day that SELLS!” (Interactive media developer for multi channels: Internet, CD-Rom, ITV) Thirty three percent of the respondents, however, does not make a point of research. For them just any new idea is welcome. It does not matter, because it is vital to be informed. Twenty-three percent even thinks trial and error is best, and to survive it is necessary to use your intuition and professional experience to choose for one of the thousands of options you could take instead of not seeing the wood for the trees when loosing oneself in too many research. The following quote I think is a good representation of this ‘trial and error’ way of thinking. ”The medium is developing in an evolutionary manner – it is impossible to predict how it will develop except by developing it.” (Consultant agency on the field of ITV) One general remark on the subject of research is that those research reports that do have value are hardly made public and not readily shared with other producers of ITV. “Several European operators have interactive programming on air for more than a year; (Canal+ France, TPS France, Teledenmark). But I read very little about e.g. the acceptance and success of their programmes. And, I’d like to see a more balanced press about interactive television: less hype more reality.” (Television producer developing programmes and services for ITV only) 11.3 Testing new ITV applications Now that there is an inventory of the value the respondents attach to research it is also interesting to know to what extent the producers of ITV do tests before they introduce new applications of ITV. See figure 11.5. © Loes de vos, 2000 91 Searching for the Holy Grail: Images of Interactive television ain ert c a to ent ext 16 t no t a lo 31 53 Figure 11.5: Answers to the question ‘To what extent do you perform tests with the interactive programs and services you developed before you introduce them to the consumer?’ (in percentages) (Total valid n=74) Almost half of them confesses that they do not test, or barely do so, before they offer particular applications of ITV on the market. They give different reasons to explain why they don’t do tests. Some producers mention that a good deal of the content they are using for their ITV applications comes straight from their website which, they claim, is very thoroughly tested. Others are still in such an early stage of organizational development that by the time of the questionnaire they did not have anything to test yet. Some don’t want to miss the boat and want to put the results of their pilots straight on air, because it has to be ‘hot’. Lack of money was also one of the reasons for producers why they don’t do tests before introduction. ”Asking consumers their reaction to something new, before it can be used, is a waste of time. Once a service is ready we track actual usage, first in test markets, then generally.” (Television producer developing programmes and services for ITV only) In general, testing before the introduction of new ITV applications is done not as regularly as the respondents would like to. It includes technology tests, but most of the times misses user interaction tests. Tests are very small scale. The other half claims to test a lot before introduction. Most often they use focus groups for their testing. The tests vary from very formal procedures with fixed criteria to offering customers the possibility to react on the pilots via e-mail. It is interesting to notice that especially broadcasters and developers of educational applications claim to do a lot of testing. They explain that testing has been part of their way of living for years. 11.4 Getting to know the consumer How many efforts do the questioned producers of ITV make to get acquainted with the consumer who will potentially use their new programmes and services? Figure 11.6 shows that one third of the respondents explicitly acknowledges that they go on their own experience, trail and error or intuition. Almost two third mentions that market and consumer research is the most important, but they also acknowledge that intuition and trial and error is necessary to succeed. By consumer research they mean for example; trend watching, online surveys, focus groups, brainstorming sessions, observation of users in trials, analysis of the media use of the target group and watch what the potential users are watching now. © Loes de vos, 2000 92 Searching for the Holy Grail: Images of Interactive television r, rro de n a ial , tr e c en eri er p x n sum e o i on uit int g / c n i t rke ma ch ear res 36 64 Figure 11.6: Answers to the question ‘How do you try to get acquainted with the characteristics and needs of the consumer?’ (in percentages) (Total valid n=74) 11.5 Evaluation of ITV applications After developing and introducing new programmes and services the question is if and how the ITV producers evaluate their successes and their failures. Whether they intentionally ask the consumer his or her opinion about an application or whether they sit and wait till active consumers send some critical remarks via e-mail or phone. Figure 11.7 shows the spread of answers. ing th no c mi no o c e a eri crit t) (ye le t no icab l s app focu , s vey sur s up gro al sticion i t sta mat or inf 7 10 20 29 33 Figure 11.7: Answers to the question ‘To what extent and how do you evaluate whether the interactive programs and services for television you introduced are successful or not?’ (in percentages) (Total valid n=74) Seven percent explicitly claims to do no evaluation at all and 20 percent mentions that they just started to implement new services, so evaluation is not yet applicable to their situation. Twenty nine percent of the respondents is doing focus group evaluations or customer surveys whereas 10 percent evaluates by counting their net return on investment within a specific period. Thirty-three percent writes down hits and click through statistics to count the number of transactions and to see what the audience growth is. For this purpose they increasingly make use of software agents to monitor navigation and behaviour of users. Whether ITV producers integrate evaluation in the complete process of development or whether they just count some hits, they often mention that it is very difficult to attach the right value to the evaluation results. Because the ITV business is still very unsecure and immature, it is too early to benchmark what is a poor, average and excellent result. © Loes de vos, 2000 93 Searching for the Holy Grail: Images of Interactive television 11.6 Conclusion Half of all respondents argues that there is a lack of research on matters of ITV, but at the same time they have to confess that they barely initiate research themselves. Most of the times testing and evaluation are no integrated part of the development process. They prefer trial and error to discover what are the market opportunities of ITV. The questioned ITV experts attend many seminars and conferences about the subject to see what is going on and to hear experiences from others. This is a well-known characteristic of emerging and persevering hypes or other exaggerated expectations of the future. Every kind of search for a Holy Grail involves a certain passion. Perspectives stay alive because people talk themselves into believing them. © Loes de vos, 2000 94 Searching for the Holy Grail: Images of Interactive television 12 Looking for a Business model In spite of these uncertainties, to be listed more fully in the conclusion, one keeps desperately searching for a feasible business model for the supply of ITV. After all, such a model requires at least a number of certainties. Moreover, it has to be based on clear desires, plans and directions because ITV is a multifunctional medium with very diverging potential applications, as could be observed above. Which options are most likely to prevail? From the expert answers it appears that at least the following options will be part of any business model of ITV. A first component of any business model concerned is a