Brazil, May 14-16
Transcrição
Brazil, May 14-16
Brazil, May 14-16 Rio de Janeiro CONFERENCE PROGRAMME Wednesday, 14 May Thursday, 15 May Friday, 16 May 8:30 Registration Tutorial 1: The Games For Heath 9:00 Finland Experience 8:30 Registration 8:30 Registration 9:00 Invited Lecture - Nuno Sousa 9:00 Invited Lecture - Thiago Rivero 10:00 Tutorial 2: MoCap For Blender 9:50 Session 3 - Signal Processing & Robotic instruments for surgery 9:50 Session 6 - Game Design and Development 11:00 12:00 13:00 14:00 14:10 Tutorial 3: Brain Computer Interface Tutorial 4: Gesture Recognition With 3D Sensors Lunch Opening Session Invited Lecture - Igor Mayer 15:00 Session 1 - Rehabilitation I 10:50 Coffee Break 11:10 Coffee Break Session 4 - Public Health Education 12:50 Lunch 14:30 Session 5 - Rehabilitation II 11:10 11:10 Poster Session 16:00 Social Event 11:50 Session 7 - eHealth 13:30 Closing Session Best Paper Award Wrap-up + Announcement of SEGAH 2015 16:20 Coffee Break 16:40 Session 2 - Applications 19:00 Banquet 1 1 UFF - Entrance 1 Rua Passo da Pátria, 156 - São Domingos, Niterói 2 8 UFF - Entrance 2 13 Avenida General Milton Tavares de Souza, 380 - Gragoatá, Niterói 3 UFF - Entrance 3 Rua Edmundo March, 195 - Boa Viagem, Niterói 4 2 14 11 Jambeiro Restaurante e Pizzaria Rua Presidente Domiciano, 131 – Ingá, Niterói 6 9 NAB - Venue of Segah 2014 Campus da Praia Vermelha, Niterói 5 10 3 4 Hotel Cantareira Rua General Osório, 62 - Gragoatá, Niterói 7 Hotel H Niterói Rua Doutor Paulo Alves, 14 - Ingá, Niterói 8 Bus Stop - Line 47 Rua Passo da Pátria - São Domingos, Niterói 9 6 Taxi Stand Rua Presidente Domiciano, 72 - Ingá, Niterói 10 Ccr Barcas Estação Praça Araribóia Praça Araribóia, 6 - Centro, Niterói 11 12 13 Rua Quinze de Novembro, 8 - Centro, Niterói Niterói Contemporary Art Museum Mirante da Boa Viagem, s/nº - Boa Viagem, Niterói 13 Computer Science Institute Campus da Praia Vermelha, Niterói 8 5 9 7 2 14 Engineering School Building Campus da Praia Vermelha, Niterói 14 1 Plaza Shopping 4 3 12 Session 1: Rehabilitation I 15:00 “Minha Saúde” a Healthcare Social Network for Patients with Cardiovascular Diseases and Recommendation Systems Edhelmira Lima Medina, Orlando Loques and Claudio Tinoco Mesquita 15:20 Serious Games for Assessment and Rehabilitation of Ankle Movements using a Robotic Platform Ana Carolina Barbosa Faria Gonçalves, Wilian Miranda Dos Santos, Leonardo José Consoni and Adriano Siqueira 15:40 Shoulder Flexion Rehabilitation in Patients with Monoparesia Using an Exergame Javier Bedoya Castaño, Juan David Hoyos Escobar, Jhon Edison Muñoz Cardona and José Fernando Lopez Herrera 16:00 Automatic Assessment of upper Limb Function During Play of the Action Video Game, Circus Challenge: Validity and Sensitivity to Change Javier Serradilla, Jian Shi, Yafeng Cheng, Graham Morgan, Charlotte Lambden and Janet Eyre Session 2: Applications 16:40 ComFiM: A Game for Multitouch Devices to Encourage Communication between People with Autism Paula Ceccon and Alberto Barbosa Raposo 17:00 Make Your Garden Grow: Designing a Physical Activity Estimation Imrovement Game Ashish Amresh and Leigh Small 17:20 Development of a Complete Game Based System for Physical Therapy with Kinect Rômulo Menezes, Pâmella Batista, Arthur Ramos and Alvaro Medeiros 17:40 Jecripe: a Serious Game Project for People With Special Needs in Different Computer Science Areas André Brandão, Leandro A. F. Fernandes, Esteban Clua, Didier Stricker and