particular orientation to media development: for instance, a hardware or a software orientation. Traditionally, most attention in a technologically driven environment goes to the platform, the connection and the equipment required, in this case whether it will be enhanced TV, enhanced PC or TV-PC convergence. However, ITV businesses have soon discovered the strategic importance of getting the right and winning conditional access and navigational systems. Subsequently, orientation has clearly shifted from this kind of software to the development of so-called ‘content’ for ITV. In this investigation content was the most frequently used term. This multifaceted term acquired an almost mythical meaning. As the contours of potentially successful contents of ITV couldn’t be particularly well clarified by the respondents, looking for Content might be the most impressive case of searching for a Holy Grail. A potential solution is an orientation to particular applications as it is required in any business model. From our investigation it appears that television producers of ITV keep orienting themselves towards applications familiar to current television behaviour. These are applications enabling viewers a better choice among and within the steeply growing number of channels and programmes (see Table 8.2 above). They mainly concern additional facilities. Producers ardently hope this choice behaviour will be converted into transactions both in ordering programmes and in buying other goods and services (electronic commerce). Internet producers of ITV are looking for more advanced applications they developed earlier for websites trying to provide a mass audience for them. Most of these applications enable users to search and produce information themselves and to communicate about the results with other users. In this way they will be able to make their own contributions to programmes. Moreover, they would be capable of building communities of viewers and consumer organizations. A small part of the respondents is searching for applications that are completely new. Most of these applications are on the cutting edge of television and the Internet. A typical example is the Dutch soap series called Big Brother (see above). This series opened up a new television genre (‘reality soap’). In parallel a large number of very frequently visited websites for communities of fans to the series were created. In future ITV this kind of channels and applications will be integrated much further to create hitherto unknown applications. A third component of any business model attaches particular expectations of user behaviour to applications concerned. In this case the crucial question is whether television viewers want to be more interactive, in whatever meaning of the term. From the questionnaire among ITV experts it clearly comes forward that Internet producers expect higher levels of interactivity than television producers. The last called are orienting themselves to applications only offering viewers menu choices, opportunities to react and transactions. A fourth component is the market perspective used. The central perspective of the large majority of respondents clearly takes a supply-side view construed from the technical opportunities of the applications offered. Reasoning from this perspective one is very confident about the future success of ITV. It is only a matter of finding the right applications with trial and error. A minority takes a demand-side view trying to reason from the perspective of consumers. This group of respondents thinks consumers will © Loes de vos, 2000 95 Searching for the Holy Grail: Images of Interactive television determine the course of ITV right from the start. Here one takes a more sceptical attitude to the future of ITV. After all, the future success of ITV is not guaranteed. It is not clear yet how users or consumers will react. A following component is the purpose of the provider: a public or a commercial interest. A number of public broadcasters, particularly in Europe, is very busy in developing television and information services for the Internet. Take, for instance, the British and German public broadcasters. It is already noticeable that they are directed to a supply of background information in parallel to their radio and television programmes and that they favour the production of news, current affairs programmes and documentaries. Their commercial antipodes produce a relatively bigger portion of entertainment programmes. A last component to be mentioned here, as it recurs continually in the answers, is the market strategy developed. Most experts are oriented to a mass market of families, the core of the current television audience. They believe that gaining this market for ITV is attainable within a short period of time. Another part of the experts directly addresses the market sections of youth and Internet fans. For them this is a deliberate strategy because they believe that these sections will comprise the ITV mass audience of the future and because they suppose current television viewers have too much of a ‘couch potato’ character. Or they view this direction as a first phase because using ITV should be left the time to grow in the television behaviour of people. © Loes de vos, 2000 96 Searching for the Holy Grail: Images of Interactive television PART III © Loes de vos, 2000 97 Searching for the Holy Grail: Images of Interactive television 13 Conclusion Predictions about interactive television and the future of television are of great importance for the development of the market for ITV. There is still a lack of knowledge about the concrete users and the factors that influence adoption of interactive television. This background of uncertainty intensifies the need for a clear analysis of this market to be able to construct future plans. This research has investigated images of interactivity held by corporate experts in the field, and compared them with the concepts of interactivity in communication science. Based on this report and the writing of an article about this research (Van Dijk & De Vos, forthcoming) the following can be concluded about interactive television. The investment-cycle of ITV programmes and services The way providers of ITV define the concept of ITV influences their activities in this field. New experiences and information continually influence the ideas about and concepts of interactive television, which in turn influence the programmes and services being developed for interactive television. It is therefore very important that they develop insight in the potential interactivity in interactive television settings, to define appropriate strategies for ITV. This research has tried to build up insight in the way providers of ITV develop their strategies. One conclusion is that activities usually performed by companies to decide upon investments in information technology, are not or hardly performed in the case of ITV. The providers of ITV make a lot of presumptions and although most of them believe in the success of ITV, it remains unclear how and when this will occur. These uncertainties make it difficult to identify successful applications for ITV. Legitimating investments is also a problem. Most respondents think it is unavoidable to invest in interactive television, but they do for different reasons. Some feel kind of 'forced' to invest to keep up with the huge competition. They are afraid to miss the boat if they don't react quickly. Others see a future with huge revenue potential and numerous possibilities to extent services and reach out to the mass public and they use that argument to justify their investments. Having decided on the investments, providers of ITV make small use of methods to test the programmes and services before introduction to the consumer and to evaluate the results afterwards. This way they don't engage in a learning process that could contribute to the development of the business model they consider to be so important. To identify and legitimate future investments, however, this knowledge could be very valuable. It appears as if there are few rational reasons to invest in ITV. One possible explanation for investments in ITV might be that companies often follow their intuition. Many of them expect trial and error to be most appropriate with innovations anyway. This way, shortterm thinking often prevails above long-term planning. From different publications about ITV as well as the answers of the respondents can be concluded that ITV has close resemblance to a hype. This image is intensified by the strong need for definitions of the important concepts in the field of ITV. The convergence of the Internet and television From this research it appears that a business model of ITV would benefit from clear concepts of interactivity and the future of television. Both are badly developed. Some anticipate a complete convergence of television and the Internet. Others think these media will remain to be distinct and separated at least partially. Especially communication scientists and television experts are skeptical about the perspectives of ITV. They emphasize that television is most often used in the company of others and in the living room at a particular distance from the screen and in a relatively passive way. © Loes de vos, 2000 98 Searching for the Holy Grail: Images of Interactive television The most important applications are consuming information and entertainment. Opposed to that, the computer and the Internet are mainly used individually in a study or other special room, in front of the screen and relatively (inter)active using a large terminal. Here the main applications are searching and processing information and (tele)communication. Putting it this way one has to conclude that both media do not fit to each other and that Internet on TV, or the other way round, has no future. According to James Stewart (1998/1999), however, this stereotypic image is moving. Increasingly people, first of all young people and singles, watch TV on their own and in other rooms than the living room. Teletext on television, all kinds of other additional channels and telephone or email replies promote a more active, information retrieving and opinion giving television behaviour. On the other hand, the usage of PCs and the Internet shifts to more collectively used interfaces, for instance young people playing a computer game together, and to other rooms and places (laptops in the living room and in transit). Here audio-visual and entertainment applications are getting more important. And surfing on the World Wide Web largely is a relatively passive activity of viewing and fragmentary perception as well, to be compared to zapping channels on TV. If these trends continue, a convergence of the Internet and television is much more likely to happen. Furthermore, it has to be observed that the major part of innovations in the field of interactive services comes from Internet producers and not from television producers. So convergence is likely to be characterized by models and interfaces developed on the Internet. However, an important conclusion of this investigation is that technological convergence does not have to mean social convergence or a fusion in the daily use of the media concerned. We have strongly emphasized that technological convergence is no social convergence or a merger in daily use. From this perspective the current tendency of a continuing differentiation of interfaces matching particular interactive services to different applications, needs and user contexts is to be explained. Putting it this way, one is able to predict that television and Internet uses as we know them will develop numerous cross lines and applications to be sure, but that they will also remain largely or at least partly separate in daily uses. An operational definition of interactive television With Van Dijk's definition of interactivity and the results of the research among experts of ITV it is possible to construct a first operational definition of the concept of interactive television. Below the four levels of interactivity distinguished are illustrated by the first images and designs of ITV. Two-sided- or multilateralness. A primary definition of ITV is television activity in two or more directions. At least two actors and two actions are involved: a supplier or sender transmits signals and a user or receiver returns signals in this way becoming a sender himself or herself. The number of turns varies and depends upon the number of choices the user can make (like programmes, additional information, camera angles etc.). However, in current designs of ITV the distribution of the number of actions and their scope are unequal. The channel outwards is much broader than the return channel. This particularly goes for the image of ITV the people from the television world appear to have (see below). Programme supply only becomes more extended because additional choice options are offered. Opposed to that the viewer or user only gets a narrow return channel consisting of signals of menu choice, potential e-mail reactions and perhaps a limited audio or video file. Synchronicity and space of time. The immediate succession of action and reaction reinforces interactivity. ITV is a fairly synchronous medium. Users see their choices are met relatively fast and they are able to give feedback immediately. However, the supplier keeps taking up a far bigger part of the total time of interaction than the viewer or user. Receiving ITV the viewer or user is engaged much longer with perceiving the programme © Loes de vos, 2000 99 Searching for the Holy Grail: Images of Interactive television offered than with his/her own potential contributions to it. With this observation we move to the behavioural dimension of interactivity. Controlling action. The extent of control of the (inter)action process by people is the most important dimension of interactivity in communication science. When we turn to ITV we see the user deciding about turns and actions in communication (choice of programmes and subsequent selections) be it within the scope of supply. In addition, the user sets the time, speed and continuation (linear or not) of communication. These features are most common in current descriptions and images of ITV. With all these opportunities of choice the supplier keeps defining and producing the overwhelming part of all forms and contents (programmes, menus). The same goes for potential changes in forms and contents offered after the reactions of users. It is true, however, that supply can be adjusted following the signals of viewers or users. These signals can even be included into it, for example in the shape of homemade video and audio. Understanding action. The level of understanding interactors are able to derive from actions and to locate against a background of experiences and circumstances (context) is the most important difference between face-to-face and mediated communication (Suchman, 1987). If one considers ITV as an instance of human-medium interaction, interactivity will halt at this fourth level. Unless one is very confident about the level of contemporary artificial intelligence one has been able to incorporate in ITV. First designs of ITV as human-medium-human interaction, for instance by exchanging self-made videos, do offer some opportunities for mutual understanding and the intelligibility of environments. However, as the number of actors involved in this kind of ITV, sometimes called 'personal TV', 'me-TV' or 'Webcam-TV', is large mutual understanding can't be big. Here 'users', themselves becoming producers, still do not know the background of production and programming of the organizing suppliers. The other way round, these suppliers have a lack of knowledge of the precise meanings and contexts of 'users'. As a matter of fact, audience research that reaches the level of the individual user is an important motive for the supply of ITV trying to boost pay TV and e-commerce. But the measure of mutual