Daniela Trevisan Session 3: Signal Processing & Robotic instruments for surgery 9:50 Wireless and Wearable EEG Acquisition Platform for Ambulatory Monitoring Francisco Pinho, José Correia, Nuno Sousa, João Cerqueira and Nuno Dias 10:10 Hand-Held Robotic Device for Laparoscopic Surgery and Training Ricardo Pereira, António H.J. Moreira, Mariana Leite, Pedro L. Rodrigues, Sandro Queirós, Nuno Rodrigues, Pedro Leão and João L. Vilaça 10:30 A lightweight method for detecting sleep-related activities based on load sensing Wagner O. De Morais and Nicholas Wickström Session 4: Public Health Education 11:10 PlantasMED: A mobile application to promote the rational use of medicinal plants in Brazil’s countryside based on participatory HCI design and popular education for health Susane Batista de Souza, Marina Maria Austregésilo Saraiva Da Silva, Ruth Pereira Rodrigues, Maria Eduarda Bragança Malta, Cristine Martins Gomes de Gusmão and Wellington Pinheiro Dos Santos 11:30 Development of a Serious Game for children with hemophilia Roberta Matsunaga and Marcos Borges 11:50 “Playing with Health”: Game Design Methodology for Public Health Education Cynthia Dias, Camila Furlanetti, José Victor Luiz and Guilherme Xavier 12:10 Ilera-Aiye: A virtual world for the development of serious games for health education and promotion in the Northeastern Brazilian countryside Cecilia Cordeiro Da Silva, Bárbara Gabrielle Marques de Alcântara, Julio Cesar Da Silva Olimpio, Cristine Martins Gomes de Gusmão, Abel Guilhermino Da Silva Filho and Wellington Pinheiro Dos Santos 12:30 Nutrition at Play: Technology promoting alimentary behavior modification Ana Beatriz Bahia, Angelia Berndt, Greice Bordignon and Emilio Takase Session 5: Rehabilitation II 14:30 Rehabnect - Infusing the Shoulder Abduction Rehabilitation Exercise with Ludic Elements Anders Hartzen and Simon Leander Mikkelsen 14:50 Real-time hand tracking for rehabilitation and character animation António H.J. Moreira, Sandro Queirós, Pedro L. Rodrigues, José Fonseca, Nuno F. Rodrigues and João L. Vilaça 15:10 The Mobile RehApp™: an AR-based mobile game for ankle sprain rehabilitation Jaime Garcia and Karla Felix Navarro 15:30 Serious Games for Stroke Rehabilitation Employing Immersive User Interfaces in 3D Virtual Environment Emmanouela Vogiatzaki and Artur Krukowski Session 6: Game Design and Development 9:50 The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training Aniket Nagle, Domen Novak, Peter Wolf and Robert Riener 10:10 The economical effectiveness of Serious Games in the Healthcare environment Application and evaluation of the Comparative Transformation Model (CTM) Martin R. Wolf and Laura L. Lenz Session 7: eHealth 11:50 unCUT: Bridging the Gap from Paper Diary Cards Towards Mobile Electronic Monitoring Solutions in Borderline and Self-Injury Nadja Lederer, Thomas Grechenig and René Baranyi 12:10 Envisioning secure and usable access control for patients Ana Ferreira, Gabriele Lenzini, Cátia Santos-Pereira, Alexandre B. Augusto and Manuel E. Correia 12:30 Robotic Platform for Telerehabilitation Studies based on Unity Game Engine Felipe Augusto Pires, Wilian Miranda Dos Santos, Kleber de Oliveira Andrade, Glauco Caurin and Adriano Siqueira 12:50 Video Games and Participation in Health: how online games can foster population’s participation in public health policies Marcelo de Vasconcellos and Inesita Soares de Araujo 13:10 Design of a serious game in training non-clinical