understanding, actors have in human-medium-human communication like using the telephone, is unequalled. The contents of supply, that is the substantial programme, are not immediately adapted to the signals of individual users. Only when identical signals of many viewers or users come forward the menu of choice might be changed. Uncertainties Current perspectives of ITV are marked by large uncertainties and risks (Chalaby, 1999, Jensen and Toscan, 1999). The complexities of the practice of this new medium are huge. They are derived from a combination of three systems all of them still open and liable of change in all directions: a technological, economic and social-cultural system. The technological system of ITV can only become successful when a) it can be introduced on a large scale, b) it will prove to be very user-friendly and c) it will offer a clear and decisive surplus value as compared to current television and audio-visual computer media. None of these conditions has been satisfied at the moment. It is still uncertain which platform ITV will use predominantly. There are at least four possibilities: 1. twoway cable TV, 2. telephony connections (e.g. using ADSL), 3. digital satellites and 4. terrestrial digital broadcasting. Moreover, it is not yet clear which kind of services (digital television broadcasting or web-services), which protocols (TCP/IP, ATM or other) and which conditional access models will prevail. Finally, there are still several American and European standards of digital television competing for hegemony. The economic system of ITV completely depends on its commercial achievement in a fairly short term. ITV demands huge investments with doubtful returns. In the television business one still waits for the breakthrough of pay-TV. It has already lasted long, particularly in Europe. Looking at the Internet we have to conclude that few services are © Loes de vos, 2000 100 Searching for the Holy Grail: Images of Interactive television profitable. The consumer is spoilt by the current supply of television and the Internet. Most additional services looking like applications of ITV are for free or very cheap: teletext, information websites, MP3 (music), games and the like. The most important source of earnings on TV, advertising, heads towards a very uncertain future in the context of ITV. The most likely result of these facts is a fairly slow evolution of ITV from current systems and environments. To start with, current analogue television systems will be transformed into digital systems at the expense of consumers (equipment, subscriptions and other fees) and advertisers. The investments for innovations of ITV services on the Internet will have to be funded by investors on the stock markets. Presently, the astounding willingness of investors on the stock market to fund Internet companies is the only good news for ITV as an economic system. Just as insecure is the future of the social-cultural system of users that will have to domesticate ITV in their daily environments (Silverstone and Hadden, 1996). This has been emphasized in this article. User contexts still play a minor part in the technical, economic and substantial designs of ITV. Not much is known about them. Yet we do know from media history that the weary daily use of media does not change very fast. After some time, users appear to be able to redesign and redefine the designs and usage styles of a new medium offered according to their own needs. From the responses collected in our investigation it appears that most producers of ITV have no idea how users might define or redesign this new medium. Presently, consumers use and understand television and computers or the Internet as completely different media (see for example the survey in Germany of the ARDForschungsdienst, 1999). It is safe to assume that the adoption and incorporation (domestication) of ITV in the home and other user contexts will take a decade and presumably even more. In this time span many cultural differences will appear, like those beginning to appear between on the American, European and Asian markets of ITV and Internet use (see IP-Group, 1998) Is there a need for more interactivity in viewing and using television? Ultimately the most insecure factor is the answer to the question whether television viewers have a need for interactivity in their relationship with this medium. A definite conclusion of television audience research is that there is a need for a relatively passive viewing behaviour anyway (see for example Lee & Lee (1995), Heuvelman and Peeters (1999) and ARD-Forschungsdienst). A significant proportion of present viewers has no need for interactive services in using their TV. Those who do have this need reveal particular social and personality characteristics. Heuvelman and Peeters observed a relatively small interest in ITV conducting a 1996 telephone survey in the Netherlands, though the appeal of ITV was somewhat bigger for young people and people with low education. The more one was used to working with a computer, the lower the appeal of ITV. Knobloch (1998, 1999) detected in experimental research that users with low esteem about their own capacities, not much need to control things and a relatively small capacity of information processing are more likely to experience interactive applications of ITV as sources of stress. In table 12.1 the levels of interactivity in communication science (Van Dijk) are combined with the types of activity and the corresponding applications of interactive television that resulted from the empirical research. © Loes de vos, 2000 101 Searching for the Holy Grail: Images of Interactive television KIND OF ACTIVITY APPLICATION Choice of channels and programmes • • • Conditional Access Systems Electronic Programme Guides Decoder VCR Choice from menus and transactions • • Video-on-demand Customization (choice of camera angle, replay, more item display, plots or story lines) Additional channels (for background information or advertisement) E-commerce (goods and services) Participation in programmes (directed) Reaction / commentary to programmes Contribution to programmes / channels (not directed) Production of own programmes / channels (‘personal TV’) 1-3 (ITV) Communication about / in parallel to TV programmes (viewer / user communities) 4 (ITV) • Searching and producing information • • • • • Exchange/ Communication • LEVEL OF INTERACTIVITY 0 (Digital TV) 3 (ITV) Table 12.1: The (Inter)activity of Applications in Digital and Interactive Television According to Stewart (referred to above) the more active applications of television can be transformed into applications of ITV. In the view of experts from the sector of television production these will primarily be the applications fitting best to current television (the last two rows in table 12.1 above). Looking at the five structural characteristics of television defined in chapter 2, it can be concluded that the television producers of ITV stick to a definition of television where the programmes will remain to be produced by professionals. Experts from the sector of Internet production are already opting for applications with a relatively high level of interactivity at this moment (the first two rows of table 12.1). Their ideas reflect a broader definition of television, because they acknowledge the increasing influence of the user on the production of the programmes and services. However, in the television viewing behaviour of current viewers one is able to detect an interest in both kinds of applications, from looking for better choices between programmes and channels to shaping additional channels and viewer communities on websites. Following from this division of applications of interactive television it is important to add that clear conceptualization brings forth a theoretical understanding of the concept, but one should also realize that high levels of interactivity are an ideal type not a description of reality (Rafaeli, 1988). People involved with ITV (the ITV experts more often than the scientists) talk about ITV as if interactivity will change television into a more interesting activity that completely involves the viewer into the whole experience of ITV. Interactivity is often conceived to be the summit for everybody, all of the time, but following from television audience research (referred to above) it can be concluded that the level of interactivity All the same, it will not be easy to let viewers get accustomed to higher levels of interactivity on or via television. Presumably, this will happen much faster among young people and experienced computer users. It is conceivable that the limited forms of interactivity currently designed by television producers just will not be satisfactory enough for them. So, perhaps the most important conclusion from the argument above © Loes de vos, 2000 102 Searching for the Holy Grail: Images of Interactive television might be that interactivity has to be learned, both by producers and consumers. Doing this all with the spirited hope that searching for this Holy Grail is worth the trouble of such a long quest. © Loes de vos, 2000 103 Searching for the Holy Grail: Images of Interactive television Recommendations Following from the investigation reported here, there are some recommendations to be made for further research on this subject. First, the empirical survey presented in this report concerned the images of interactive television held by corporate experts in the field of ITV. We focused on how their definition of interactive television is created and how they think about the future of interactive television, because this influences the content they produce. Next to this definition of ITV, the potential consumers for the ITV content also formulate their own opinion about ITV. There are still a lot of questions to be answered concerning the consumer adoption of ITV. A very important question for example is, whether there is a need for more interactivity in viewing and using television? In this research we asked the providers of ITV how they think of these future users, but empirical investigation among the future users themselves is necessary to acquire more detailed information about their ideas of ITV. Consumer research could provide useful information to add to the construction of a suitable business model. Second, it is important to state that the conceptualization of interactivity in communication science has only just begun. Too often the concepts of interactivity are centered on specific media. Understanding of the usage contexts of interactive programmes and services, however, would contribute to the development of more insight in the potential interactivity in communication settings. The diversification of applications available for television implies a multiplication of possible usage contexts. 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New York: The Free Press. © Loes de vos, 2000 108 Searching for the Holy Grail: Images of Interactive television Appendixes A: questionnaire (printed version) B: questionnaire (online version) C: website of the survey D: company names and Internet addresses of the respondents E: data-analysis results © Loes de vos, 2000 109 Searching for the Holy Grail: Images of Interactive television Appendix A: Questionnaire (print version) University of Utrecht European Media Masters of Arts Department of Media and Communication PO Box 80140, 3508 TC Utrecht The Netherlands Different perspectives on interactive television This inquiry is part of an academic research project about the different perspectives on interactive television that exist among providers of interactive television programs, services and program guides throughout the world. With this research we hope to shed some light on the concept of interactivity in combination with television to raise attention for the specific features of interactivity via television and to contribute to a more realistic and objective perspective on the possibilities and threats of interactive television. Why contribute There are many different definitions of interactive television and as many different perspectives on the future of interactive television, but we would like to know what’s YOURS! Your idea about interactive television is a valuable contribution to the general conceptualization of interactive television. AND, by filling out the questions below you have the possibility to obtain the results from this research. With these results you will learn from the definitions of other interactive television providers worldwide as well. Background This research is for academic purposes. It is conducted independently and not initiated by any commercial party. This research is for a final thesis written by graduate student Loes de Vos at the University of Utrecht for a master’s title. This research is conducted with the support and collaboration and under the supervision of staff members of the University of Utrecht (Department of Media and Communication), the European Media Masters of Arts Program 1999. The questions This inquiry consists of 28 questions: § Questions concerning your company § Questions concerning your offer of interactive television § Questions concerning your target group of consumers § Questions concerning your information about interactive television § Questions concerning your definition of and opinion about interactive television It takes about 40 minutes to complete this inquiry. © Loes de vos, 2000 110 Searching for the Holy Grail: Images of Interactive television The procedure Completed inquiries can be returned to [email protected] till 18 June 1999. You can type your answers in this document right below the questions. To check a checkbox, type an ‘x’ between de ‘[ ]’ . After completing this inquiry you can save it as ‘itv.rtf’ and send it back to me attached to an email. Remember your argumentation is more valuable to me than a simple ‘yes’ or ‘no’. The results The results of this inquiry will be treated confidentially and shall be published anonymously. If however, you have no objections to this information being published together with your company information, please tick the appropriate box. A report of this research will be published online in September 1999. If you would appreciate to receive the results of this research, please fill in the questions ‘for the administration’ at the end of this inquiry. In case you have any questions about this inquiry you can contact me by email: [email protected] The url for the online inquiry is: http://www.fss.uu.nl/mc/itv-research/intro.htm Thank you in advance for your cooperation, Yours sincerely Loes de Vos European Masters of Arts 1999 University of Utrecht © Loes de vos, 2000 111 Searching for the Holy Grail: Images of Interactive television Remember: Your argumentation is more valuable to my research than a simple ‘yes’ or ‘no’. YOUR COMPANY 1. Which category typifies your company? (You can select multiple options if necessary) [] Television Producer [] Broadcaster [] Internet Developer [] Provider of Online Content Services [] Software developer [] Infrastructure provider (satellite, cable, telecom etc.) [] Other Please explain, 2. Since when is your company involved in interactive television or in other interactive content development? 