skills for professionals in health care area Jing Guo, Nicolas Singer and Rémi Bastide Poster Session 11:10 Designing a new protocol for EEG neurofeedback training in elders Nuno Afonso and Nuno Dias Dissociation between attention and motor control in a video game a training: Prototype data Thiago Rivero, João Vitor Guedes, Leonardo Marengo, Leandro Fernandes Malloy-Diniz, Ricardo Pietrobon, Joao Ricardo Vissoci and Orlando Francisco Amodeo Bueno Rumination room: A serious game to deal with disturbing thoughts Eva Oliveira, Miguel M. Gonçalves, Rui Caridade and Nuno Rodrigues Analysis of movement acceleration of Down’s syndrome teenagers playing computer games Daniela Carrogi-Vianna, Paulo Batista Lopes, Jefferson Jesus Hengles Almeida, Marcos Lomonaco Yazaki, Raquel Cymrot, Telma Dagmar Oberg and Silvana Maria Blascovi-Assis Hugo Against Dengue: A serious game to educate people about Dengue fever prevention Thiago Porcino, Esteban Clua and Edilberto Strauss Educational virtual game scenario generation for serious games Olivier Janssens, Koen Samyn, Rik Van de Walle and Sofie Van Hoecke Recovery and Coping Stress Supported by Serious Games Renato Aquino Lopes, Alexantre Cardoso, Edgard Afonso Lamounier Júnior and Ederaldo José Lopes Instrumental analysis and behavioral of the body dominance during virtual tennis game Leonardo Grilo Gomes, Reginato Domingos Scremim, Miguel Antonio Sovierzoski and Humberto Remigio Gamba UrHealth: Adaptive assisted medical diagnosis system with mobile devices for patient’s symptoms reporting Cassio Scofield, Lorenzo Lodi, Tiago Martines, Guilherme Ribeiro and Lucia Filgueiras Health Emergency Event Notification System, Towards to the Seamless Service Mobility Julián Adrián Garibaldi Beltrán, María De Los Angeles Cosio León, Ana Isabel Grimaldo Martinez and Juan Ivan Nieto Hipólito Spatially Aware Mobile Interface for 3D Visualization and Interactive Surgery Planning Jerônimo Grandi, Anderson Maciel, Henrique Galvan Debarba and Dinamar Zanchet Methodological steps to create a video game to rehabilitation ADHD Adolescents. Thiago Rivero, Leonardo Marengo, João Vitor Guedes, João Ricardo Vissoci, Leandro Fernandes Malloy-Diniz, Ricardo Pietrobon and Orlando Francisco Amodeo Bueno Expert user validation of transplant management procedure simulations Blanca Borro Escribano, Javier Torrente, Angel Del Blanco, Itziar Martinez Alpuente, Baltasar Fernandez Manjon and Rafael Matesanz The History of Exergames: Promotion of Exercise and Active Living through Body Interaction Mateus Finco and Richard Maass Evaluation between humans and affective NPC in digital gaming scenario Rainier Sales, Daniel de Oliveira, Aline Paes, Esteban Clua, Maria Nunes and Luiz Chaimowicz A Proposal of e-Learning Self-instructional Course for Homecare Júlio Menezes Jr., Cristine Gusmão, Rodrigo Lins and Josiane Machiavelli 10:30 Positive Relationship Between Duration of Action Video Game Play and Visuospatial Executive Function in Children Maha Al-Gabbani, Graham Morgan and Janet Eyre A new approach for self adaptive video game for health. Experiences in the Amblyopia’s treatment Omar Correa Madrigal, Pedro Carlos Pérez Martinto and Alejandro Arias Días 10:50 Gaming to Master the Game:Game usability and game mechanics Andreea Molnar and Patty Kostkova Designing Games for Older Adults: An affordance based approach Mahmoud Awad, Stuart Ferguson and Cathy Craig
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