3. Which categories of interactive programs and services typify your company’s activities? [] Entertainment [ ] Games [ ] online games [ ] offline games [ ] Shows [ ] Movies [ ] Soaps [ ] Animations [ ] Other(s) Description, [] Communication [ ] Email © Loes de vos, 2000 112 Searching for the Holy Grail: Images of Interactive television [ ] Video-conferencing [ ] Online discussion platform [ ] Chat [ ] WWW [ ] Mobile services (UMTS) [ ] Other(s) Description, [] Information [ ] News [ ] Documentary [ ] Business [ ] Education [ ] Niche (news on fashion, sports etc) [ ] Customized news services [ ] Other(s) Description, [] E-commerce [ ] Home Shopping [ ] Home Banking [ ] Paid news and information services (video on demand, games for pay, paid archives etc.) [ ] Travel information and/or reservation [ ] Other(s) Description, [] Navigational Agents and Personalized Menus Description, [] Other(s) Description, © Loes de vos, 2000 113 Searching for the Holy Grail: Images of Interactive television YOUR OFFER OF INTERACTIVE TELEVISION 4. Which forms of interactive services does your company offer? You can select multiple options if that fits your companies’ activities best. Access: [] Conditional access (accessible with compensation) [] Non-conditional access (accessible without compensation) Infrastructure: [] Digital Terrestrial [] Cable [] Satellite [] ADSL [] Analog telephone line [] Internet based services [] Hybrid combinations Please explain, [] Other(s) Orientation: [] Mass market [] Niche market [] General content [] Specialized content [] Other Please explain, 5. What aspects of the interactive services you offer are relevant for interactive television? 6. What kinds of programs and services for interactive television does your company have in mind for the near future (two years)? © Loes de vos, 2000 114 Searching for the Holy Grail: Images of Interactive television 7. What kind of interactive television programs and services do you think other providers of interactive television have in mind? What is your opinion about them? YOUR IDEA ABOUT THE FUTURE OF INTERACTIVE TELEVISION 8. Do you think it is important to invest in interactive television? 9. Who or what will be the driving force to bring interactive television into the home? 10. When do you think interactive television will soon be available in European households? And in American, Asiatic or African households? YOUR TARGET GROUP OF CONSUMERS 11. What is the target group of consumers for your interactive television programs and/or services? (Specify by program/service) 12. What kind of people will use interactive television most and why? 13. To what extent do you perform tests with the interactive programs and services you developed before you introduce them to the consumer? 14. How do you try to get acquainted with the characteristics and needs of the consumer? © Loes de vos, 2000 115 Searching for the Holy Grail: Images of Interactive television 15. To what extent and how do you evaluate whether the interactive programs and services for television you introduced are successful or not? 16. What is your picture of the physical and social environment of the users of interactive television? Think of the choice between the living room and the study, and the use alone or with others. 17. How much do you think consumers will be willing to pay to access interactive television? 18. How do you see the relation between the developments on the Internet and interactive television? YOUR INFORMATION ABOUT INTERACTIVE TELEVISION 19. What kind of information do you use to keep track of the development of interactive television? (For example magazines, conferences, meetings with other experts, practical information, Internet, research reports.) © Loes de vos, 2000 116 Searching for the Holy Grail: Images of Interactive television 20. Do you think sufficient research is being done on the subject of interactive television? [ ] Yes, I do [ ] No, I don’t Why do you think so? 21. Do you think research can provide relevant information for you in the development of this new medium? 22. Do you feel the need to obtain more insight in the future market for interactive television? [ ] Yes, I do [ ] No, I don’t Why do you think so? YOUR DEFINITION OF AND OPINION ABOUT INTERACTIVE TELEVISION Finally we pose some questions on your general opinion about the perspectives of interactive television. 23. What would be your definition of interactive television 24. What is exactly interactive about it, as compared to traditional television? 25. Which degrees of interactivity do you foresee will be linked to the television set, as opposed for instance to the PC? © Loes de vos, 2000 117 Searching for the Holy Grail: Images of Interactive television 26. Do you think interactive television will be introduced via decoders on existing television sets, or do you see other developments? 27. Do you think it is possible to make a distinction between different levels of interactivity in the applications of interactive television, which means that they are more or less interactive? [ ] Yes, I think so [ ] No, I don’t think so [ ] No opinion Please explain, 28. Can you indicate whether you agree or disagree with the following statements? ‘The television user is a passive consumer: a so-called ‘couch-potato.’ [ ] Agree [ ] Disagree [ ] No opinion Please explain, ‘Interactive online services will enjoy mass market use via interactive television.’ [ ] Agree [ ] Disagree [ ] No opinion Please explain, ‘The television and the computer will melt into one medium, but will also remain to exist separated.’ [ ] Agree [ ] Disagree [ ] No opinion Please explain, ‘Television is a medium that is capable of fulfilling the needs of the user for communication, information, amusement and transaction to the same extent as the computer.’ [ ] Agree [ ] Disagree [ ] No opinion © Loes de vos, 2000 118 Searching for the Holy Grail: Images of Interactive television Please explain, ‘People will have to get used to interactive applications on television and therefore they will have to be introduced to interactivity step by step. Thus, interactive television is not a revolution, but an evolution of television.’ [ ] Agree [ ] Disagree [ ] No opinion Please explain, ‘Interactive applications will enhance/enrich the current offer of television programs.’ [ ] Agree [ ] Disagree [ ] No opinion Please explain, ‘Interactive applications will totally change the nature of television.’ [ ] Agree [ ] Disagree [ ] No opinion Please explain, You have nearly reached the end of this inquiry. Make sure you don’t forget to fill out the ‘questions for administration’ on the last page, but in the meanwhile thank you for the attention and effort you have put in this inquiry. We highly appreciate your contribution to this research and will be happy to inform you of the results. © Loes de vos, 2000 119 Searching for the Holy Grail: Images of Interactive television FOR THE ADMINISTRATION The following questions will be used for the proceedings of this research only and will not be shared with third parties. Name of the company Your name Your function Your email address : : : : Would you appreciate to be notified when the results of this research are online? (If you do, don’t forget to fill out your email address above) [] Yes, I do [] No, I don’t In principle all gathered replies will be treated anonymously. However, do let us know if we may quote you on your responses: [] Please consider all the above information anonymously. [] Please feel free to use the above information in research publications. [] Please feel free to use the above information in research publications, provided I get a chance to correct/change the final publication. Comments: If you have any comments about this research you can let us know. Maybe you want to say something about subjects that are not, or not enough, discussed in the inquiry, or about the research in general. Your opinion will be highly appreciated! My comments are… This is the end of this inquiry. Thank you for your cooperation, Yours sincerely, Loes de Vos ([email protected]) © Loes de vos, 2000 120 Searching for the Holy Grail: Images of Interactive television Appendix B: Questionnaire (online version) © Loes de vos, 2000 121 Searching for the Holy Grail: Images of Interactive television Appendix C: Website of the survey © Loes de vos, 2000 122 Searching for the Holy Grail: Images of Interactive television © Loes de vos, 2000 123 Searching for the Holy Grail: Images of Interactive television Appendix D: Company names and Internet addresses of the respondents @Home Nederland http://www.home.nl ARD GERMAN TV http://www.ard.de Atos http://www.atos-group.com Axelerator http://www.axelerator.com Bob Ross, Inc http://www.bobross.com Bookmark International b.v. http://www.bookmark.nl Cable & Wireless communications plc http://www.cableandwireless.com Cap Gemini http://www.capgemini.nl Carat International http://www.carat.com Catalyst http://www.catalystmedia.co.uk Cell DTV Consulting http://www.celldtv.com Change the Script http://www.cts.nl Chello Broadband http://www.chello.com CNN.com http://www.cnn.com Comspan Communications Inc. http://www.steeplechasemedia.com Conduit Communications http://www.conduitgroup.com Convergence Strategies - Danish Broadcasting Corporation http://www.dr.dk/engfor.htm Digital Arts Network http://www.gistics.com Dipro http://www.dipro.nl DirecTV http://www.directv.co.jp Educational Broadcasting Corp. TELEAC/NOT http://www.teleacnot.nl Espresso http://www.espresso.co.uk Fantastic Corporation http://www.fantastic.ch Head End Interactive Television http://www.head-end.com/index.html Universidad de los Andes http://www.uniandes.edu.co Human Shareware http://www.humans.nl IBTV.net http://www.ibtv.net ICTV http://www.ictv.com IDP http://www.idp.fr Intel Corporation http://www.intel.com Interactive Television Entertainment http://www.ite.dk/ite/start.htm Jim Henson Company, The http://www.henson.com John de Mol Produkties http://www.endemol.nl Luttrell Associates Ltd. http://www.luttrell.co.uk Manchester Institute for Information Delivery http://www.miid.net McKinsey&Company, Inc. http://www.mckinsey.com © Loes de vos, 2000 124 Searching for the Holy Grail: Images of Interactive television Mediaplay International - Mentor Data System Inc. http://www.mentor.com.tw Mindport MCT http://www.mindport.com Moo Mooltimedia http://www.mooltimedia.com Mouse Power http://www.mousepower.co.uk MSNBC http://www.msnbc.com MTV Networks Europe http://www.m2europe.com NCRV http://www.ncrv.nl NDS http://www.ndsworld.com Nieuw Amsterdam IT Groep http://www.nait.nl Noterik & Doonder Multimedia http://www.noterik.nl NPTV http://www.nptv.fr PBS http://www.pbs.org Pesky Ltd. http://www.pesky.com Philips Consumer Electronics http://www.philips.com Qihole http://www.qihole.com Quattro DMB&B http://www.quattro.be RTV Slovenija http://www.rtvslo.si Satellite Information Services http://www.sis.co.uk Songseekers http://www.songseekers.co.uk Strategy Analytics http://www.strategyanalytics.com Sveriges Television http://www.svt.se Symbionics http://www.symbionics.co.uk TBWA/E-company http://www.e-company.nl Total Sports Inc. http://info.totalsports.net TPS http://www.tps.fr Two Way TV Ltd. http://www.twowaytv.co.uk University of Aveiro http://www.ua.pt Uproar Europe http://www.uproar.com Videotron http://gvl.videotron.com/vl-a.html VPRO http://www.vpro.nl Wales Digital College http://www.digitalcollege.co.uk Westdeutscher Rundfunk Koln http://www.wdr.de Worldgate Communications http://www.wgate.com Workhouse http://www.workhouse.ltd.uk © Loes de vos, 2000 125 Searching for the Holy Grail: Images of Interactive television Appendix E: Data-analysis results 6. What kinds of programs and services for interactive television does your company have in mind for the near future (two years)? 1 Interactive services not connected to television programming 2 Interactive programming and services based on television programming 3 Internet on television 4 Interactive services not connected to television programming AND interactive programming and services based on television programming 5 Interactive services not connected to television programming AND internet on television 6 Interactive programming and services based on television programming AND internet on television 7 Interactive services not connected to television programming AND interactive programming and services based on television programming AND internet on television 8 No comment / confidential 9 Whatever / we don’t know yet Frequency Tv Internet Valid Tv Internet Total 1 4 12 12,9 29,3 22,2 2 13 7 41,9 17,1 27,8 3 2 2 6,4 4,9 5,6 4 6 11 19,4 26,8 23,6 5 1 1 3,2 2,4 2,8 6 0 1 0 2,4 1,4 7 0 2 0 4,9 2,8 8 1 2 3,2 4,9 4,2 9 4 3 12,9 7,3 9,7 31 41 100 100 100 0 0 0 0 0 31 41 100 100 100 Total Missing Percent No answer Total © Loes de vos, 2000 126 Searching for the Holy Grail: Images of Interactive television 10. When do you think interactive television will soon be available in European households? And in American, Asiatic or African households? Continent * When ITV Crosstabulation when itv Continent USA firtst usa later Europe firtst usa later Europe Count 4 Continent USA Count 4 % within continent % within continent % of Total % of Total Europe Count first europe later usa first europe later usa 4 fast global reach fast global reach Total don't know don't know 7 15 4 7 15 26,7% 26,7% 46,7% 100,0% 26,7% 26,7% 46,7% 100,0% 5,4% 5,4% 9,5% 20,3% 5,4% 5,4% 9,5% 20,3% 9 27 11 9 56 Count 9 27 11 9 56 % within continent % within continent % of Total % of Total Asia Count 16,1% 48,2% 19,6% 16,1% 100,0% 16,1% 48,2% 19,6% 16,1% 100,0% 12,2% 36,5% 14,9% 12,2% 75,7% 12,2% 36,5% 14,9% 12,2% 75,7% 2 1 3 Count 2 1 3 66,7% 33,3% 100,0% 66,7% 33,3% 100,0% 2,7% 1,4% 4,1% 2,7% 1,4% 4,1% Total % within continent % within continent % of Total % of Total Count 13 31 20 10 74 Total Count 13 31 20 10 74 % within continten t % within continten t 17,6% 41,9% 27,0% 13,5% 100,0% 17,6% 41,9% 27,0% 13,5% 100,0% Europe Asia © Loes de vos, 2000 127 Searching for the Holy Grail: Images of Interactive television % of Total 17,6% 41,9% 27,0% 13,5% 100,0% 11. What is the target group of consumers for your interactive television programs and/or services? (Specify by program/service) Valid Mass market, not very targetted Specifically defined target groups Total Argumentation not sufficient to apply category Missing Total Frequency Percent 25 33.8 Valid Percent 42.4 34 45.9 57.6 59 15 79.7 20.3 100.0 74 100.0 12. What kind of people will use interactive television most and why? Valid Missing Total We don't know yet Everybody right from the beginning Youth/pc savy people first Non-pc people first Total No answer Frequency Percent 5 6.8 16 21.6 Valid Percent 6.9 22.2 34 45.9 47.2 17 72 2 74 23.0 97.3 2.7 100.0 23.6 100.0 13. To what extent do you perform tests with the interactive programs and services you developed before you introduce them to the consumer? Valid Missing Total Not To a certain extent Always/a lot Total No answer Frequency Percent 22 29.7 11 14.9 38 51.4 71 95.9 3 4.1 74 100.0 Valid Percent 31.0 15.5 53.5 100.0 14. How do you try to get acquainted with the characteristics and needs of the consumer? © Loes de vos, 2000 128 Searching for the Holy Grail: Images of Interactive television Valid Missing Total Marketing / consumer research Experience, trial and error, intuition Total No answer Frequency Percent 45 60.8 Valid Percent 64.3 25 33.8 35.7 70 4 74 94.6 5.4 100.0 100.0 15. To what extent and how do you evaluate whether the interactive programs and services for television you introduced are successful or not? Valid Missing Total Nothing Not (yet) applicable Surveys / focus groups Statistical numbers Economic criteria Total No answer Frequency Percent 5 6.8 14 18.9 20 27.0 23 31.1 7 9.5 69 93.2 5 6.8 74 100.0 Valid Percent 7.2 20.3 29.0 33.3 10.1 100.0 16. What is your picture of the physical and social environment of the users of interactive television? Think of the choice between the living room and the study, and the use alone or with others. Frequency Valid Valid Percent Tv Internet Tv Study/alone 1 7 3 17 10 4 18 11 Living/social 13 14 42 34 38 48 36 42 Both/both 4 11 13 27 20 15 28 22 Both/alone 1 1 3 2 2 4 3 3 Living/both 6 4 19 10 15 22 10 16 Living/alone 2 2 7 5 6 7 5 6 27 39 87 95 91 100 100 100 4 2 13 5 9 31 41 100 100 100 Total Missing Percent No answer Total © Loes de vos, 2000 Internet Total Tv Internet Total 129 Searching for the Holy Grail: Images of Interactive television 17. How much do you think consumers will be willing to pay to access interactive television? Valid Missing Total It depends Low to zero costs Comparable to costs for tv /pc at this moment A lot Total No answer Frequency Percent 20 27.0 30 40.5 20 27.0 3 73 1 74 4.1 98.6 1.4 100.0 Valid Percent 27.4 41.1 27.4 4.1 100.0 18. How do you see the relation between the developments on the Internet and interactive television? Valid Missing Total Internet and tv remain different Internet and tv will merge Total No answer Frequency 27 Percent 36.5 Valid Percent 37.0 46 62.2 63.0 73 1 74 98.6 1.4 100.0 100.0 20. Do you think sufficient research is being done on the subject of interactive television? Valid Valid No No Yes Yes No opinion Frequency 36 36 32 32 4 Percent 48.6 48.6 43.2 43.2 5.4 Valid Percent 50.0 50.0 44.4 44.4 5.6 No opinion 4 5.4 5.6 Total Missing No answer Missing No answer Total Total 72 2 2 74 74 97.3 2.7 2.7 100.0 100.0 100.0 © Loes de vos, 2000 130 Searching for the Holy Grail: Images of Interactive television Answers to question 20 splitted for TV group and Internet group tv group Valid Valid No No Yes Yes No opinion Frequency 14 14 16 16 0 Percent 52 52 45 45 0 Valid Percent 53 53 47 47 0 No opinion 0 0 0 Total Missing No answer Missing No answer Total Total Internet group 30 1 1 31 31 97 1 1 100 100 100 Percent 51 51 37 37 10 Valid Percent 51 51 37 37 10 Valid Valid Missing Missing Total Total No No Yes Yes No opinion Frequency 21 21 15 15 4 No opinion 4 10 10 Total No answer No answer 40 1 1 41 41 1 1 1 100 100 100 21. Do you think research can provide relevant information for you in the development of this new medium? Valid Missing Total No Yes No opinion Total No answer Frequency 6 64 0 70 4 74 Percent 8.1 86.5 0 94.6 5.4 100.0 Valid Percent 8.6 91.4 0 100.0 Categorized argumentation question 21: Frequency Percent © Loes de vos, 2000 Valid Percent 131 Searching for the Holy Grail: Images of Interactive television Valid Missing Total Yes, any new idea is welcome Yes, but other methods of research are important Yes, research on potential consumer s and content Yes, especially rational facts and figures No, real life, trial and error is best Total No argumentation given 16 21.6 33.3 11 14.9 22.9 5 6.8 10.4 5 6.8 10.4 11 14.9 22.9 48 26 64.9 35.1 100.0 74 100.0 Answers from question 21 splitted for TV group and Internet group: tv group Valid Valid No No Yes Yes No opinion Frequency 3 3 25 25 0 Percent 10 10 81 81 0 Valid Percent 11 11 89 89 0 No opinion 0 0 0 Total Missing No answer Missing No answer Total Total 28 3 3 31 31 91 9 9 100 100 100 Percent 5 5 93 93 0 Valid Percent 5 5 95 95 0 Internet group Valid Valid Missing Missing Total Total No No Yes Yes No opinion Frequency 2 2 38 38 0 No opinion 0 0 0 Total No answer No answer 40 1 1 41 41 98 2 2 100 100 100 22. Do you feel the need to obtain more insight in the future market for interactive television? © Loes de vos, 2000 132 Searching for the Holy Grail: Images of Interactive television Valid No Yes Total Missing No answer Total Frequency 11 58 69 5 74 Percent 14.9 78.4 93.2 6.8 100.0 Valid Percent 15.9 84.1 100.0 tv group Valid Valid Missing Missing Total Total No No Yes Yes No opinion Frequency 4 4 24 24 0 Percent 13 13 77 77 0 Valid Percent 14 14 86 86 0 No opinion 0 0 0 Total No answer No answer 28 3 3 31 31 90 10 10 100 100 100 Percent 15 15 80 80 0 Valid Percent 15 15 85 85 0 Internet group Valid Valid No No Yes Yes No opinion Frequency 6 6 33 33 0 No opinion 0 0 0 Total Missing No answer Missing No answer Total Total 39 2 2 41 41 95 5 5 100 100 100 26. Do you think interactive television will be introduced via decoders on existing television sets, or do you see other developments? Valid Missing First settop boxes later built in tv set Settop boxes and pc's Technological convergence (tv=pc) Multiple platforms Don't know No argumentation given © Loes de vos, 2000 Frequency 34 Percent 45.9 11 13 14.9 17.6 8 8 0 10.8 10.8 0 133 Searching for the Holy Grail: Images of Interactive television Total 74 100.0 28a ‘The television user is a passive consumer: a so-called ‘couch-potato.’ tv group Valid Valid No No Yes Yes No opinion Frequency 18 18 12 12 1 Percent 58 58 39 39 3 Valid Percent 58 58 39 39 3 No opinion 1 3 3 Total Missing No answer Missing No answer Total Total 31 0 0 31 31 100 0 0 100 100 100 Percent 61 61 34 34 5 Valid Percent 61 61 34 34 5 Internet group Valid Valid No No Yes Yes No opinion Frequency 25 25 14 14 2 No opinion 2 5 5 Total Missing No answer Missing No answer Total Total 41 0 0 41 41 100 0 0 100 100 100 28b ‘Interactive online services will enjoy mass market use via interactive television.’ tv group Valid Valid No No Yes Yes No opinion © Loes de vos, 2000 Frequency 10 10 16 16 5 Percent 32 32 52 52 16 Valid Percent 32 32 52 52 16 134 Searching for the Holy Grail: Images of Interactive television Total Missing No answer Missing No answer Total Total 31 0 0 31 31 100 0 0 100 100 100 Percent 12 12 78 78 10 Valid Percent 12 12 78 78 10 Internet group Valid Valid No No Yes Yes No opinion Frequency 5 5 32 32 4 No opinion 4 10 10 Total Missing No answer Missing No answer Total Total 41 0 0 41 41 100 0 0 100 100 100 28c ‘The television and the computer will melt into one medium, but will also remain to exist separated.’ tv group Valid Valid No No Yes Yes No opinion Frequency 9 9 19 19 3 Percent 29 29 61 61 10 Valid Percent 29 29 61 61 10 No opinion 3 10 10 Total Missing No answer Missing No answer Total Total 31 0 0 31 31 100 0 0 100 100 100 Percent 15 15 84 84 Valid Percent 15 15 84 84 Internet group Valid Valid No No Yes Yes © Loes de vos, 2000 Frequency 6 6 34 34 135 Searching for the Holy Grail: Images of Interactive television Missing Missing Total Total No opinion 1 1 1 Total No answer No answer 41 0 0 41 41 100 0 0 100 100 100 28d ‘Television is a medium that is capable of fulfilling the needs of the user for communication, information, amusement and transaction to the same extent as the computer.’ tv group Valid Valid No No Yes Yes No opinion Frequency 19 19 11 11 1 Percent 61 61 36 36 3 Valid Percent 61 61 36 36 3 No opinion 1 3 3 Total Missing No answer Missing No answer Total Total 31 0 0 31 31 100 0 0 100 100 100 Percent 61 61 37 37 2 Valid Percent 61 61 37 37 2 Internet group Valid Valid No No Yes Yes No opinion Frequency 25 25 15 15 1 No opinion 1 2 2 Total Missing No answer Missing No answer Total Total 41 0 0 41 41 100 0 0 100 100 100 28e ‘People will have to get used to interactive applications on television and Therefore interactive television is not a revolution, but an evolution of television.’ tv group © Loes de vos, 2000 136 Searching for the Holy Grail: Images of Interactive television Valid Valid Missing Missing Total Total No No Yes Yes No opinion Frequency 4 4 25 25 2 Percent 13 13 81 81 6 Valid Percent 13 13 81 81 6 No opinion 2 6 6 Total No answer No answer 31 0 0 31 31 100 0 0 100 100 100 Percent 29 29 69 69 2 Valid Percent 29 29 69 69 2 Internet group Valid Valid No No Yes Yes No opinion Frequency 12 12 28 28 1 No opinion 1 2 2 Total Missing No answer Missing No answer Total Total 41 0 0 41 41 100 0 0 100 100 100 28f ‘Interactive applications will enhance/enrich the current offer of television programmes.’ tv group Valid Valid No No Yes Yes No opinion Frequency 2 2 27 27 2 Percent 7 7 87 87 6 Valid Percent 7 7 87 87 6 No opinion 2 6 6 Total Missing No answer Missing No answer Total Total 31 0 0 31 31 100 0 0 100 100 100 Percent 3 3 Valid Percent 3 3 Internet group Valid Valid No No © Loes de vos, 2000 Frequency 1 1 137 Searching for the Holy Grail: Images of Interactive television Missing Missing Total Total Yes No opinion 39 1 95 2 95 2 No opinion 1 2 2 Total No answer No answer 41 0 0 41 41 100 0 0 100 100 100 28g ‘Interactive applications will totally change the nature of television.’ tv group Valid Valid Missing Missing Total Total No No Yes Yes No opinion Frequency 17 17 14 14 0 Percent 45 45 55 55 0 Valid Percent 45 45 55 55 0 No opinion 0 0 0 Total No answer No answer 31 0 0 31 31 100 0 0 100 100 100 Percent 44 44 44 44 12 Valid Percent 44 44 44 44 12 Internet group Valid Valid No No Yes Yes No opinion Frequency 18 18 18 18 5 No opinion 5 12 12 Total Missing No answer Missing No answer Total Total 41 0 0 41 41 100 0 0 100 100 100 © Loes de vos, 2000 138
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